nothingTVatYT
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dcda7d96bb
|
use C# default for double formatting
|
2024-01-29 09:06:05 +01:00 |
|
nothingTVatYT
|
20dbe15651
|
add configuration options
|
2024-01-28 23:52:52 +01:00 |
|
nothingTVatYT
|
2625144945
|
rename attribute and fix parsing
|
2024-01-28 23:28:35 +01:00 |
|
nothingTVatYT
|
9e38a01acc
|
add units support in float, double and Float3 input
|
2024-01-28 20:52:25 +01:00 |
|
|
|
4b6ada7289
|
Fix profiling hotkeys not working while profiler window is closed
|
2023-12-31 13:10:55 +02:00 |
|
Wojtek Figat
|
58b9d76d24
|
Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
|
2023-09-28 20:42:54 +02:00 |
|
|
|
080091c271
|
Fix missing bindings for Actor related actions
|
2023-09-23 15:35:55 +03:00 |
|
|
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52cf4df641
|
Add input bindings for File menu actions
|
2023-09-23 15:23:09 +03:00 |
|
Wojtek Figat
|
eee53dfbdc
|
Add BehaviorKnowledgeSelector for Behavior Knowledge unified data access
|
2023-08-19 19:50:17 +02:00 |
|
Wojtek Figat
|
75d5023354
|
Fix tooltip for project folder
|
2023-06-27 23:24:02 +02:00 |
|
Wojtek Figat
|
8f7da81621
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
|
2023-06-13 15:41:07 +02:00 |
|
Wojtek Figat
|
37bf4bb34f
|
Unify all GetActorsTree usages in Editor
|
2023-06-12 18:25:44 +02:00 |
|
Wojtek Figat
|
fe4e8f3dd2
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-05-10 12:13:45 +02:00 |
|
Wojtek Figat
|
0c2c643ea8
|
Follow up #1085 with expendable type description for content items
|
2023-05-10 10:29:59 +02:00 |
|
Menotdan
|
f3d7ad0aa9
|
Add better tooltips to all files and folders.
|
2023-05-07 14:03:27 -04:00 |
|
Menotdan
|
cffc3f7f5d
|
Better formatting for type names.
|
2023-05-07 13:44:15 -04:00 |
|
Menotdan
|
4c906f4040
|
Use shorter, relative path for displaying Asset Tooltips.
|
2023-05-07 13:11:53 -04:00 |
|
Wojtek Figat
|
12f4dc74d2
|
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
|
2023-04-01 23:34:05 +02:00 |
|
Wojtek Figat
|
4755c42d70
|
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
|
2023-03-27 17:30:48 +02:00 |
|
Wojciech Figat
|
7b20bc38a4
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
|
2023-01-17 11:52:52 +01:00 |
|
Wojtek Figat
|
eff24ed836
|
Add support for editing path to the asset within AssetRefEditor
|
2023-01-15 23:05:58 +01:00 |
|
Wojtek Figat
|
50fb39d238
|
Merge remote-tracking branch 'origin/master' into 1.5
|
2023-01-15 12:44:45 +01:00 |
|
Wojciech Figat
|
a450990ee2
|
Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix
|
2023-01-13 12:20:57 +01:00 |
|
Wojciech Figat
|
eebc4951de
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Chandler Cox
|
7c3d5d739a
|
small fix
|
2022-12-29 21:11:40 -06:00 |
|
Chandler Cox
|
cf908fcfeb
|
changed to change it in property UI
|
2022-12-29 21:11:39 -06:00 |
|
Wojtek Figat
|
c48a81a068
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
|
2022-12-28 18:49:14 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
|
Wojtek Figat
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
|
2022-12-20 21:11:38 +01:00 |
|
Wojciech Figat
|
580f4120dc
|
Update nunit for Unit Tests running with .net7
|
2022-12-20 18:21:45 +01:00 |
|
Chandler Cox
|
e725533ba7
|
Changed all search boxes to new class.
|
2022-12-15 21:18:49 -06:00 |
|
Wojtek Figat
|
c514aad9a3
|
Code style fix
#818
|
2022-11-21 16:11:35 +01:00 |
|
Chandler Cox
|
3ac77121f5
|
made readonly text and fixed sizing
|
2022-11-06 13:45:06 -06:00 |
|
Chandler Cox
|
6ace0961b3
|
added to resize the x and y on text changed
|
2022-11-04 10:57:47 -05:00 |
|
Chandler Cox
|
c817b63927
|
made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
|
2022-11-04 10:53:29 -05:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|
Wojtek Figat
|
9ff0ad4734
|
Fix order of Large Worlds Real using
|
2022-07-18 20:20:12 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
|
2022-05-21 19:45:13 +02:00 |
|
Wojtek Figat
|
8c971cd11e
|
Add custom floats formatting to prevent scientific notation
|
2022-05-18 22:29:31 +02:00 |
|
Wojtek Figat
|
90906baae2
|
Various improvements for Editor
|
2022-05-06 17:14:25 +02:00 |
|
Wojciech Figat
|
27a1dc8966
|
Improve property names displaying in UI and add Unit Test for it
|
2022-04-27 14:12:27 +02:00 |
|
Wojtek Figat
|
3feeec1649
|
Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
#688
|
2022-02-06 22:44:40 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
9f18a27b0b
|
Improve editor tooltips for actors and scripts
|
2021-09-21 17:22:22 +02:00 |
|
Wojtek Figat
|
62c43f9f95
|
Add helper tooltips for Scene Animation actions UI
|
2021-08-10 13:54:22 +02:00 |
|
Wojtek Figat
|
1f59c43b04
|
Revert due to crashes (strange)
|
2021-07-29 19:45:09 +02:00 |
|