Chandler Cox
f8dc8ab903
Fix not being able to replay same animation in animation slot.
2025-11-23 14:19:11 -06:00
Wojtek Figat
ee0303bcfb
Merge branch 'Tryibion-fix-spline-draw'
2025-11-18 21:30:53 +01:00
Wojtek Figat
1523c7b4ce
Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw
2025-11-18 21:30:50 +01:00
Wojtek Figat
a16a8eaded
Merge branch 'Tryibion-fix-anim-event-edge'
2025-11-18 21:30:05 +01:00
Wojtek Figat
9ff9d48ffd
Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge
2025-11-18 21:30:01 +01:00
Wojtek Figat
dfb1fb91a5
Fix ability to override material instance hidden parameters
...
#3802
2025-11-18 21:29:51 +01:00
Wojtek Figat
8f56ab9534
Fix crash when creating empty material instance
2025-11-18 18:45:43 +01:00
Wojtek Figat
c0dda45c7b
Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
2025-11-18 18:00:02 +01:00
Wojtek Figat
3efb981f00
Fix rare issues on input bugs in Visject
2025-11-18 16:51:43 +01:00
Wojtek Figat
ed408917c6
Fix Visject Surface node dependent connection types init on load
...
#3802
2025-11-18 16:41:24 +01:00
Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
...
#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
de9e282bad
Fix config version in GDK manifest
2025-11-18 05:42:21 -08:00
Wojtek Figat
c437daf9be
Fix new compiler DXC changes
2025-11-18 05:42:02 -08:00
Wojtek Figat
1e4f96486f
Fix audio playback bug from video on Xbox
2025-11-18 03:55:52 -08:00
Wojtek Figat
e03d0f3322
Fix shader compilation with HLSL 2021
2025-11-18 12:09:20 +01:00
Wojtek Figat
5f0e1253cc
Refactor DX12 Root Signature creation to support offline construction
...
Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
7e6b040258
Update DXC shader compiler to 1.8 version (for D3D12)
2025-11-18 12:08:11 +01:00
Wojtek Figat
329ebb6482
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
Wojtek Figat
7a9c58003d
Fix video playback on Xbox
2025-11-17 04:41:57 -08:00
Wojtek Figat
371a16e37b
Fixes for Xbox with Mono AOT
2025-11-16 14:50:22 -08:00
Chandler Cox
95629e792d
Fix additional edge cases
2025-11-15 22:12:35 -06:00
Chandler Cox
e79af2fd60
Handle additional edge cases for anim event.
2025-11-15 21:39:21 -06:00
Wojtek Figat
4aba0153f8
Prioritize Dotnet libs on Mono AOT
2025-11-15 14:57:12 -08:00
Wojtek Figat
f91c33e17c
Another fix for shader compilation on Vulkan
2025-11-15 23:42:03 +01:00
Chandler Cox
6c29877b20
Fix spline bezier drawing.
2025-11-15 15:58:50 -06:00
Wojtek Figat
3abde6ecfc
Merge branch 'VitaminCpp-fix_bvh_generation_crash'
2025-11-15 22:33:24 +01:00
Wojtek Figat
b42168eee5
Merge branch 'fix_bvh_generation_crash' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-fix_bvh_generation_crash
2025-11-15 22:31:49 +01:00
Wojtek Figat
ac3b2c0ef2
Fix shader warning
2025-11-15 22:13:22 +01:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
...
Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
2f670495ac
Migrate Xbox to using static linking with nethost lib
2025-11-14 14:56:10 +01:00
Wojtek Figat
2a36edf528
Add option to link OpenMP on GDK platforms if needed
2025-11-14 02:11:13 -08:00
Wojtek Figat
5e690abd76
Fix initial state of DummyVertexBuffer on DX12
2025-11-14 01:06:01 -08:00
Wojtek Figat
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
Wojtek Figat
e9070b30a0
Minor tweaks
2025-11-13 23:05:13 +01:00
Wojtek Figat
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
Wojtek Figat
3888c4ba21
Fix async tasks destruction to wait on the dependencies in chain
2025-11-13 22:53:52 +01:00
Wojtek Figat
69173803bf
Fix shader warning on Vulkan
2025-11-13 22:09:11 +01:00
Wojtek Figat
13e31650be
Merge branch 'GoaLitiuM-dotnet_windows_detect_fix'
2025-11-13 22:05:47 +01:00
Wojtek Figat
3563287f17
Merge branch 'dotnet_windows_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_windows_detect_fix
2025-11-13 22:05:38 +01:00
Wojtek Figat
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
49918a1067
Fix Windows dotnet root path detection
2025-11-11 22:14:41 +02:00
Wojtek Figat
c7997e0c2f
Fix potential error on missing reference object
2025-11-10 21:50:11 +01:00
Wojtek Figat
4805dfbdba
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
2025-11-10 15:02:33 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
Wojtek Figat
97ae13759e
Merge remote-tracking branch 'origin/master'
2025-11-09 23:22:37 +01:00
Wojtek Figat
108678d94f
Fix crash when texture streaming mip task gets deleted after texture object on GC
2025-11-09 22:16:44 +01:00
Wojtek Figat
66dbba5c16
Fix crash if base material gets GCed before it's referenced by instance during loading
2025-11-09 22:16:14 +01:00
Wojtek Figat
d84cef0c18
Fix crash due to async content data streaming
...
Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
Wojtek Figat
077cefc60e
Merge branch 'xxSeys1-ContentNavigationScrollbarColors'
2025-11-07 21:43:37 +01:00
Wojtek Figat
35acc668c9
Merge branch 'ContentNavigationScrollbarColors' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ContentNavigationScrollbarColors
2025-11-07 21:42:10 +01:00