Wojtek Figat
|
915f6a719d
|
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
|
2023-04-26 20:03:27 +02:00 |
|
Wojtek Figat
|
12f5157bfb
|
Add debug drawing selected skeleton node in Skinned Model window viewport
|
2023-04-26 17:28:58 +02:00 |
|
Wojtek Figat
|
968e1328dc
|
Add skeleton node or bone copy context menu in Editor
|
2023-04-26 16:20:30 +02:00 |
|
Wojtek Figat
|
390460907d
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
|
2023-04-22 18:59:41 +02:00 |
|
Wojtek Figat
|
8c638e7947
|
Improve audio clip window usability in Editor
|
2023-04-20 11:13:20 +02:00 |
|
Wojtek Figat
|
6ec35e5175
|
Add audio clip preview refresh on asset reimport in Editor
|
2023-04-20 10:50:29 +02:00 |
|
Wojtek Figat
|
787414451e
|
Add current playback position preview with seeking functionality to Audio Clip window in Editor
|
2023-04-19 15:17:01 +02:00 |
|
Wojtek Figat
|
12f4dc74d2
|
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
|
2023-04-01 23:34:05 +02:00 |
|
Wojtek Figat
|
4755c42d70
|
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
|
2023-03-27 17:30:48 +02:00 |
|
Wojtek Figat
|
74758f5380
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
|
2023-03-14 11:52:41 +01:00 |
|
Wojtek Figat
|
086c2f155d
|
Fix error when using nested Visject Surface context during State Machines editing in Anim Graph
|
2023-03-13 15:39:36 +01:00 |
|
Wojtek Figat
|
30fa911832
|
Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
|
2023-02-16 09:54:22 +01:00 |
|
Wojtek Figat
|
8184d513e3
|
Fix performance when using scene search field
|
2023-02-13 20:04:35 +01:00 |
|
Wojtek Figat
|
ac59cc4633
|
Merge remote-tracking branch 'origin/master' into dotnet7
|
2023-02-13 10:05:51 +01:00 |
|
Wojtek Figat
|
82823d6945
|
Various improvements and fixes
|
2023-02-09 20:05:46 +01:00 |
|
Wojtek Figat
|
e779c3ca17
|
Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7
|
2023-01-25 20:13:34 +01:00 |
|
Wojtek Figat
|
29815e0dd6
|
Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
|
2023-01-24 19:20:23 +01:00 |
|
Wojciech Figat
|
38fcfee9a4
|
Merge branch '1.5' into dotnet7
|
2023-01-23 14:47:12 +01:00 |
|
Chandler Cox
|
ff3277edc7
|
Change CM attributes to not check inhereted class.
|
2023-01-22 21:33:08 -06:00 |
|
Wojciech Figat
|
31e27e84a9
|
Minor fix
|
2023-01-20 11:48:53 +01:00 |
|
Chandler Cox
|
f110926288
|
Moved into function in Asset Window.
|
2023-01-19 16:10:17 -06:00 |
|
Wojciech Figat
|
7b20bc38a4
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
|
2023-01-17 11:52:52 +01:00 |
|
Wojciech Figat
|
5babe8df3f
|
Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
#885
|
2023-01-16 12:11:04 +01:00 |
|
Wojciech Figat
|
eebc4951de
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
c48a81a068
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
|
2022-12-28 18:49:14 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
|
Wojciech Figat
|
3e8e839cd1
|
Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
|
2022-12-27 13:54:53 +01:00 |
|
Wojciech Figat
|
eae38fa0c6
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
|
2022-12-19 10:10:34 +01:00 |
|
Wojciech Figat
|
93f0b0e2e8
|
Fix type usage
|
2022-12-19 10:10:26 +01:00 |
|
|
|
551c58db4f
|
Fix incorrect array marshalling in few Editor methods
|
2022-12-17 15:38:55 +02:00 |
|
Chandler Cox
|
e725533ba7
|
Changed all search boxes to new class.
|
2022-12-15 21:18:49 -06:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Wojtek Figat
|
5a6f6d97a7
|
Minor code adjustments
#810
|
2022-11-21 18:55:33 +01:00 |
|
Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojtek Figat
|
e98621b887
|
Code style fix
#814
|
2022-11-06 23:05:36 +01:00 |
|
Wojtek Figat
|
735b07f0d7
|
Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
|
2022-11-06 22:22:45 +01:00 |
|
Chandler Cox
|
1af0188a3c
|
changed how actor context menus are created.
|
2022-10-31 19:18:43 -05:00 |
|
Wojciech Figat
|
77b98f7081
|
Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window
|
2022-10-31 12:21:02 +01:00 |
|
Chandler Cox
|
50414d7fed
|
added deselecting nodes when left clicking in blank area in the scene and prefab tree views
|
2022-10-29 09:22:39 -05:00 |
|
Chandler Cox
|
40a04bc5d6
|
Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
|
2022-10-29 09:14:08 -05:00 |
|
Wojtek Figat
|
f528ba59ec
|
Code style fix
#766
|
2022-10-12 19:04:22 +02:00 |
|
Cristhofer Marques
|
0b8a176ff8
|
Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
|
2022-10-11 14:05:30 -03:00 |
|
Cristhofer Marques
|
b626d3047d
|
Update SkeletonMaskWindow.cs
|
2022-10-11 13:08:52 -03:00 |
|
Cristhofer Marques
|
2af285e972
|
feature added
|
2022-10-11 11:49:32 -03:00 |
|
Wojtek Figat
|
20ebe3ac85
|
Fix game ticking in editor during cut-scene rendering at edit time
|
2022-08-25 19:42:00 +02:00 |
|
Wojtek Figat
|
a545520d6b
|
Add playback speed option for Scene Animation rendering
|
2022-08-25 19:41:59 +02:00 |
|
Wojtek Figat
|
3b52914416
|
Add **Nested Animations** for compositing animation clips
|
2022-07-31 15:53:09 +02:00 |
|
Wojtek Figat
|
1019550d4a
|
Change search boxes in Editor to stick to the top of the panel
|
2022-07-19 15:37:10 +02:00 |
|