xxSeys1
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e2f741cab9
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adjust model window and animated model slider speeds
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2025-06-12 18:45:02 +02:00 |
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xxSeys1
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214ec9f2b1
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fix node delete button not checking if the user is performing certain actions on the surface before deleting node
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2025-06-12 00:49:39 +02:00 |
|
Zode
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27ac755bbe
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Make particle emitter editor window source code button disable itself is no source code is available
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2025-06-11 23:15:11 +03:00 |
|
Zode
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00055ef663
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Make tool strip buttons more responsive by also reaction to double left clicks
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2025-06-11 17:47:27 +03:00 |
|
Zode
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aa59a6faf7
|
Extract function to lessen repeat code for debug group buttons, add shift functionality to quick toggle others.
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2025-06-11 17:46:37 +03:00 |
|
Zode
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e7d2025010
|
Merge less flicker pr, and snatch the badge
Co-authored-by: Zode <jonzqzode@gmail.com>
Co-authored-by: Saas <kaktusreiniger@gmail.com>
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2025-06-10 16:45:02 +03:00 |
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xxSeys1
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b418ab5275
|
reduce flickering in highlights and boxes
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2025-06-10 14:58:31 +02:00 |
|
Zode
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c1e782bb32
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Add hotkey to quick focus debug console input
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2025-06-09 23:34:02 +03:00 |
|
Chandler Cox
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e1a2a36978
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Add GetOrAddButton utility for MainMenu.
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2025-06-09 15:02:43 -05:00 |
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xxSeys1
|
793bc33b2f
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fix right clicking on item reset search and scroll
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2025-06-09 18:40:33 +02:00 |
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xxSeys1
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2109a2d261
|
update content finder popup to wrap on keyboard navigation
- Fixes auto scroll
- Make it wrap
- Add pressing backspace to focus search bar and select all text
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2025-06-09 18:40:12 +02:00 |
|
Zode
|
9e50a39ebf
|
Add define guards so that the messagebox only appears in editor builds
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2025-06-09 16:19:39 +03:00 |
|
Zode
|
7fc564a0ac
|
Pop error box on lightmap UV generation also
|
2025-06-09 15:07:52 +03:00 |
|
Zode
|
8dfb564fb3
|
Add messagebox to windows import too
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2025-06-09 15:04:34 +03:00 |
|
Zode
|
f8daff273a
|
Add import & export warning messageboxes.
|
2025-06-09 14:56:54 +03:00 |
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xxSeys1
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112e728465
|
fix scroll to node on selection in prefab editor
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2025-06-09 13:56:41 +02:00 |
|
Zode
|
9c9d560ce5
|
Add hotkeys to visject formatting
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2025-06-08 03:32:51 +03:00 |
|
Zode
|
f1945552ab
|
Add horizontal and vertical distribution
|
2025-06-08 02:42:28 +03:00 |
|
Zode
|
ecd5559aad
|
Clean up a bit code after moving it around.
|
2025-06-08 00:41:02 +03:00 |
|
Zode
|
1fa83639c2
|
Fix update order inconsistencies between machines by exposing an action for when defered layout happens.
|
2025-06-08 00:38:59 +03:00 |
|
Zode
|
568719b615
|
Fix scroll issue caused by tree's defered layout update
|
2025-06-07 23:21:41 +03:00 |
|
Zode
|
74000fa766
|
Expand tree if necessary, so the selected node will be shown
|
2025-06-07 22:53:07 +03:00 |
|
Zode
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1d63067614
|
Add ability to do additive and subtractive selections in visject surfaces using ctrl and shift during selection.
