dea5f7aa4e
_matrix3x3 multiply unrolling
2024-05-01 18:53:10 +03:00
0c8064fb0c
_font small opt
2024-05-01 18:53:10 +03:00
49497d1a78
_font array storage
2024-05-01 18:53:10 +03:00
674d5b9709
_font drawcall opt
2024-05-01 18:53:09 +03:00
26ae90a999
_font cached transform
2024-05-01 18:53:09 +03:00
cad96d8131
_font writereserve
2024-05-01 18:53:09 +03:00
df62892725
_font kerning cache
2024-05-01 18:53:09 +03:00
43b2348d62
_font cache v2
2024-05-01 18:53:08 +03:00
54761f40fe
_font cache processtext entry
2024-05-01 18:53:08 +03:00
4ad78fdb80
Use SIMD-instructions in half-precision floats with AVX instruction set
2024-05-01 18:53:08 +03:00
e8cb1686c3
Add build setting for target CPU architecture in C++ compile environment
2024-05-01 18:53:08 +03:00
20a92a994e
_gchandle list final
2024-05-01 18:53:08 +03:00
3df1e86ecb
_gchandle weak v2
2024-05-01 18:53:07 +03:00
70edfbb146
_gchandle
2024-05-01 18:53:07 +03:00
a8ef6e69fe
RawInput: Vector2 to Float2 refactor
2024-05-01 18:53:07 +03:00
753a6c73f8
RawInput: fix input latching when dragging and switching between windows
2024-05-01 18:53:07 +03:00
66b0b4c965
Use separate WndProc for raw input handling
2024-05-01 18:53:06 +03:00
57ab58608e
RawInput: fix double keyboard input and incorrect mouse wheel input
2024-05-01 18:53:06 +03:00
210dd603b0
RawInput: handle more mouse events and fix double mouse events
2024-05-01 18:53:06 +03:00
44e726ceca
Implement RawInput (WIP)
2024-05-01 18:53:06 +03:00
e8c50ec442
_init script earlier fixup
2024-05-01 18:53:06 +03:00
983c22a3a6
Initialize ScriptingService earlier
2024-05-01 18:53:05 +03:00
9e8865bd12
Support BytesContainer as a structure field in scripting
2024-05-01 18:53:05 +03:00
203cede21d
Require semicolon after most engine API macros
2024-05-01 18:53:05 +03:00
e21c06e595
_asset locking
2024-05-01 18:53:04 +03:00
279badf0f9
_setidealprocessor
2024-05-01 18:53:04 +03:00
af326f934c
_time build cache
2024-05-01 18:53:04 +03:00
68c9ff92b9
_fix tests
2024-05-01 18:53:04 +03:00
d65af4c621
_enet timeout
2024-05-01 18:53:04 +03:00
d3f14efbbd
_adaptive sleep
2024-05-01 18:53:03 +03:00
07c34fa70b
_time CreateScenes
2024-05-01 18:53:03 +03:00
19b5da4338
_xaudio2
2024-05-01 18:53:03 +03:00
9b68acd648
Remove texturereferences in default materials
2024-05-01 18:53:03 +03:00
1f265bddf4
Fix XAudio2 DequeueProcessedBuffers
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FlushSourceBuffers flushes all the pending buffers, not only just the
processed buffers.
2024-05-01 18:48:32 +03:00
3237849132
Fix looping audio sources not looping seamlessly
2024-05-01 18:48:31 +03:00
2be4d2b717
Optimize RichTextBox rendering with long text
2024-05-01 18:45:31 +03:00
dc3a1e142a
Refactor native interop internal type lookup
2024-05-01 18:45:20 +03:00
b6d375e9a3
Move generated marshallers into separate namespace
...
Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-05-01 18:45:20 +03:00
495b6d6abc
Include original type of the fields in blittable struct in comments
2024-05-01 18:45:20 +03:00
a49b398c7f
Refactor struct custom marshalling generation
2024-05-01 18:45:20 +03:00
c8e893d2ec
Fix assigning null values into value types in Custom Editor
...
Resets back to previous value instead of setting the editor value to
empty.
2024-05-01 18:44:58 +03:00
3a665199e7
Avoid deserializing clipboard content in Custom Editor paste checks
2024-05-01 18:44:58 +03:00
ca1aa89ba1
Update Editor options when window is shown
2024-05-01 18:44:27 +03:00
d92aaeb2b0
Fix Editor options data applying in realtime after first save
...
Reclone the data in order to not modify the currently applied options
data after save.
2024-05-01 18:44:27 +03:00
5f950cbb7e
Store Debug Log view options in Editor options
2024-05-01 18:44:26 +03:00
8f613774cb
Expose GPUTexture::DownloadData to Scripting API
2024-05-01 18:43:45 +03:00
c5c440469e
Increase Editor profiler depth
2024-05-01 18:43:32 +03:00
1e6ed32c63
Update to enet 2.3.6
2024-05-01 18:43:31 +03:00
3ee6bffef7
Always run fixed update ticks at fixed deltatime
...
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
2024-05-01 18:43:31 +03:00
6105323ecc
Update Transform component separately when applying Gizmo transform
2024-05-01 18:43:31 +03:00