nothingTVatYT
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f65ded4501
|
implement MoveFileToRecycleBin on Linux
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2023-12-14 15:51:20 +01:00 |
|
Wojtek Figat
|
f61f35b259
|
Fix compilation regression
|
2023-11-24 10:53:07 +01:00 |
|
Wojtek Figat
|
359d4ba8ef
|
More refactoring to 6cf7d49a10 for better assets loading
#1930
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2023-11-24 10:25:21 +01:00 |
|
Wojtek Figat
|
6cf7d49a10
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Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
#1930
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2023-11-23 17:54:50 +01:00 |
|
Wojtek Figat
|
d5075d845c
|
Fix content storage usage with relative paths
#1966
|
2023-11-23 17:37:55 +01:00 |
|
Wojtek Figat
|
50d47fe801
|
Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
|
2023-10-16 16:10:57 +02:00 |
|
Wojtek Figat
|
7904690ecf
|
Cleanuo some old code style
|
2023-10-14 14:00:58 +02:00 |
|
Wojtek Figat
|
abd6881d7b
|
Fix removing large amount of assets in Editor at once
#1484
|
2023-10-13 15:43:11 +02:00 |
|
Wojtek Figat
|
64d4076615
|
Minor tweaks
|
2023-10-09 12:06:55 +02:00 |
|
Wojtek Figat
|
f995d12686
|
Fix editor deployment
|
2023-06-17 11:08:51 +02:00 |
|
Wojtek Figat
|
7140c4a2d8
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-11 21:38:20 +02:00 |
|
Wojtek Figat
|
b299ed3246
|
Add more assertions to tests build
|
2023-06-09 23:34:55 +02:00 |
|
Wojtek Figat
|
a3ab7cd14e
|
Fix file lock when loading asset fails
#1103
|
2023-05-16 11:52:49 +02:00 |
|
Wojtek Figat
|
37e8fa7b76
|
Fix creating localization table on blank project
#1060
|
2023-05-05 14:54:42 +02:00 |
|
Wojtek Figat
|
95748744a4
|
Add logging missing asset type on failed load
|
2023-03-13 14:23:23 +01:00 |
|
Wojtek Figat
|
82823d6945
|
Various improvements and fixes
|
2023-02-09 20:05:46 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
4afa59a783
|
Fix missing scripting and serialization extensions for SceneReference usage in scripts
|
2023-01-01 19:15:59 +01:00 |
|
Wojciech Figat
|
c38eda5799
|
Fixes for compilation
|
2022-12-14 14:04:14 +01:00 |
|
Wojciech Figat
|
0eba11f1eb
|
Add Content.GetEditorAssetPath
|
2022-08-08 11:48:16 +02:00 |
|
Wojciech Figat
|
4b6e75c0af
|
Expose IsDuringPlay property for actors and scripts to use in scripting
|
2022-07-29 14:52:41 +02:00 |
|
Wojtek Figat
|
cced83ca96
|
Add support for virtual Prefab assets created from code
|
2022-07-26 23:10:04 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
2d27e0997f
|
Silence old warning
|
2022-05-06 17:17:54 +02:00 |
|
Wojtek Figat
|
21e6c2603c
|
Silence old warning
|
2022-05-06 17:16:01 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
5ffdbe553b
|
Add assets loading progress to Editor status bar
|
2022-01-10 14:09:00 +01:00 |
|
Wojciech Figat
|
4a8291d596
|
Minor fixes
|
2021-12-09 17:08:10 +01:00 |
|
Wojtek Figat
|
058e23f3ee
|
Add Content.GetAllAssets to get all asset ids in project
|
2021-10-08 16:25:15 +02:00 |
|
Zbigniew Skowron
|
aecc81f5e5
|
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
|
2021-08-09 00:29:19 +02:00 |
|
Wojtek Figat
|
1c9abef342
|
Fix asset cache when loading asset from path with relative parts
|
2021-08-04 11:26:24 +02:00 |
|
Wojtek Figat
|
7985196155
|
Add Content.Stats for assets statistics (replaces Content.AssetCount)
|
2021-07-07 10:15:21 +02:00 |
|
Wojtek Figat
|
43e5805e50
|
Tweaks
|
2021-07-06 11:13:43 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
ebf2b0a2f3
|
Fix asset path used in registry
#394
|
2021-03-26 22:24:44 +01:00 |
|
Wojtek Figat
|
c25abfda65
|
Remove ProjectInfo.h include from Editor.h
|
2021-02-19 09:36:23 +01:00 |
|
Wojtek Figat
|
cc8e78b505
|
Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
|
2021-01-04 14:31:56 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
de70ac3e36
|
Tweaks
|
2020-12-29 20:59:51 +01:00 |
|
Wojtek Figat
|
aa7711dc31
|
Fix loaded asset verification error for json assets that have the scripting type
|
2020-12-21 14:03:53 +01:00 |
|
stefnotch
|
0da02b99cc
|
Fix renaming files to same name with different case
|
2020-12-20 18:00:14 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|