Wojtek Figat
afc04dc41c
Minor cleanup and fix
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#3733
2026-01-30 16:43:48 +01:00
Wojtek Figat
bdfa503c05
Merge branch 'fix-terrain-closest-point' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-terrain-closest-point
2026-01-30 16:38:50 +01:00
Wojtek Figat
205a8b2ebe
Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
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#3625
2026-01-30 15:10:31 +01:00
Wojtek Figat
d18c245730
Fix rare async task crash when it's canceled while dequeuing
2026-01-30 13:14:36 +01:00
Wojtek Figat
e4eb064562
Add bake button to nav mesh bounds and minor improvements
2026-01-30 13:12:45 +01:00
Wojtek Figat
9fc9382e58
Refactor navmesh building to support updating all scenes automatically without specifying one
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#3744
2026-01-30 13:11:56 +01:00
Wojtek Figat
2bf9efaf30
Fix rebuilding navmesh data for multiple scenes at once that share the same navmesh runtime
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#3744
2026-01-29 17:28:34 +01:00
Wojtek Figat
528b4c89ce
Add memory profiler category for engine debug data
2026-01-29 17:15:04 +01:00
Wojtek Figat
277dabc8b4
Fix documentation typos
2026-01-29 13:07:59 +01:00
Wojtek Figat
9a5bc444ba
Fix build issues on MSVC on Windows
2026-01-29 12:38:23 +01:00
Wojtek Figat
e834fc5a42
Add more profiler categories for navigation
2026-01-29 12:35:36 +01:00
Wojtek Figat
a65a74b866
Merge branch 'fix-drag-tree-open' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-drag-tree-open
2026-01-29 11:00:34 +01:00
Wojtek Figat
29b8326042
Merge branch 'fix-tabs-panel2' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tabs-panel2
2026-01-29 10:58:48 +01:00
Wojtek Figat
8ed6a92022
Merge branch 'fix-scaling-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scaling-issue
2026-01-29 10:58:03 +01:00
Wojtek Figat
c9d16e16cc
Fix Rich Text Box vertical alignment of the inlined images and whole contents
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#3502 ae4ae7a638 7ee2e66881
2026-01-29 10:55:10 +01:00
Chandler Cox
d9f9401c5a
Fix tree node not expanding on drag over arrow.
2026-01-28 20:04:39 -06:00
Chandler Cox
a7016d1186
Fix issue with tabs not collapsing panel 1 if no tabs on panel 1
2026-01-26 21:56:30 -06:00
Chandler Cox
004e02af73
Fix double scaling in canvas scalar.
2026-01-26 20:46:49 -06:00
Wojtek Figat
d8343dae8e
Merge branch 'fix-missing-light-serialize' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-light-serialize
2026-01-22 23:40:16 +01:00
Wojtek Figat
b09fbe2d9b
Fix deploying NuGet packages to include dependencies (recursive)
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#3900
2026-01-22 23:39:38 +01:00
Wojtek Figat
6dbfd25bdb
Fix deploying NuGet packages to include correct library file name
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#3900
2026-01-22 19:57:16 +01:00
Wojtek Figat
ecfd03f79c
Fix restoring NuGet packages for target with multiple projects
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Fix restoring `NuGet` packages to run before project build to ensure files are downloaded
#3900
2026-01-22 18:49:47 +01:00
Chandler Cox
e6fd761b80
Fix missing light shadow resolution serialization.
2026-01-17 14:09:13 -06:00
Wojtek Figat
840835fad2
Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize
2026-01-12 21:34:52 +01:00
Wojtek Figat
32cae3aacd
Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes
2026-01-12 21:33:03 +01:00
Wojtek Figat
a18ca9a4ad
Merge branch 'DirtyEditorSettingsStar' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirtyEditorSettingsStar
2026-01-12 21:30:00 +01:00
Wojtek Figat
05e7e6630c
Fix missing material graph references
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#3839
2026-01-12 21:28:45 +01:00
Wojtek Figat
788d8660b8
Fix transparent materials flickering without DDGI
2026-01-12 20:47:03 +01:00
Wojtek Figat
fc2f56aca6
Fix missing console platforms
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#3746
2026-01-12 00:31:59 +01:00
Wojtek Figat
0364fd629b
Merge branch 'build_deps_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_deps_fixes
2026-01-11 23:31:09 +01:00
Wojtek Figat
5dbaf3f94e
Fix to not crash after unhandled exception
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#3570
2026-01-11 23:23:04 +01:00
Wojtek Figat
7b856fdc95
Merge branch 'ArrowKeyValueBoxIncrement' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrowKeyValueBoxIncrement
2026-01-11 22:36:09 +01:00
Wojtek Figat
890df65970
Add input GamepadButtonDown and GamepadButtonUp events
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#3626
2026-01-11 22:34:57 +01:00
Wojtek Figat
ab6dfca36e
Fix broken DrawWireTriangles
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#3650
2026-01-11 22:23:49 +01:00
Wojtek Figat
72bb2dd932
Fix Resize to Fit to properly dirty state of level editor
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#3670 #3735
2026-01-11 22:17:50 +01:00
Wojtek Figat
e21cb9154a
Adjust #3677 to evaluate product local path in lazy
2026-01-11 22:11:16 +01:00
Wojtek Figat
af124ce163
Merge branch 'QuickOpenProductLocalFolder' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-QuickOpenProductLocalFolder
2026-01-11 22:09:43 +01:00
Wojtek Figat
973ff0efa0
Merge branch 'UnderscoreNumberSeparator' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnderscoreNumberSeparator
2026-01-11 22:07:51 +01:00
Wojtek Figat
27896b6410
Add view flag to hide particles drawing
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#3840
2026-01-11 22:06:30 +01:00
Wojtek Figat
890538c667
Merge branch 'update-mesh-optimizer' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-mesh-optimizer
2026-01-11 21:54:43 +01:00
Wojtek Figat
688d9c77cb
Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued
2026-01-07 18:24:48 +01:00
Wojtek Figat
d71ea5a72b
DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
2026-01-07 17:57:03 +01:00
Wojtek Figat
01e3ece2af
Remove leftover debug
2026-01-06 23:31:32 +01:00
Wojtek Figat
d60484b917
Merge remote-tracking branch 'origin/master'
2026-01-06 14:35:58 +01:00
Wojtek Figat
76b869146d
Fix missing scripting api tag on MeshAccessor::Stream
2026-01-06 00:03:35 +01:00
Wojtek Figat
32e725392b
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
2026-01-06 00:01:17 +01:00
Wojtek Figat
0975ac2a25
Fix odd typo in DDGI inactive probes flood fill
2026-01-05 18:02:05 +01:00
Wojtek Figat
cf3bcc4549
Fix DDGI flickering on floors aligned to world axes
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Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
Wojtek Figat
11ea889fa9
Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
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This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
c5a28a5734
Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
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Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00