Wojtek Figat
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b297b9f185
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Fix not supported dragging prefab actors between windows
#2065
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2023-12-12 18:59:52 +01:00 |
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Wojtek Figat
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5575917c4b
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Fix prefab window performance with large hierarchies
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2023-12-05 23:44:45 +01:00 |
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Wojtek Figat
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585b6bacad
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Simplify #1807
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2023-11-04 19:26:46 +01:00 |
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Chandler Cox
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8c6ced4bb9
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Limit the scene tree and prefab tree rename popup to only go to panel right edge.
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2023-10-25 11:38:14 -05:00 |
|
MineBill
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2f3685c161
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Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
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2023-10-19 18:43:13 +03:00 |
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Wojtek Figat
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5cf1d2b46e
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Code format
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2023-10-06 17:06:17 +02:00 |
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Wojtek Figat
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716e643f2a
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Fix applying prefab changes to nesting prefab instances
#1256
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2023-09-10 21:07:41 +02:00 |
|
Wojtek Figat
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8f7da81621
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
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2023-06-13 15:41:07 +02:00 |
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Wojtek Figat
|
37bf4bb34f
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Unify all GetActorsTree usages in Editor
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2023-06-12 18:25:44 +02:00 |
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Wojtek Figat
|
1dd8aa3db8
|
Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-12 18:43:03 +02:00 |
|
Wojtek Figat
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1af69421fa
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Fix actor scene tree dragging regression from d813078e91
#1104
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2023-05-12 18:41:58 +02:00 |
|
Wojtek Figat
|
5a66e90b56
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
|
2023-05-07 19:46:29 +02:00 |
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Wojtek Figat
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3a3e8e2ad5
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Fix actors spawning in prefab editor
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2023-05-05 14:18:32 +02:00 |
|
Wojtek Figat
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390460907d
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
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2023-04-22 18:59:41 +02:00 |
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Chandler Cox
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be204fd2f5
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Ensure prefab actors static flags match parent flags or keeps it's own.
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2023-04-19 14:05:51 -05:00 |
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Chandler Cox
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3792aa1984
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Add select actor on script drop, Fix dragging asset into scene tree between nodes.
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2023-04-17 17:31:21 -05:00 |
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Wojtek Figat
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67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
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Chandler Cox
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62a335fab0
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Fix bug of re-parenting actors if children and parent actors are selected
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2023-04-14 13:34:43 -05:00 |
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Chandler Cox
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d813078e91
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Made it so the visuals of dragging an actor will only show between the nodes and on the node.
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2023-04-14 12:55:40 -05:00 |
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Wojtek Figat
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4755c42d70
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Fix .NET generic class typename to match old mono style without inlined assembly name and ver
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2023-03-27 17:30:48 +02:00 |
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Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
|
Chandler Cox
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ad0aadbf29
|
Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
|
2022-12-08 16:06:39 -06:00 |
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Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojciech Figat
|
996d38b61d
|
Add scripts dragging support to scene tree for reparenting
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2022-11-04 12:49:46 +01:00 |
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Chandler Cox
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40a04bc5d6
|
Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
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2022-10-29 09:14:08 -05:00 |
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Wojtek Figat
|
b0f4f8d636
|
Code style fix
|
2022-10-12 18:55:24 +02:00 |
|
Chandler Cox
|
95e60ea68e
|
Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming
|
2022-10-10 15:38:30 -05:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
141022caf8
|
Add tooltips to actors in scene tree and to properties General panel header
#182
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2021-12-09 17:10:34 +01:00 |
|
Wojtek Figat
|
6dfedd219b
|
Minor improvements and fixes for Editor
|
2021-11-04 15:59:06 +01:00 |
|
Wojtek Figat
|
0aa9c865ca
|
Fix renaming selected actor in scene tree after creation and use editor shortcut
|
2021-06-01 21:10:57 +02:00 |
|
Wojtek Figat
|
2c7d62bb8e
|
Add support for custom drag&drop into level/prefab viewports from custom asset items
|
2021-05-24 18:34:19 +02:00 |
|
Wojtek Figat
|
c78fb7995e
|
Add more indentation to scene tree items to make it more readable
|
2021-05-23 12:09:35 +02:00 |
|
Wojtek Figat
|
5f851d2433
|
Fix reparenting actors in editor to preserve world position
#500
|
2021-05-14 13:01:25 +02:00 |
|
Wojtek Figat
|
c2afe0b6b2
|
Fix synchronizing ActorTreeNode order after actor duplicate
#487
|
2021-04-29 15:22:10 +02:00 |
|
W2.Wizard
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89734760fa
|
Revert previous checks, revert switch intend
|
2021-02-21 19:48:23 +01:00 |
|
W2.Wizard
|
35b687bf3d
|
Additional cleanup
Cleaned up some additional stuff that I found
|
2021-02-21 18:17:35 +01:00 |
|
W2.Wizard
|
8b3fc9842d
|
Apply review changes
Applied review changes and one additional skip of an unused variable
|
2021-02-21 17:03:58 +01:00 |
|
W2.Wizard
|
694b20148d
|
Cleanup 5
|
2021-02-21 11:50:30 +01:00 |
|
W2.Wizard
|
92fafe877c
|
Cleanup 2
|
2021-02-21 10:23:01 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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