Wojtek Figat
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e2d9452994
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Add unified min Clang version 13 for Linux
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2025-06-12 18:05:01 +02:00 |
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Wojtek Figat
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eadb4411ff
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Fix crash in GPU Memory profiler if resource went null
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2025-06-12 17:35:02 +02:00 |
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Wojtek Figat
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bdc87c7bc6
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Update min supported version of macOS to 13 and iOS to 15
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2025-06-12 17:26:39 +02:00 |
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Wojtek Figat
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7606c9ac12
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Update minimum CPU arch requirement on Windows to AVX2 with SSE4.2
94.48% support on PC according to Steam Hardware & Software Survey: May 2025 (https://store.steampowered.com/hwsurvey/)
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2025-06-12 17:03:19 +02:00 |
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Wojtek Figat
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4240646ec7
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Update minimum Windows version to 10 (to match .NET 8)
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2025-06-12 08:31:32 +02:00 |
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Wojtek Figat
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0fa53f860a
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Add UseLogInRelease to engine config to disable logging in Release builds
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2025-06-11 23:35:03 +02:00 |
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Wojtek Figat
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8ec138399a
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Add higher level streaming time budget in frame based on idle time
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2025-06-11 18:40:35 +02:00 |
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Wojtek Figat
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5b6859a66f
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Add time slicing to Deserialization stage of async scenes loading to avoid hitching
#3261
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2025-06-11 18:40:06 +02:00 |
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Wojtek Figat
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e9835766bc
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Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
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2025-06-11 14:56:43 +02:00 |
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Wojtek Figat
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d6eb647d59
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Optimize async scene loading to run in separate stages with time-slicing
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2025-06-11 14:33:47 +02:00 |
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Wojtek Figat
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b50f3fcb64
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Refactor level actions to support time budget and time slicing
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2025-06-11 00:01:46 +02:00 |
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Wojtek Figat
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d6b4992991
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Optimize actors registration in SceneRendering to track free items
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2025-06-10 20:08:20 +02:00 |
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Wojtek Figat
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cfd2f42b0c
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Optimize managed memory allocations in Editor profiler
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2025-06-09 22:06:49 +02:00 |
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Wojtek Figat
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89c7f4b0a3
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Fix ManagedDictionary cache to be cleared on hot-reload
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2025-06-09 17:19:36 +02:00 |
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Wojtek Figat
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d7ff9fdade
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Optimize editor profiler native allocations when capturing data
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2025-06-09 15:23:31 +02:00 |
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Wojtek Figat
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057ec9d41e
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Anothher fix
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2025-06-09 10:48:02 +02:00 |
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Wojtek Figat
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7fa4efcac5
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Fix compilation in Release
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2025-06-09 10:17:51 +02:00 |
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Wojtek Figat
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6547e7ee9c
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Fix compilation with Clang
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2025-06-08 23:58:33 +02:00 |
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Wojtek Figat
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907c593671
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Fix typos in doc comments
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2025-06-08 19:47:09 +02:00 |
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Wojtek Figat
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65ab42158d
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Update engine version
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2025-06-08 00:58:39 +02:00 |
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Wojtek Figat
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99841e2e8d
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Fix crash when using invalid node index in skinned mesh
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2025-06-08 00:58:31 +02:00 |
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Wojtek Figat
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73c30d3d89
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Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
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2025-06-08 00:58:15 +02:00 |
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Wojtek Figat
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bffb175a9b
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Code fixes
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2025-06-07 01:25:22 +02:00 |
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Wojtek Figat
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125a973ff2
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Rename Prefetch to MemoryPrefetch
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2025-06-06 22:55:14 +02:00 |
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Wojtek Figat
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462f75abd0
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Optimize memory allocation when reading animated model pose by cloth
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2025-06-06 22:41:48 +02:00 |
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Wojtek Figat
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d95cd2f0be
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Optimize memory alloc on Animated Model init
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2025-06-06 22:41:29 +02:00 |
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Wojtek Figat
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091f76bbf2
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Add more improvements to usability of memory profiler
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2025-06-06 22:40:43 +02:00 |
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Wojtek Figat
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e8b60060ab
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Fix memory profiler thread-local storage to avoid dynamic mem alloc due to recursive call
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2025-06-06 14:52:27 +02:00 |
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Wojtek Figat
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cd637e8a7a
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Add more memory profiling coverage
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2025-06-06 14:38:22 +02:00 |
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Wojtek Figat
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9d8e75caa3
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Fix various code to improve quality
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2025-06-06 11:19:32 +02:00 |
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Wojtek Figat
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0670c0bbd3
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Fix compilation warnings
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2025-06-05 18:32:36 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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c2cbaeed30
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Add option to change Character Controller capsule origin to start at feet location
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2025-06-05 17:48:07 +02:00 |
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Wojtek Figat
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e982a23ed3
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Add CharacterController.Resize for quick crouching implementation for characters
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2025-06-05 15:07:51 +02:00 |
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Wojtek Figat
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f6feae5cf2
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Optimize collider cached scale
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2025-06-05 15:06:03 +02:00 |
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Wojtek Figat
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ba75fd5882
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Fix crash regression when textbox watermak is null
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2025-06-05 12:47:45 +02:00 |
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Wojtek Figat
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1eaf40f2f7
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Fix changing CharacterController center at runtime to maintain actor placement
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2025-06-05 12:40:47 +02:00 |
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Wojtek Figat
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fe98a23cb4
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Merge branch 'GoaLitiuM-update_tracy'
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2025-06-05 00:01:04 +02:00 |
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Wojtek Figat
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77bf03128e
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Merge branch 'update_tracy' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_tracy
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2025-06-04 23:53:32 +02:00 |
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Wojtek Figat
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8f49a492d8
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Fix duplicating json assets to properly remap object IDs
#3441
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2025-06-04 23:49:19 +02:00 |
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Wojtek Figat
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496856d12e
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Add shader header proxy for easy .hlsl files creation within Editor
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2025-06-04 00:12:43 +02:00 |
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Wojtek Figat
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e97d683545
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Fix regression from #3389
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2025-06-03 23:37:37 +02:00 |
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Wojtek Figat
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ae44d47043
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Merge branch 'GoaLitiuM-float_equality'
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2025-06-03 18:08:12 +02:00 |
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Wojtek Figat
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8b88def9d0
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Revert some changes from #3389 that are not relevant for world units
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2025-06-03 17:43:01 +02:00 |
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Wojtek Figat
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fa97229830
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Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
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2025-06-03 17:26:12 +02:00 |
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Wojtek Figat
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1946caac6e
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Fix compilation with Large Worlds
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2025-06-03 17:26:04 +02:00 |
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Wojtek Figat
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6f5308126b
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Fix focus issue after closing context menu
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2025-06-03 14:52:45 +02:00 |
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Wojtek Figat
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6a0c734cec
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Fix Visject surface select with Control to toggle selection of the node
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2025-06-03 14:51:31 +02:00 |
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Wojtek Figat
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13b8863f0c
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Fix some material nodes height
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2025-06-03 14:51:04 +02:00 |
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Wojtek Figat
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f2aaad0048
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Add viewport icons scale relative to the distance and editor control over it
#2944 #2644
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2025-06-03 14:50:47 +02:00 |
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