Commit Graph

282 Commits

Author SHA1 Message Date
W2.Wizard
8fd0af3f39 Fixed Typos and padding 2021-01-17 10:18:30 +01:00
stefnotch
4db3c6ca71 Increase default distance between nodes 2021-01-16 19:23:35 +01:00
stefnotch
aa4ecab271 Improve Visject bracket positioning 2021-01-16 19:20:36 +01:00
stefnotch
3356013858 Improve empty space finding 2021-01-16 18:16:48 +01:00
stefnotch
8003055ba6 Improve node layout algorithm 2021-01-15 20:23:40 +01:00
stefnotch
c112274666 Add additional comments to the formatting algorithm 2021-01-15 19:51:23 +01:00
Wojtek Figat
01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
Wojtek Figat
2c2c1af97f Add NavAgentMask 2021-01-15 11:59:04 +01:00
Wojtek Figat
b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
Wojtek Figat
fd6158e1a9 Fix loading VariantType.Blob 2021-01-12 23:36:50 +01:00
Wojtek Figat
932de300e4 Fix missing focus for SliderControl 2021-01-12 23:07:20 +01:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
Wojtek Figat
d20cbf434f Add default values initialization for structures and new array entries when resizing 2021-01-12 13:49:26 +01:00
Wojtek Figat
45211fa61c Merge remote-tracking branch 'origin/master' into navigation-features 2021-01-12 12:04:20 +01:00
stefnotch
ab4195ab6c Fix right clicking on Visject boxes
Previously, the primary context menu would get triggered when right clicking on a box, causing some issues
2021-01-11 16:24:41 +01:00
Wojtek Figat
fb84aa2c4b Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix 2021-01-11 15:34:41 +01:00
Wojtek Figat
ba1a246a90 Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix 2021-01-11 15:33:45 +01:00
Wojtek Figat
a664e27772 Add missing event unregister for foliage/terrain tabs 2021-01-11 15:13:47 +01:00
Wojtek Figat
fc38aff46b Merge branch 'fix-create-terrain-check' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-create-terrain-check 2021-01-11 15:06:39 +01:00
Wojtek Figat
1ca31224e2 Fix code style 2021-01-11 15:03:23 +01:00
Wojtek Figat
a691f15e1f Merge branch 'windowstartpos' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-windowstartpos 2021-01-11 15:00:48 +01:00
Wojtek Figat
f0f1863124 Fix code style and move Camera Orientation widget below 2021-01-11 14:58:46 +01:00
stefnotch
7112160de5 Fix dragging existing connection
Undo stack
2021-01-11 13:00:24 +01:00
stefnotch
419ca4e630 Reduce width of mask nodes 2021-01-10 09:56:10 +01:00
mafiesto4
c7547b3a46 Merge remote-tracking branch 'origin/master' into linux-editor 2021-01-10 09:14:03 +01:00
Jean-Baptiste Perrier
01e904e702 Fixing Windows position (on startup) being always on the top left corner. 2021-01-10 00:17:47 +01:00
stefnotch
9e1c1ecb9a Implement basic node formatter 2021-01-09 21:46:41 +01:00
Jean-Baptiste Perrier
cd5db384a4 Adding Camera Orientation to editor view menu. 2021-01-09 19:40:06 +01:00
stefnotch
ef2dbb7818 Fix double context menu invokation
SurfaceNode.cs already takes care of opening the context menu
2021-01-09 11:26:29 +01:00
VNC
2252cd73f9 Removed unnecessary check 2021-01-07 00:06:43 +01:00
VNC
6deb64e587 Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
2021-01-07 00:02:04 +01:00
W2.Wizard
6f727aa483 Corrected additional typos 2021-01-06 22:20:16 +01:00
Wojtek Figat
eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
VNC
6da5c704b1 Change 'for' to 'to' 2021-01-06 01:03:19 +01:00
mafiesto4
efa5d05f5f Fixes for building editor for Linux 2021-01-05 16:23:02 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
Wojtek Figat
1e383fde5c Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:15:42 +01:00
Wojtek Figat
f5b9a95522 Fix null character at shader sources at during game cooking 2021-01-05 14:15:32 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
W2.Wizard
4d8cc9aef7 Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-01-05 02:14:21 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
stefnotch
10cdbc8fbc Add dragging existing connection from input box 2021-01-04 12:33:29 +01:00
Wojtek Figat
7bbdd25a9e Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev 2021-01-03 23:41:33 +01:00
Wojtek Figat
464523f318 Add missing control reference clear 2021-01-03 23:38:30 +01:00
Wojtek Figat
0d4ac16d18 Merge branch 'context-menu-focus-returning' of git://github.com/stefnotch/FlaxEngine into stefnotch-context-menu-focus-returning 2021-01-03 23:36:08 +01:00
Wojtek Figat
717d02f073 Merge branch 'constants-update' of git://github.com/VNNCC/FlaxEngine into VNNCC-constants-update 2021-01-03 23:19:26 +01:00
VNC
e62ccd55ba Make constants use the actual const keyword
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00