Wojtek Figat
25067959eb
Add nested prefabs editing buttons inside Prefab Window
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#1595
2025-02-16 20:34:33 +01:00
Wojtek Figat
428a56af28
Fix old api usage warning
2024-09-22 10:53:01 +02:00
Wojtek Figat
e7dc58c596
Fix crash when showing shader source that is empty
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#2896
2024-09-12 09:11:55 +02:00
Wojtek Figat
fc66738dca
Add automatic heightmap files removal on Editor shutdown for deleted terrains
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#1902
2024-08-22 23:29:42 +02:00
Wojtek Figat
f60446c37b
Fix shader source code preview in editor
2024-03-28 16:50:47 +01:00
Wojtek Figat
f1b133bd60
Add prefab link breaking to preserve nested prefabs links
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#1752
2024-02-27 10:55:58 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
f20805e567
Fix Json serializer for CSharp data to use UTF-8 text encoding
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#1994
2024-02-21 22:39:32 +01:00
Wojtek Figat
636b2c91cc
Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins
2024-02-18 11:22:35 +01:00
Wojtek Figat
64e391df24
Refactor Visual Script debugger apis to use bindings generator
2023-12-16 17:58:18 +01:00
Wojtek Figat
a808bcdbf6
Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
2023-12-01 13:57:08 +01:00
Wojtek Figat
c88e184df3
Fix crash when window gets removed during windows update loop
2023-10-22 15:56:25 +02:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
e29d3d02a2
Refactor audio clip import settings to use auto-generated bindings via AudioTool
2023-10-06 14:08:48 +02:00
Wojtek Figat
fb488cbaf7
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-11 22:43:46 +02:00
Wojtek Figat
59c460ccbc
Format code
2023-09-11 15:08:13 +02:00
Wojtek Figat
18b47257fd
Add **Behavior Tree** asset type and editing
2023-08-16 13:26:33 +02:00
Wojtek Figat
979168e82c
Refactor various Editor APIs to use auto-generated bindings instead of manual code
2023-06-12 14:34:07 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
ac59cc4633
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-13 10:05:51 +01:00
Wojtek Figat
7a2023ead6
Add option for importing scale tracking to animation asset
2023-02-07 09:39:31 +01:00
Wojciech Figat
f3366178ea
Refactor manually written managed bindings to use C-style exported P/Invoke
2023-01-23 18:14:38 +01:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
d3cdca6b33
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-02 10:37:04 +01:00
Wojtek Figat
084fe6f063
Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
2023-01-01 18:55:09 +01:00
Wojtek Figat
c48a81a068
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
a570d6d178
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
551c58db4f
Fix incorrect array marshalling in few Editor methods
2022-12-17 15:38:55 +02:00
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
Wojtek Figat
3b52914416
Add **Nested Animations** for compositing animation clips
2022-07-31 15:53:09 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
b08d2001fd
Add Model SDF generation utilities
2022-03-24 11:32:02 +01:00
Wojtek Figat
8e28fef91f
Fix Lightmap UVs Source not working in model import options
2022-03-13 19:31:33 +01:00
Wojtek Figat
748d69a3cb
Add CollisionMeshesPrefix option to import collision data from model asset
2022-02-06 14:11:13 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
05d0e1bdcc
Add Split Objects object to split imported meshes/animations into separate assets
2021-11-24 17:40:56 +01:00
Wojtek Figat
a013c3dd04
Fix possible crash in ReadOutputLogs
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#646
2021-10-11 14:05:20 +02:00
Wojtek Figat
4c0435feef
Add timeline position synchronization with animation playback in Editor preview
2021-07-29 09:56:33 +02:00
Wojtek Figat
7fc3e65849
Fix changing prefab root
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#488 #544 #489
2021-07-09 17:17:21 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
6938821467
Add even more profiler events
2021-07-07 15:15:33 +02:00
Wojtek Figat
ecff38d58d
Add preloading initial Editor scene to improve startup performance
2021-07-07 12:25:04 +02:00
Wojtek Figat
4744fa05ef
Refactor Streaming with new settings and textures streaming configuration
2021-06-17 15:33:34 +02:00
Wojtek Figat
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
Wojtek Figat
653cdd8654
Add support for importing assets into custom formats with AssetsImportingManager
2021-04-15 16:48:01 +02:00
Wojtek Figat
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
Wojtek Figat
a6d488c4ef
Add support for generating Collision Data from Skinned Models
2021-03-30 17:58:24 +02:00