Wojtek Figat
4be7e2ad46
Fix
2021-01-26 00:11:25 +01:00
W2.Wizard
44d636520b
Applied review changes
2021-01-26 00:04:04 +01:00
Wojtek Figat
31e53d5efa
Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode
2021-01-25 23:59:10 +01:00
Wojtek Figat
ca32d0d825
Add Mesh::UpdateMesh methods similar to C# API
2021-01-25 23:52:29 +01:00
W2.Wizard
602fb44a23
Formatting
2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca
Added Spheremask node
2021-01-25 22:03:30 +01:00
W2.Wizard
f331191e3d
Refactored
2021-01-25 19:31:12 +01:00
W2.Wizard
c0c2da34d7
Specified variants
2021-01-25 12:37:42 +01:00
W2.Wizard
ee166bafed
Added initial remap node
2021-01-25 00:51:47 +01:00
Richard
6ef65734cd
Optimisied Blend Normal Node
...
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180
Tweak Rotator node
2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
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# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
e99c4abe5e
Merge branch 'document-index-order' of git://github.com/stefnotch/FlaxEngine into stefnotch-document-index-order
2021-01-24 18:52:10 +01:00
Wojtek Figat
f9ba789af3
Add missing node type comment
2021-01-24 18:51:26 +01:00
stefnotch
6f0a556af8
Document the clockwise order of the indices
2021-01-24 16:42:13 +01:00
W2.Wizard
bcb38dc2ca
Added rotator node
2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84
Fix code style
2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-01-24 14:11:55 +01:00
Wojtek Figat
6313c8520c
Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
2021-01-24 14:04:54 +01:00
Wojtek Figat
f1819ee35c
Fix code style
2021-01-24 14:01:42 +01:00
Wojtek Figat
f64eead2d7
Merge branch 'CollisionsHelper-Enhancement' of git://github.com/intolerantape/FlaxEngine into intolerantape-CollisionsHelper-Enhancement
2021-01-24 13:57:47 +01:00
Wojtek Figat
6a6e7195f5
Merge branch 'fix-fade-distance' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-fade-distance
2021-01-24 13:55:48 +01:00
Wojtek Figat
47bff456e0
Fix foot offset in Character Controller
2021-01-24 13:09:40 +01:00
Richard
7de56304c8
Remove change as it only works for the editor
2021-01-24 22:40:03 +11:00
Richard
843a04604d
Added Material Node to Blend Normals
2021-01-24 22:31:45 +11:00
GoaLitiuM
4457bcf4a7
Use more modern file dialog for browsing folders
2021-01-24 02:33:08 +02:00
TalkingWallnut
9674f276d3
Fixed the issue when slope limit was set to 90 degrees flax crashed.
...
I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
2021-01-23 15:56:18 +01:00
Richard
71110c9f29
Fixed issue High DPI Issue
2021-01-23 23:39:24 +11:00
intolerantape
54e544a0f2
In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
...
Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
2021-01-23 03:47:01 -08:00
intolerantape
f3f25836e2
Added 3D version of CollisionsHelper::ClosestPointPointLine().
2021-01-23 03:46:34 -08:00
stefnotch
b208b7066b
Fix fade distance (use input box as well)
2021-01-23 11:35:50 +01:00
Wojtek Figat
8680aba897
Fix missing public empty constructor for UICanvas
2021-01-20 13:45:49 +01:00
Wojtek Figat
8dce3c0fb7
Fix missing animated model parameter error
2021-01-20 13:38:42 +01:00
Wojtek Figat
0b1ac3d0fe
Merge branch 'patch-1' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-1
2021-01-20 13:19:52 +01:00
Wojtek Figat
214ae3c440
Merge branch 'bugfixes' of git://github.com/intolerantape/FlaxEngine into intolerantape-bugfixes
2021-01-20 13:18:46 +01:00
Wojtek Figat
ef5e98efaa
Fix assertion during engine shutdown after crash during rendering
2021-01-20 13:12:11 +01:00
Wojtek Figat
ea489fbf2a
Fix crash in motion blur tile size calculation
2021-01-20 13:11:45 +01:00
intolerantape
75d197cb84
Spelling fixes.
2021-01-19 23:02:33 -08:00
Wojtek Figat
6caffdc23f
Merge branch 'nearequalnode' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-nearequalnode
2021-01-18 21:10:05 +01:00
Wojtek Figat
c02faf51a0
Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment
2021-01-18 21:07:49 +01:00
Jean-Baptiste Perrier
50f87c8bfb
Remove unused ().
2021-01-17 12:36:53 +01:00
Jean-Baptiste Perrier
edb103f8e7
Fix NearEqual (GPU Particle) missing implementation.
2021-01-17 12:13:48 +01:00
W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
Wojtek Figat
f80f7cdd33
Fix crash on Android if GPU doesn't support linear sampling of the shadow map
2021-01-14 22:23:22 +01:00
Wojtek Figat
b76d5d34ea
Fix lambda
2021-01-14 21:21:08 +01:00
W2.Wizard
00c40e279c
Update Extensions.cs
2021-01-14 13:56:10 +01:00
W2.Wizard
8e44e6b23c
Applied additional review changes
...
Moved out the random Color created via HSV to its own function as @stefnotch suggested.
Added + 1 to the max value in NextByte to include max as a possible value.
2021-01-14 12:28:51 +01:00
W2.Wizard
437018e614
Applied review changes
...
Applied almost all review changes.
2021-01-14 11:50:03 +01:00
W2.Wizard
75c3388c00
Corrected comments
2021-01-14 01:12:13 +01:00
W2.Wizard
31dd5b852e
Update Extensions.cs
2021-01-13 22:04:16 +01:00