Wojtek Figat
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8586a44c79
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Merge branch 'obj-ref-color' of https://github.com/Tryibion/FlaxEngine into Tryibion-obj-ref-color
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2024-08-15 13:04:28 +02:00 |
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Wojtek Figat
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5a410fe12d
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Merge branch 'Tryibion-rem-def-lod-terr'
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2024-08-15 13:03:34 +02:00 |
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Wojtek Figat
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222768d363
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Merge branch 'rem-def-lod-terr' of https://github.com/Tryibion/FlaxEngine into Tryibion-rem-def-lod-terr
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2024-08-15 13:03:27 +02:00 |
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Wojtek Figat
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0c6ef79b11
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Merge branch 'Tryibion-inc-lerp-node-size'
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2024-08-15 13:02:24 +02:00 |
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Wojtek Figat
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14cb059b34
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Merge branch 'inc-lerp-node-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-inc-lerp-node-size
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2024-08-15 13:02:16 +02:00 |
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Wojtek Figat
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45e83d6d15
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Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
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2024-08-15 13:01:40 +02:00 |
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Wojtek Figat
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e7f1afdfaa
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Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
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2024-08-15 12:04:39 +02:00 |
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Chandler Cox
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1ca7261f06
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Add description to cm in Particle emitter surface.
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2024-08-13 16:49:34 -05:00 |
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Chandler Cox
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6f15bf7209
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Expose additional Actor virtual methods to c#
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2024-08-13 15:14:07 -05:00 |
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Chandler Cox
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da4058141b
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Change Object Reference "None" to be grayed out instead of error orange.
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2024-08-13 14:24:43 -05:00 |
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Chandler Cox
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77729bc340
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Remove default value comment from terrain LOD.
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2024-08-12 20:46:29 -05:00 |
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Chandler Cox
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ace45eabf3
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Keep properties window scroll for actors.
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2024-08-12 20:36:26 -05:00 |
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Wojtek Figat
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75a97a30fe
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Update assets
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2024-08-12 19:16:16 +02:00 |
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Wojtek Figat
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596ad18ce3
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Add smooth light brightness fade out at last 10% of ViewDistance (if used)
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2024-08-12 18:32:33 +02:00 |
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Wojtek Figat
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f025f923ae
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Increase limit on Global Surface Atlas objects culling to prevent artifacts in dense scenes
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2024-08-12 15:35:29 +02:00 |
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Wojtek Figat
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fbd3b9372b
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Fix crash when reading invalid data from file
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2024-08-12 15:35:02 +02:00 |
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Wojtek Figat
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824d6701d8
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Add improved default value detection for scripting object references in bindings generator
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2024-08-12 15:34:39 +02:00 |
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Wojtek Figat
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63bee0c78d
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Add IndirectLightingIntensity to Sky for GI intensity control
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2024-08-12 15:34:08 +02:00 |
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Wojtek Figat
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bcb0200435
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Fix GPU-based SDF generation to reject negative distance from far away triangles
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2024-08-12 10:55:27 +02:00 |
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Chandler Cox
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9c4129a2a3
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Add todo for immediate transition.
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2024-08-11 13:24:57 -05:00 |
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Wojtek Figat
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8f18d654ee
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Add copy/paste for material instance parameters via context menu on Parameters group header
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2024-08-10 20:46:33 +02:00 |
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Wojtek Figat
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97ab8940f0
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Fix bug with missing baked SDF data on save when asset data chunk memory was freed by GC
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2024-08-10 20:45:59 +02:00 |
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Chandler Cox
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ae7a21504b
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Increase Lerp node size
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2024-08-10 10:42:27 -05:00 |
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Chandler Cox
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c871613616
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Change terrain modes to not be visible if no terrain panel is showing
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2024-08-10 10:30:26 -05:00 |
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Chandler Cox
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94334ae52d
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Dont zoom in edit game window if shift is clicked and window is not focused
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2024-08-10 10:02:31 -05:00 |
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Chandler Cox
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002aac08e8
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Add resizing foliage paint gizmo with shift scroll.
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2024-08-10 09:31:00 -05:00 |
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Chandler Cox
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9d7d66f235
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Add check for not having right mouse button down for changing terrain gizmo sizes.
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2024-08-10 09:19:34 -05:00 |
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Chandler Cox
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e954417c2f
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Set EnableHRTF on audio init to match audio settings value.
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2024-08-09 13:31:27 -05:00 |
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Wojtek Figat
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7224494ce6
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Add improved material instance setup on model import with base material
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2024-08-09 18:44:47 +02:00 |
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Wojtek Figat
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0023014cc2
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Add MaterialInstance.ResetParameters
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2024-08-09 18:39:47 +02:00 |
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Wojtek Figat
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43afa76e60
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Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused
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2024-08-09 18:26:16 +02:00 |
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Chandler Cox
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a599615c1a
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use bucket index instead of anim for check.
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2024-08-09 10:47:52 -05:00 |
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Chandler Cox
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588861757a
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Only reset starting value once time has progressed past zero.
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2024-08-09 10:00:36 -05:00 |
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Chandler Cox
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830db22dcc
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Blend out of anim slots when stopped.
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2024-08-09 09:05:53 -05:00 |
|
envision3d
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143014e9c9
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fix crash with prefab window open on script reload
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2024-08-09 00:16:38 -05:00 |
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Wojtek Figat
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7ca45e1f54
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Add clearing render target pool textures to pink during in Debug builds
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2024-08-08 21:25:08 +02:00 |
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Wojtek Figat
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1c24f5d3ce
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Update meshoptimizer to version v0.21
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2024-08-08 15:30:47 +02:00 |
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Wojtek Figat
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ca62a6c4bf
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Fix directional lights shadows jittering when using TAA
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2024-08-08 14:05:57 +02:00 |
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Wojtek Figat
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788d719f2a
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Add Git cloning plugin project inside Git repo as submodule
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2024-08-08 00:34:02 +02:00 |
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Wojtek Figat
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2b9c050911
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Add Graphics.ShadowUpdateRate to control global shadows atlas update rate
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2024-08-07 23:46:18 +02:00 |
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Wojtek Figat
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5ae2196a01
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Add support for customizing Dropdown popup visuals
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2024-08-07 22:44:38 +02:00 |
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ddbdf479ae
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Add assertion check for normalized rections to C# Ray constructor
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2024-08-07 21:18:12 +03:00 |
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f759f94cfa
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Use CHECK_DEBUG over ASSERT in normalized direction checks
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2024-08-07 21:18:09 +03:00 |
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a066e0078d
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Add CHECK_DEBUG soft check for non-release builds
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2024-08-07 21:17:45 +03:00 |
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Chandler Cox
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03de914dbc
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Add Requesting engine exit event. Expose Fatal erro and requesting exit to c#
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2024-08-07 12:16:07 -05:00 |
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Wojtek Figat
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143d9bcce6
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Fix border placement in Dropdown control
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2024-08-07 17:50:23 +02:00 |
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Wojtek Figat
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6e01cca9ad
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Add TextFormat, SelectedItemChanged, and text alignment options to Dropdown
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2024-08-07 17:46:30 +02:00 |
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Wojtek Figat
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1c02f3d8fe
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Add text alignment options to Button
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2024-08-07 17:44:47 +02:00 |
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Wojtek Figat
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28ce224caa
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Reduce shadow atlas fragmentation to favor bigger tile sizes
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2024-08-07 17:14:31 +02:00 |
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Wojtek Figat
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15d6f9861c
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Fix shadow atlas resizing bug
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2024-08-07 17:14:06 +02:00 |
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