W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
stefnotch
4db3c6ca71
Increase default distance between nodes
2021-01-16 19:23:35 +01:00
stefnotch
aa4ecab271
Improve Visject bracket positioning
2021-01-16 19:20:36 +01:00
stefnotch
3356013858
Improve empty space finding
2021-01-16 18:16:48 +01:00
stefnotch
8003055ba6
Improve node layout algorithm
2021-01-15 20:23:40 +01:00
stefnotch
c112274666
Add additional comments to the formatting algorithm
2021-01-15 19:51:23 +01:00
Wojtek Figat
01a30faa62
Add NavMesh Modifier Volume actor type
2021-01-15 16:46:40 +01:00
Wojtek Figat
2c2c1af97f
Add NavAgentMask
2021-01-15 11:59:04 +01:00
Wojtek Figat
b2a2652b56
Fix not using hardcoded order for showing Actor main properties in editor
2021-01-13 15:35:53 +01:00
Wojtek Figat
fd6158e1a9
Fix loading VariantType.Blob
2021-01-12 23:36:50 +01:00
Wojtek Figat
932de300e4
Fix missing focus for SliderControl
2021-01-12 23:07:20 +01:00
Wojtek Figat
a3fa8ff9f0
Optimize some includes
2021-01-12 19:17:08 +01:00
Wojtek Figat
d20cbf434f
Add default values initialization for structures and new array entries when resizing
2021-01-12 13:49:26 +01:00
Wojtek Figat
45211fa61c
Merge remote-tracking branch 'origin/master' into navigation-features
2021-01-12 12:04:20 +01:00
stefnotch
ab4195ab6c
Fix right clicking on Visject boxes
...
Previously, the primary context menu would get triggered when right clicking on a box, causing some issues
2021-01-11 16:24:41 +01:00
Wojtek Figat
fb84aa2c4b
Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix
2021-01-11 15:34:41 +01:00
Wojtek Figat
ba1a246a90
Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
2021-01-11 15:33:45 +01:00
Wojtek Figat
a664e27772
Add missing event unregister for foliage/terrain tabs
2021-01-11 15:13:47 +01:00
Wojtek Figat
fc38aff46b
Merge branch 'fix-create-terrain-check' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-create-terrain-check
2021-01-11 15:06:39 +01:00
Wojtek Figat
1ca31224e2
Fix code style
2021-01-11 15:03:23 +01:00
Wojtek Figat
a691f15e1f
Merge branch 'windowstartpos' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-windowstartpos
2021-01-11 15:00:48 +01:00
Wojtek Figat
f0f1863124
Fix code style and move Camera Orientation widget below
2021-01-11 14:58:46 +01:00
stefnotch
7112160de5
Fix dragging existing connection
...
Undo stack
2021-01-11 13:00:24 +01:00
stefnotch
419ca4e630
Reduce width of mask nodes
2021-01-10 09:56:10 +01:00
mafiesto4
c7547b3a46
Merge remote-tracking branch 'origin/master' into linux-editor
2021-01-10 09:14:03 +01:00
Jean-Baptiste Perrier
01e904e702
Fixing Windows position (on startup) being always on the top left corner.
2021-01-10 00:17:47 +01:00
stefnotch
9e1c1ecb9a
Implement basic node formatter
2021-01-09 21:46:41 +01:00
Jean-Baptiste Perrier
cd5db384a4
Adding Camera Orientation to editor view menu.
2021-01-09 19:40:06 +01:00
stefnotch
ef2dbb7818
Fix double context menu invokation
...
SurfaceNode.cs already takes care of opening the context menu
2021-01-09 11:26:29 +01:00
VNC
2252cd73f9
Removed unnecessary check
2021-01-07 00:06:43 +01:00
VNC
6deb64e587
Fix to disable terrain and foliage buttons if no scene is present
...
This will fix the issues described in #99 .
2021-01-07 00:02:04 +01:00
W2.Wizard
6f727aa483
Corrected additional typos
2021-01-06 22:20:16 +01:00
Wojtek Figat
eec6957b08
Fix using unsigned integer properties in Visual Script editor
2021-01-06 11:31:38 +01:00
VNC
6da5c704b1
Change 'for' to 'to'
2021-01-06 01:03:19 +01:00
mafiesto4
efa5d05f5f
Fixes for building editor for Linux
2021-01-05 16:23:02 +01:00
Wojtek Figat
336a3bd484
Move shader source code length adjustment to the main compilation routine
2021-01-05 14:25:38 +01:00
Wojtek Figat
4992d21747
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511
Fix null character at shader sources at during game cooking
2021-01-05 14:17:05 +01:00
Wojtek Figat
1e383fde5c
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:15:42 +01:00
Wojtek Figat
f5b9a95522
Fix null character at shader sources at during game cooking
2021-01-05 14:15:32 +01:00
Wojtek Figat
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
W2.Wizard
4d8cc9aef7
Fixed additional typos
...
Went through the source with VNNCC to correct as many found typos as possible
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com >
2021-01-05 02:14:21 +01:00
VNC
6ab300025b
Fixed a ton of typos
2021-01-05 02:13:15 +01:00
Wojtek Figat
cc8e78b505
Merge remote-tracking branch 'origin/master' into navigation-features
...
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
stefnotch
10cdbc8fbc
Add dragging existing connection from input box
2021-01-04 12:33:29 +01:00
Wojtek Figat
7bbdd25a9e
Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev
2021-01-03 23:41:33 +01:00
Wojtek Figat
464523f318
Add missing control reference clear
2021-01-03 23:38:30 +01:00
Wojtek Figat
0d4ac16d18
Merge branch 'context-menu-focus-returning' of git://github.com/stefnotch/FlaxEngine into stefnotch-context-menu-focus-returning
2021-01-03 23:36:08 +01:00
Wojtek Figat
717d02f073
Merge branch 'constants-update' of git://github.com/VNNCC/FlaxEngine into VNNCC-constants-update
2021-01-03 23:19:26 +01:00
VNC
e62ccd55ba
Make constants use the actual const keyword
...
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00