Wojtek Figat
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
Wojtek Figat
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
Wojciech Figat
405ae519dd
Refactor generated bindings P/Invoke to support name mangling for symbols
2023-01-23 18:41:12 +01:00
Wojciech Figat
7b20bc38a4
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
9a5c105db9
Merge branch '1.5' into dotnet7
2022-12-21 10:35:58 +01:00
Wojciech Figat
c38eda5799
Fixes for compilation
2022-12-14 14:04:14 +01:00
Wojciech Figat
b33ce8d264
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
Wojtek Figat
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
Wojciech Figat
044e141848
Add Render2D.DrawTexturedTriangles with index buffer
2022-10-25 15:06:52 +02:00
Wojciech Figat
32e052a87b
Refactor native Stream serialization to new API
2022-10-20 17:28:12 +02:00
Wojciech Figat
4c280ef015
Fix drawing single character text format
2022-08-04 14:42:52 +02:00
Wojciech Figat
6f18a8a3ff
Add font tag
2022-08-03 14:39:00 +02:00
Wojciech Figat
ad37b8361b
Add more tags to Rich Text Box
2022-08-03 12:57:22 +02:00
Wojciech Figat
e59de73948
Fix small issues
2022-08-02 16:53:31 +02:00
Wojciech Figat
94060e16b9
Add more utilities for text processing with font and text subrange
2022-08-02 16:52:25 +02:00
Wojtek Figat
fe1cab6a7f
Add Default auto-generated member to scripting structures and improve deserialization
2022-08-01 18:49:54 +02:00
Wojtek Figat
7c923198e0
Minor tweaks to #716
2022-06-14 19:56:58 +02:00
b89e3bb0ff
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
3d7d52e779
Fix Vulkan crash when using Blur Panel in Screen Space canvas
2022-05-13 20:17:06 +02:00
Wojtek Figat
75b61f2bef
Fix typos
2022-04-15 19:16:14 +02:00
9a0d4ae53b
Improve font rendering and alignment with custom DPI
2022-03-27 01:51:20 +02:00
Wojciech Figat
066a4c65bb
Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
2022-02-08 19:55:59 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
53022ff013
Fix code quality issues detected by PVS-Studio
2021-09-21 18:23:31 +02:00
Wojtek Figat
7ed3c61b53
Tweaks
2021-09-01 16:04:10 +02:00
Jean-Baptiste Perrier
ad0c39e4ac
Typo
2021-09-01 08:58:15 +02:00
Jean-Baptiste Perrier
19ee939c5d
Add Render2D::DrawTexturedTriangles variations
2021-09-01 06:57:41 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
72599b18ce
Fix crash with too big blur strength used in Render2D
...
#558
2021-06-30 11:56:42 +02:00
Wojtek Figat
94f50ce8cb
Cleanup some headers in Graphics module
2021-06-18 16:38:44 +02:00
Wojtek Figat
f5a6a18232
Fix stability on exit or when doing heavy resources streaming stress tests
2021-06-18 15:20:39 +02:00
Wojtek Figat
a75e403b35
Fixes
2021-06-15 13:51:16 +02:00
Wojtek Figat
f237d5d87d
Post merge fixes to font reference as class
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#420
2021-06-09 12:16:50 +02:00
Wojtek Figat
3c2b1a232c
Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
2021-06-09 12:04:12 +02:00
Wojtek Figat
79b03f6b5c
Fix cached font usage to use proper unmanaged object validation check (not only managed object ref)
...
#546
2021-06-09 11:11:32 +02:00
Wojtek Figat
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
...
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
1a4277994b
Fix crash on Font invalidate
2021-05-22 22:34:35 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
9a617c630b
Fix api error
2021-05-16 18:54:40 +02:00
Wojtek Figat
dbb42e9805
Fix minor warnings in shaders
2021-05-15 14:19:40 +02:00
Wojtek Figat
42461f1b4a
Fix crash when drawing 2d sprite with invalid atlas specified
2021-05-14 11:02:42 +02:00
Wojtek Figat
b2ecceab44
Fix text processing with wrapping enabled if layout bounds width equals the line width
...
#518
2021-05-13 15:00:40 +02:00
Wojtek Figat
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
Wojtek Figat
36d06ccaa3
Fix crash when reimporting sprite atlas
...
#494
2021-05-12 13:58:23 +02:00