Wojtek Figat
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6081a159e3
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Fix new skinned mesh importing to properly handle vertex indices
#2672
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2024-08-04 20:18:05 +02:00 |
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00960bad36
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Remove zero clamping from HingeJointDrive in Editor
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2024-07-30 20:50:54 +03:00 |
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Chandler Cox
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649559a917
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Fix missing debug draw from prefabs
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2024-07-28 13:48:54 -05:00 |
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Wojtek Figat
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1843606074
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Minor tweaks
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2024-07-27 12:28:30 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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e3bb38f13b
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Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
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2024-07-26 23:15:23 +02:00 |
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Wojtek Figat
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642fb510f8
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Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes
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2024-07-26 09:36:58 +02:00 |
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Wojtek Figat
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7a89e78f43
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Fix incorrect JsonAssetReference<T> serialization
#2774
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2024-07-26 01:13:52 +02:00 |
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Wojtek Figat
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9f078a6e3c
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Fix crash when using and saving scene with Visual Script object instance which asset was deleted
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2024-07-25 17:17:28 +02:00 |
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Wojtek Figat
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d14a4f1f66
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Minor codestyle fixes
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2024-07-25 16:50:16 +02:00 |
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Wojtek Figat
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1e43b031ba
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Fix unpacking marshaled field value
#2790
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2024-07-25 16:50:01 +02:00 |
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Wojtek Figat
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41fd7b724e
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Fix test build regression
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2024-07-25 15:32:05 +02:00 |
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Wojtek Figat
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2a1706decb
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Fix vehicles simulation instability when physics substepping is enabled
#2796
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2024-07-25 14:19:01 +02:00 |
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Wojtek Figat
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ab7de52531
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Fix compilation regression
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2024-07-25 13:51:41 +02:00 |
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Wojtek Figat
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1891b9e367
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Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
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2024-07-25 13:51:32 +02:00 |
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Wojtek Figat
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013dab4ba7
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Fix codestyle and apply pr feedback
#2730
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2024-07-25 10:52:54 +02:00 |
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Wojtek Figat
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cf501945a3
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Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics
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2024-07-25 10:47:31 +02:00 |
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Wojtek Figat
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91a8a670d5
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Merge branch 'lightmap-material-nodes' of https://github.com/Swiggies/FlaxEngine into Swiggies-lightmap-material-nodes
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2024-07-25 09:25:15 +02:00 |
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Wojtek Figat
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ad2d4a2626
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Merge branch 'inject-scene-load-children' of https://github.com/Tryibion/FlaxEngine into Tryibion-inject-scene-load-children
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2024-07-25 09:24:12 +02:00 |
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Wojtek Figat
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7a635e2896
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Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions
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2024-07-25 09:16:16 +02:00 |
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Wojtek Figat
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f21b259376
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Various fixes after merge with Windows ARM pr
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2024-07-25 08:34:51 +02:00 |
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Wojtek Figat
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51f30958cd
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Revert "Add timeBeginPeriod(1) on Win32 platforms to improve timer precision"
This reverts commit dbda31d570.
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2024-07-24 23:29:38 +02:00 |
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Wojtek Figat
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dd61d5793c
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Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
# Source/ThirdParty/assimp/config.h.in
# Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
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2024-07-24 19:03:53 +02:00 |
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Wojtek Figat
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faf7a28cf2
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Fix compilation after merge
#2714
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2024-07-24 16:48:46 +02:00 |
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Wojtek Figat
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5ddf24381b
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Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
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2024-07-24 16:41:49 +02:00 |
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Wojtek Figat
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305bf653cf
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Add todo comments for future improvements to DDGI
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2024-07-24 16:39:37 +02:00 |
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Wojtek Figat
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aa57db03bb
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Revert debug change
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2024-07-24 14:09:02 +02:00 |
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Wojtek Figat
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b2e228c090
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Fix shadows rendering in reflection probes
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2024-07-24 13:43:53 +02:00 |
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Wojtek Figat
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6f3d1cdd0a
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Optimize Global Surface Atlas objects culling with shared thread group pre-cull
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2024-07-24 11:46:20 +02:00 |
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Wojtek Figat
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4976a2ef6a
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Change DynamicBuffer usage feature from b14ac354bb
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2024-07-20 22:42:14 +02:00 |
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8b22ffe007
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Fix warnings about upcoming C# reserved keywords
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2024-07-20 20:46:32 +03:00 |
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4d0dda19b9
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Improve engine responsiveness when not focused
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2024-07-20 15:39:11 +03:00 |
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55d55212c3
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Add assertions for checking against un-normalized direction vectors
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2024-07-20 15:34:11 +03:00 |
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Chandler Cox
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305f725394
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Ensure to add all scene objects of injected actors.
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2024-07-19 08:19:34 -05:00 |
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Chandler Cox
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8a297a6fd4
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Clean up code more.
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2024-07-19 07:59:57 -05:00 |
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Chandler Cox
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d717430256
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Clean up code
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2024-07-19 07:48:01 -05:00 |
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Chandler Cox
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8804738193
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Allow for Initializing children injected via scene loading.
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2024-07-19 07:42:57 -05:00 |
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Wojtek Figat
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b14ac354bb
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Optimize DynamicTypedBuffer and DynamicStructuredBuffer to use GPU-memory for commonly used single-frame uploads
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2024-07-19 14:27:50 +02:00 |
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Wojtek Figat
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3296337f40
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Add SetStablePowerState for D3D12 when doing shaders profiling
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2024-07-19 14:26:19 +02:00 |
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Wojtek Figat
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6e60a988a0
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Fix node archetype
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2024-07-19 00:54:05 +02:00 |
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Wojtek Figat
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b33c2b4f36
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-07-19 00:32:54 +02:00 |
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Wojtek Figat
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fe33f09f1d
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Update shader
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2024-07-19 00:32:14 +02:00 |
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Wojtek Figat
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9518ce1d0a
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Fix physics error when disabling terrain
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2024-07-19 00:30:21 +02:00 |
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Wojtek Figat
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53ca33f301
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Add option to sample Global SDF from higher cascade
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2024-07-19 00:30:06 +02:00 |
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Wojtek Figat
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3aa8e67551
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Add option for smooth DDGI cascades blending
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2024-07-18 23:51:03 +02:00 |
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Wojtek Figat
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03898a064a
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Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch
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2024-07-18 19:51:01 +02:00 |
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Wojtek Figat
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d879b8e064
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Add utility GetInstance method to Json Asset refs in csharp
#2774
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2024-07-18 15:14:26 +02:00 |
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Wojtek Figat
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5259c41b40
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Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down
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2024-07-18 12:40:00 +02:00 |
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Wojtek Figat
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529de24da4
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Cache DisableCCD locally in physics backend
#2768
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2024-07-18 12:39:15 +02:00 |
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Wojtek Figat
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fc3d15c544
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Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix
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2024-07-18 12:27:33 +02:00 |
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