Commit Graph

62 Commits

Author SHA1 Message Date
Wojtek Figat
09651fa0fd Merge branch 'CodeCleanUp' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-CodeCleanUp 2021-02-21 20:19:07 +01:00
W2.Wizard
89734760fa Revert previous checks, revert switch intend 2021-02-21 19:48:23 +01:00
W2.Wizard
35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
W2.Wizard
8b3fc9842d Apply review changes
Applied review changes and one additional skip of an unused variable
2021-02-21 17:03:58 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
W2.Wizard
92fafe877c Cleanup 2 2021-02-21 10:23:01 +01:00
W2.Wizard
c475e83aa3 Added RGBToHSV 2021-02-20 15:44:06 +01:00
W2.Wizard
da24a474ea Add HSVToRGB 2021-02-19 18:23:23 +01:00
Wojtek Figat
21b311df17 Merge branch 'ShaderNodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-ShaderNodes 2021-02-03 23:13:55 +01:00
W2.Wizard
e75ca148c0 Added blackbody 2021-01-30 23:21:41 +01:00
Wojtek Figat
beecbffdc3 Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
2021-01-28 21:59:30 +01:00
W2.Wizard
bd18286fbd Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
Wojtek Figat
4b11725226 Fix crash when creating Empty particle emitter
Fixes #174
2021-01-27 23:59:24 +01:00
Wojtek Figat
c583b6a1a7 Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes 2021-01-27 22:39:19 +01:00
Wojtek Figat
3c3b47f5b4 Fix Get Node Transform ndoe in anim graph 2021-01-27 22:37:25 +01:00
Wojtek Figat
36bd398136 Fix error when animated model skeleton has duplicated node name 2021-01-27 22:37:19 +01:00
W2.Wizard
1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
Wojtek Figat
854d0147dd Fix Visject Node layout when adding boxes from code 2021-01-26 22:52:35 +01:00
Wojtek Figat
59858ecb27 Fix Visual Script invoke method node signature check for output params passed via reference 2021-01-26 22:52:08 +01:00
Wojtek Figat
269f1fc8c1 Fix ResizeAuto in SurfaceNode to include custom controls 2021-01-26 22:16:19 +01:00
W2.Wizard
db17c80e0a Use approriate fields instead 2021-01-26 19:41:29 +01:00
W2.Wizard
62b3f7c9c2 Adjusted node size 2021-01-26 19:37:06 +01:00
W2.Wizard
96e5e20e66 Added Node 2021-01-26 19:26:38 +01:00
Wojtek Figat
b6fe228b85 Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode 2021-01-26 00:16:13 +01:00
W2.Wizard
5845bc3fca Added Spheremask node 2021-01-25 22:03:30 +01:00
W2.Wizard
ee166bafed Added initial remap node 2021-01-25 00:51:47 +01:00
W2.Wizard
bcb38dc2ca Added rotator node 2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84 Fix code style 2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-01-24 14:11:55 +01:00
Wojtek Figat
b04e1381dc Fix Unsigned Integer value field to prevent negative values 2021-01-24 13:30:48 +01:00
Richard
843a04604d Added Material Node to Blend Normals 2021-01-24 22:31:45 +11:00
Wojtek Figat
049450e31b Fix node widths for anim nodes 2021-01-22 23:45:19 +01:00
Wojtek Figat
19c65bec33 Merge branch 'AnimationArchetypeFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AnimationArchetypeFix 2021-01-22 23:42:08 +01:00
Wojtek Figat
704d42869d Merge branch 'visject-improvements-5' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-5 2021-01-22 23:35:09 +01:00
W2.Wizard
236a5a2f6f Update Animation.cs 2021-01-22 14:13:45 +01:00
intolerantape
75d197cb84 Spelling fixes. 2021-01-19 23:02:33 -08:00
stefnotch
4db3c6ca71 Increase default distance between nodes 2021-01-16 19:23:35 +01:00
stefnotch
aa4ecab271 Improve Visject bracket positioning 2021-01-16 19:20:36 +01:00
stefnotch
3356013858 Improve empty space finding 2021-01-16 18:16:48 +01:00
stefnotch
8003055ba6 Improve node layout algorithm 2021-01-15 20:23:40 +01:00
stefnotch
c112274666 Add additional comments to the formatting algorithm 2021-01-15 19:51:23 +01:00
stefnotch
ab4195ab6c Fix right clicking on Visject boxes
Previously, the primary context menu would get triggered when right clicking on a box, causing some issues
2021-01-11 16:24:41 +01:00
Wojtek Figat
ba1a246a90 Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix 2021-01-11 15:33:45 +01:00
stefnotch
7112160de5 Fix dragging existing connection
Undo stack
2021-01-11 13:00:24 +01:00
stefnotch
419ca4e630 Reduce width of mask nodes 2021-01-10 09:56:10 +01:00
stefnotch
9e1c1ecb9a Implement basic node formatter 2021-01-09 21:46:41 +01:00
stefnotch
ef2dbb7818 Fix double context menu invokation
SurfaceNode.cs already takes care of opening the context menu
2021-01-09 11:26:29 +01:00
Wojtek Figat
eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
VNC
6da5c704b1 Change 'for' to 'to' 2021-01-06 01:03:19 +01:00