Menotdan
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51c36223e6
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Rename 'text' to 'sprite' to avoid confusion in the future.
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2023-12-17 12:03:44 -05:00 |
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Menotdan
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ea744ab4ac
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Prevent performing default spawn behavior when spawning from a prefab.
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2023-12-17 12:02:56 -05:00 |
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Menotdan
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9f460cd651
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Fix sprite render actors spawning with overridden defaults when they are part of a prefab.
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2023-12-17 04:30:54 -05:00 |
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Wojtek Figat
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51fc4c68cd
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Use tooltip from native function docs and support multiple colliders selected at once #2063
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2023-12-14 11:04:36 +01:00 |
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Wojtek Figat
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8a5a7851cf
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Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize
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2023-12-14 10:49:46 +01:00 |
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Menotdan
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9454385683
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Use the BoxColliderNode class for handling actor spawn events.
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2023-12-12 15:46:15 -05:00 |
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Wojtek Figat
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b297b9f185
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Fix not supported dragging prefab actors between windows
#2065
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2023-12-12 18:59:52 +01:00 |
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Wojtek Figat
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af4a6b80a8
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Merge branch 'scale-default' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-default
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2023-12-06 12:51:23 +01:00 |
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Wojtek Figat
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5575917c4b
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Fix prefab window performance with large hierarchies
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2023-12-05 23:44:45 +01:00 |
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Chandler Cox
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7d15944381
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Add break
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2023-12-02 09:27:13 -06:00 |
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Chandler Cox
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58bfd1954e
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Fix UICanvas to only spawn CanvasScalar if it doesnt already have one.
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2023-12-02 09:24:04 -06:00 |
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Wojtek Figat
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e57e86cde1
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Fix spawned ui canvas scaller to use the same transform as CanvasScaler
#1819
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2023-11-06 13:54:01 +01:00 |
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Wojtek Figat
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ad290d0140
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Merge branch 'spawn-scalar' of https://github.com/Tryibion/FlaxEngine into Tryibion-spawn-scalar
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2023-11-06 13:36:24 +01:00 |
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Wojtek Figat
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585b6bacad
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Simplify #1807
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2023-11-04 19:26:46 +01:00 |
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Chandler Cox
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90642b8862
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Spawn canvas scalar on canvas creation.
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2023-10-27 13:25:50 -05:00 |
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Chandler Cox
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8c6ced4bb9
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Limit the scene tree and prefab tree rename popup to only go to panel right edge.
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2023-10-25 11:38:14 -05:00 |
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MineBill
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2f3685c161
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Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
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2023-10-19 18:43:13 +03:00 |
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Wojtek Figat
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5cf1d2b46e
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Code format
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2023-10-06 17:06:17 +02:00 |
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Chandler Cox
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137951201d
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Refactor to use Camera Node.
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2023-09-28 14:09:08 -05:00 |
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Wojtek Figat
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2a8e35d1ff
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Format code #1292
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2023-09-12 14:38:23 +02:00 |
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Wojtek Figat
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f2e6bfdead
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Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_edit_options
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2023-09-12 14:26:39 +02:00 |
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Wojtek Figat
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716e643f2a
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Fix applying prefab changes to nesting prefab instances
#1256
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2023-09-10 21:07:41 +02:00 |
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Ruan Lucas
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dc3e71a262
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fix for large worlds
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2023-08-05 21:26:27 -04:00 |
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Ruan Lucas
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f511259a33
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draw spline point size by distance from camera
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2023-07-31 22:43:33 -04:00 |
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Ruan Lucas
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600659e453
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Move DrawSpline from Spline.cpp to SplineNode.cs
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2023-07-31 22:34:50 -04:00 |
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Ruan Lucas
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2b7b80ad38
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makes more easy select a spline point or spline tangent
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2023-07-31 22:05:13 -04:00 |
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Ruan Lucas
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b80682c97e
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set spline points / tangents size by camera distance
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2023-07-31 19:21:26 -04:00 |
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Ruan Lucas
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84bed5b1c9
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Revert "test"
This reverts commit b5eadbc531.
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2023-07-31 14:02:03 -04:00 |
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Ruan Lucas
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b5eadbc531
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test
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2023-07-31 09:06:39 -04:00 |
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Ruan Lucas
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bd8c5985b1
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remove debug
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2023-07-21 22:11:30 -04:00 |
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Ruan Lucas
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f8da0708e1
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add suport to loop spline on set tangent linear
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2023-07-21 22:11:15 -04:00 |
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Ruan Lucas
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2be6a6be9e
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add basic options
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2023-07-18 16:48:15 -04:00 |
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Wojtek Figat
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8f7da81621
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
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2023-06-13 15:41:07 +02:00 |
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Wojtek Figat
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37bf4bb34f
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Unify all GetActorsTree usages in Editor
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2023-06-12 18:25:44 +02:00 |
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Wojtek Figat
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f552dd0c28
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-10 23:29:22 +02:00 |
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Ruan Lucas
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dae05e0549
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improv: copy old curve point data to new curve point
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2023-05-31 20:11:05 -04:00 |
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Wojtek Figat
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1dd8aa3db8
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-12 18:43:03 +02:00 |
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Wojtek Figat
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1af69421fa
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Fix actor scene tree dragging regression from d813078e91
#1104
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2023-05-12 18:41:58 +02:00 |
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Wojtek Figat
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5a66e90b56
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
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2023-05-07 19:46:29 +02:00 |
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Wojtek Figat
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bcbbd98898
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Merge branch 'ensure-prefab-staticflags' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-prefab-staticflags
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2023-05-07 10:46:20 +02:00 |
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Wojtek Figat
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3a3e8e2ad5
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Fix actors spawning in prefab editor
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2023-05-05 14:18:32 +02:00 |
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Wojtek Figat
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22239bc2d1
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-05 11:41:32 +02:00 |
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Chandler Cox
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144287ba1c
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Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one.
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2023-05-03 20:38:55 -05:00 |
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Wojtek Figat
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390460907d
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
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2023-04-22 18:59:41 +02:00 |
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Chandler Cox
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be204fd2f5
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Ensure prefab actors static flags match parent flags or keeps it's own.
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2023-04-19 14:05:51 -05:00 |
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Chandler Cox
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3792aa1984
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Add select actor on script drop, Fix dragging asset into scene tree between nodes.
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2023-04-17 17:31:21 -05:00 |
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Wojtek Figat
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67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
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Chandler Cox
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62a335fab0
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Fix bug of re-parenting actors if children and parent actors are selected
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2023-04-14 13:34:43 -05:00 |
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Chandler Cox
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d813078e91
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Made it so the visuals of dragging an actor will only show between the nodes and on the node.
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2023-04-14 12:55:40 -05:00 |
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Wojtek Figat
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4755c42d70
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Fix .NET generic class typename to match old mono style without inlined assembly name and ver
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2023-03-27 17:30:48 +02:00 |
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