Wojtek Figat
|
dc1f15f18d
|
Add OnStaticFlagsChanged to Actor
|
2024-05-09 16:55:05 +02:00 |
|
|
|
4dcdd8b5f7
|
Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
|
2024-04-20 20:58:55 +03:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
9a21cfd092
|
Fix transform scaling applying to nested objects when drawing
#1796 #1350
|
2024-02-20 23:55:06 +01:00 |
|
Wojtek Figat
|
2cce7522de
|
Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search
|
2024-02-18 20:31:04 +01:00 |
|
Wojtek Figat
|
9335925b48
|
Simplify code #1949
|
2024-02-18 20:16:20 +01:00 |
|
Wojtek Figat
|
0d6f85ba6c
|
Merge branch 'getprefabroot' of https://github.com/Menotdan/FlaxEngine into Menotdan-getprefabroot
|
2024-02-18 20:13:30 +01:00 |
|
Wojtek Figat
|
c81ef9b26f
|
Add hiding Actor's Transform for UIControlActor
#382
|
2024-02-17 23:48:30 +01:00 |
|
Menotdan
|
3824b19c8b
|
Added Actor.GetPrefabRoot()
|
2023-11-16 23:46:44 -05:00 |
|
Wojtek Figat
|
bc3107d1db
|
Fix build warnings on the latest XCode
|
2023-11-14 19:03:46 +01:00 |
|
Mr. Capybara
|
fff8a1e8a6
|
Optimize actor search
|
2023-10-22 13:26:07 -04:00 |
|
Wojtek Figat
|
44eba3fdae
|
Fix missing xml comment line from #1291
|
2023-09-12 13:54:01 +02:00 |
|
Wiktor Kocielski
|
8008f05d64
|
Merge branch 'master' into layeraddition
|
2023-09-10 13:39:31 +03:00 |
|
Wiktor Kocielski
|
d9a1eb349d
|
Implement tags recursive addition
|
2023-09-06 05:43:27 +03:00 |
|
Chandler Cox
|
5b5c298a96
|
Add remove tag method to actor.
|
2023-09-01 06:35:52 -05:00 |
|
Wiktor Kocielski
|
7b44075ac8
|
Add recursive methods for layers
|
2023-08-25 00:01:31 +03:00 |
|
Chandler Cox
|
d88b93d56b
|
Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
|
2023-07-05 14:00:07 -05:00 |
|
Wojtek Figat
|
b13139c6cc
|
Fix check from compilation errors
|
2023-06-15 12:14:35 +02:00 |
|
Chandler Cox
|
efed1f5b1d
|
Add FindActor by type and name.
|
2023-06-02 15:12:55 -05:00 |
|
Wiktor Kocielski
|
ce1b47979e
|
Typo fixes
|
2023-04-23 18:26:05 +03:00 |
|
Wojtek Figat
|
5a7f678e4d
|
Add Actor.AddTag utility
|
2023-02-19 11:25:46 +01:00 |
|
Wojtek Figat
|
dc04d3dc0b
|
Restore Actor.Tag property as deprecated for backwards compatibility
Regression from a570d6d178
|
2023-02-19 11:25:37 +01:00 |
|
Wojtek Figat
|
b4ea70acbb
|
Fix layer name property to be hidden in Editor
|
2023-02-09 21:13:39 +01:00 |
|
Wojtek Figat
|
82823d6945
|
Various improvements and fixes
|
2023-02-09 20:05:46 +01:00 |
|
Wojtek Figat
|
c854b657c1
|
Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting
|
2023-01-23 23:43:16 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
|
Wojtek Figat
|
e6900d9a17
|
Minor adjustments to tags
|
2022-12-20 22:39:20 +01:00 |
|
Wojtek Figat
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
|
2022-12-20 21:11:38 +01:00 |
|
Chandler Cox
|
6677177534
|
Removed variable MClass
|
2022-12-15 08:52:37 -06:00 |
|
Chandler Cox
|
af5f3cbd95
|
Return null if type is abstract but trying to be added as an actor or script
|
2022-12-15 08:18:09 -06:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
cd4d15e0e2
|
Minor improvements
|
2022-10-25 15:07:04 +02:00 |
|
Wojtek Figat
|
ed9f3f3d55
|
Add helper code example
|
2022-08-06 10:21:42 +02:00 |
|
Wojtek Figat
|
3239150a61
|
Refactor scene objects initialization to call OnAwake before all OnStart
#520
|
2022-07-17 17:05:59 +02:00 |
|
Wojciech Figat
|
cf1f8487e7
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-15 10:37:24 +02:00 |
|
Wojciech Figat
|
4386dc8774
|
Add Actor::GetOrAddChild to C++
|
2022-06-15 09:23:06 +02:00 |
|
Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
|
2022-05-21 19:45:13 +02:00 |
|
Wojtek Figat
|
f53a5ff536
|
Reorganize scene pointer in actor data
|
2022-05-21 19:41:24 +02:00 |
|
Wojciech Figat
|
551459022d
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
|
2022-05-02 10:38:14 +02:00 |
|
Wojtek Figat
|
7e609984b4
|
Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
|
2022-04-28 22:44:56 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-21 12:57:08 +02:00 |
|
Wojtek Figat
|
e554b7f531
|
Move Actor.DestroyChildren to C++
|
2022-04-13 21:34:13 +02:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
8082f5f909
|
Minor fixes and changes
|
2022-02-21 20:14:46 +01:00 |
|