Commit Graph

8923 Commits

Author SHA1 Message Date
Wojtek Figat
16f1e8a3e1 Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix 2024-04-25 18:01:57 +02:00
Wojtek Figat
2c1b2d2b7c Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is 2024-04-25 18:01:06 +02:00
Wojtek Figat
19cc33b200 Merge branch 'GoaLitiuM-treenode_optimize' 2024-04-25 18:00:27 +02:00
Wojtek Figat
3641e156ee Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize 2024-04-25 17:18:54 +02:00
Wojtek Figat
4413af5d20 Merge branch 'GoaLitiuM-modelprefab_freeze_fix' 2024-04-25 17:17:44 +02:00
8c2e7bccaa Delete Prefab default instance when scripting unloads 2024-04-23 22:14:06 +03:00
3e7ac04a88 Fix freeze when selecting ModelPrefab referencing a removed asset 2024-04-23 20:55:20 +03:00
Wojtek Figat
705856da24 Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
Wojtek Figat
ab9cc16529 Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset 2024-04-23 00:03:21 +02:00
Wojtek Figat
203f03a597 Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api 2024-04-22 23:25:19 +02:00
Wojtek Figat
4fbe210730 Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
2024-04-22 23:20:44 +02:00
Wojtek Figat
6eb431d12c Fix rare error on drag&drop in Editor 2024-04-22 23:17:56 +02:00
Wojtek Figat
890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
Wojtek Figat
d8a1de64d1 Fix surface node moving regression from f19977a956
#2466
2024-04-22 22:56:01 +02:00
Wojtek Figat
b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00
Wojtek Figat
515ee96a31 Fix compilation regression 2024-04-22 19:10:06 +02:00
Wojtek Figat
f19977a956 Fix surface node context menu to not show when moving surface
#2466
2024-04-22 19:03:40 +02:00
Wojtek Figat
96f628429c Improve const correctness in Mesh and SkinnedMesh api
#2467i
2024-04-22 18:56:54 +02:00
Wojtek Figat
3ecbbcd0a0 Update Newtonsoft.Json 2024-04-22 18:44:50 +02:00
Wojtek Figat
a01495cde1 Merge similar source chunks
#2468
2024-04-22 18:36:25 +02:00
Wojtek Figat
b7dc0dd004 Fix crash when removing Anim Event visual script that is used in opened Animation timeline
#2471
2024-04-22 18:11:25 +02:00
Wojtek Figat
32b15f90ab Minor improvements 2024-04-22 18:10:58 +02:00
Wojtek Figat
e795a8b037 Fix compile warning 2024-04-22 15:29:25 +02:00
Wojtek Figat
e551eae30d Update engine assets 2024-04-22 13:32:09 +02:00
Wojtek Figat
5f02b4173a Fix nested animations sampling
#2472
2024-04-22 13:29:29 +02:00
Wojtek Figat
568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00
Wojtek Figat
6aacea99ab Fix blend shapes transformation applying
#2459
2024-04-20 16:16:01 +02:00
Wojtek Figat
5e086809ae Fix crash on prefab preview with lightmap in use
#2454
2024-04-20 15:51:20 +02:00
361e9a2929 Remove TreeNode text color caching
This is actually slower than just resolving the color before draw.
2024-04-20 16:26:29 +03:00
b25ee23b14 Optimize TreeNode rendering 2024-04-20 16:26:25 +03:00
Wojtek Figat
41ffc16b66 Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
2024-04-20 15:01:27 +02:00
Wojtek Figat
560cf65121 Add add/remove buttons to Multi Blend 2024-04-19 17:50:14 +02:00
Wojtek Figat
93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions 2024-04-19 16:31:11 +02:00
Wojtek Figat
7653fba381 Refactor Multi Blend nodes to support up to 255 blend points 2024-04-19 16:30:34 +02:00
Wojtek Figat
71fe280464 Refactor Visject Graph nodes data for unlimited size 2024-04-19 12:22:04 +02:00
Wojtek Figat
0845866c4d Add live debugging of blend position in Multi Blend 2024-04-18 18:42:31 +02:00
Wojtek Figat
a3b5f4b789 Add grid labels drawing to Multi Blend 2024-04-18 18:22:19 +02:00
Wojtek Figat
4b6b24f4c5 Fix precision of blend points moving in Multi Blend 2024-04-18 17:22:37 +02:00
Wojtek Figat
d8079367fd Add improved visuals of points in Multi Blend 2024-04-18 17:22:21 +02:00
Wojtek Figat
83b9e6e32a Add Ctrl to snap points to grid in Multi Blend editor 2024-04-18 17:04:23 +02:00
Wojtek Figat
f8f1c02338 Add context menu to Multi Blend node points 2024-04-18 15:27:23 +02:00
Wojtek Figat
285710360c Fix margins issues in context menus 2024-04-18 15:26:52 +02:00
Wojtek Figat
695c212cf0 Add tooltips to Multi Blend points 2024-04-18 13:10:33 +02:00
Wojtek Figat
05278ca418 Add undo for Multi Blend points moving
#1980
2024-04-17 23:28:10 +02:00
Wojtek Figat
e31ce787aa Add improved size of Multi Blend nodes
#1980
2024-04-17 23:04:09 +02:00
Wojtek Figat
d379b4c046 Fix missing UI Control preview when changing UI Widget type 2024-04-17 16:43:53 +02:00
Wojtek Figat
261faad93e Fix incorrect View Size for 2d character font material 2024-04-17 16:41:19 +02:00
Wojtek Figat
16554fe742 Fix cloning value utility for object references
#2399
2024-04-17 16:17:39 +02:00