Commit Graph

77 Commits

Author SHA1 Message Date
nothingTVatYT
dcda7d96bb use C# default for double formatting 2024-01-29 09:06:05 +01:00
nothingTVatYT
20dbe15651 add configuration options 2024-01-28 23:52:52 +01:00
nothingTVatYT
2625144945 rename attribute and fix parsing 2024-01-28 23:28:35 +01:00
nothingTVatYT
9e38a01acc add units support in float, double and Float3 input 2024-01-28 20:52:25 +01:00
4b6ada7289 Fix profiling hotkeys not working while profiler window is closed 2023-12-31 13:10:55 +02:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
080091c271 Fix missing bindings for Actor related actions 2023-09-23 15:35:55 +03:00
52cf4df641 Add input bindings for File menu actions 2023-09-23 15:23:09 +03:00
Wojtek Figat
eee53dfbdc Add BehaviorKnowledgeSelector for Behavior Knowledge unified data access 2023-08-19 19:50:17 +02:00
Wojtek Figat
75d5023354 Fix tooltip for project folder 2023-06-27 23:24:02 +02:00
Wojtek Figat
8f7da81621 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Content/Items/AssetItem.cs
2023-06-13 15:41:07 +02:00
Wojtek Figat
37bf4bb34f Unify all GetActorsTree usages in Editor 2023-06-12 18:25:44 +02:00
Wojtek Figat
fe4e8f3dd2 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-10 12:13:45 +02:00
Wojtek Figat
0c2c643ea8 Follow up #1085 with expendable type description for content items 2023-05-10 10:29:59 +02:00
Menotdan
f3d7ad0aa9 Add better tooltips to all files and folders. 2023-05-07 14:03:27 -04:00
Menotdan
cffc3f7f5d Better formatting for type names. 2023-05-07 13:44:15 -04:00
Menotdan
4c906f4040 Use shorter, relative path for displaying Asset Tooltips. 2023-05-07 13:11:53 -04:00
Wojtek Figat
12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Wojciech Figat
7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
eff24ed836 Add support for editing path to the asset within AssetRefEditor 2023-01-15 23:05:58 +01:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
Wojciech Figat
a450990ee2 Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix 2023-01-13 12:20:57 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Chandler Cox
7c3d5d739a small fix 2022-12-29 21:11:40 -06:00
Chandler Cox
cf908fcfeb changed to change it in property UI 2022-12-29 21:11:39 -06:00
Wojtek Figat
c48a81a068 Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Wojciech Figat
580f4120dc Update nunit for Unit Tests running with .net7 2022-12-20 18:21:45 +01:00
Chandler Cox
e725533ba7 Changed all search boxes to new class. 2022-12-15 21:18:49 -06:00
Wojtek Figat
c514aad9a3 Code style fix
#818
2022-11-21 16:11:35 +01:00
Chandler Cox
3ac77121f5 made readonly text and fixed sizing 2022-11-06 13:45:06 -06:00
Chandler Cox
6ace0961b3 added to resize the x and y on text changed 2022-11-04 10:57:47 -05:00
Chandler Cox
c817b63927 made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box 2022-11-04 10:53:29 -05:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
8c971cd11e Add custom floats formatting to prevent scientific notation 2022-05-18 22:29:31 +02:00
Wojtek Figat
90906baae2 Various improvements for Editor 2022-05-06 17:14:25 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojtek Figat
3feeec1649 Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
#688
2022-02-06 22:44:40 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
9f18a27b0b Improve editor tooltips for actors and scripts 2021-09-21 17:22:22 +02:00
Wojtek Figat
62c43f9f95 Add helper tooltips for Scene Animation actions UI 2021-08-10 13:54:22 +02:00
Wojtek Figat
1f59c43b04 Revert due to crashes (strange) 2021-07-29 19:45:09 +02:00