|
2025-06-07 21:04:59 +03:00 |
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xxSeys1
|
85fd1389db
|
clear content panel search when selecting asset picker asset
|
2025-06-07 18:17:40 +02:00 |
|
xxSeys1
|
cce042045e
|
wrap scrolling items with arrow keys and simplify scrolling logic
|
2025-06-07 17:34:01 +02:00 |
|
Zode
|
53e3cee196
|
Scroll selected to view when emptying out search box
|
2025-06-07 17:15:54 +03:00 |
|
Zode
|
6ee3b23261
|
Add highlighting to layers matrix editor to improve UX
|
2025-06-07 16:57:28 +03:00 |
|
Zode
|
1a77ba4552
|
Add node alignment formatting options to visject
|
2025-06-07 13:15:39 +03:00 |
|
Wojtek Figat
|
eee4e55cf0
|
Fix debug shapes change
|
2025-06-05 22:26:45 +02:00 |
|
Wojtek Figat
|
c2cbaeed30
|
Add option to change Character Controller capsule origin to start at feet location
|
2025-06-05 17:48:07 +02:00 |
|
Wojtek Figat
|
e982a23ed3
|
Add CharacterController.Resize for quick crouching implementation for characters
|
2025-06-05 15:07:51 +02:00 |
|
Wojtek Figat
|
f6feae5cf2
|
Optimize collider cached scale
|
2025-06-05 15:06:03 +02:00 |
|
Wojtek Figat
|
ba75fd5882
|
Fix crash regression when textbox watermak is null
|
2025-06-05 12:47:45 +02:00 |
|
Wojtek Figat
|
1eaf40f2f7
|
Fix changing CharacterController center at runtime to maintain actor placement
|
2025-06-05 12:40:47 +02:00 |
|
Wojtek Figat
|
fe98a23cb4
|
Merge branch 'GoaLitiuM-update_tracy'
|
2025-06-05 00:01:04 +02:00 |
|
Wojtek Figat
|
77bf03128e
|
Merge branch 'update_tracy' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_tracy
|
2025-06-04 23:53:32 +02:00 |
|
Wojtek Figat
|
8f49a492d8
|
Fix duplicating json assets to properly remap object IDs
#3441
|
2025-06-04 23:49:19 +02:00 |
|
Wojtek Figat
|
496856d12e
|
Add shader header proxy for easy .hlsl files creation within Editor
|
2025-06-04 00:12:43 +02:00 |
|
Wojtek Figat
|
e97d683545
|
Fix regression from #3389
|
2025-06-03 23:37:37 +02:00 |
|
Wojtek Figat
|
ae44d47043
|
Merge branch 'GoaLitiuM-float_equality'
|
2025-06-03 18:08:12 +02:00 |
|
Wojtek Figat
|
8b88def9d0
|
Revert some changes from #3389 that are not relevant for world units
|
2025-06-03 17:43:01 +02:00 |
|
Wojtek Figat
|
fa97229830
|
Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
|
2025-06-03 17:26:12 +02:00 |
|
Wojtek Figat
|
1946caac6e
|
Fix compilation with Large Worlds
|
2025-06-03 17:26:04 +02:00 |
|
Wojtek Figat
|
6f5308126b
|
Fix focus issue after closing context menu
|
2025-06-03 14:52:45 +02:00 |
|
Wojtek Figat
|
6a0c734cec
|
Fix Visject surface select with Control to toggle selection of the node
|
2025-06-03 14:51:31 +02:00 |
|
Wojtek Figat
|
13b8863f0c
|
Fix some material nodes height
|
2025-06-03 14:51:04 +02:00 |
|
Wojtek Figat
|
f2aaad0048
|
Add viewport icons scale relative to the distance and editor control over it
#2944 #2644
|
2025-06-03 14:50:47 +02:00 |
|
Wojtek Figat
|
55b441e9fa
|
Fix transparency-related material options when using material with deferred shading
|
2025-06-03 12:55:54 +02:00 |
|
Wojtek Figat
|
6fece4ca38
|
Fix automatic collision importing from mode to remove unused material slots
#3475
|
2025-06-03 12:48:31 +02:00 |
|
Wojtek Figat
|
2fd9b4a62a
|
Fix loading models with no meshes
|
2025-06-03 12:28:17 +02:00 |
|