Wojtek Figat
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b00cab6388
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Fix using old CPU particle assets
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2024-10-01 14:38:32 +02:00 |
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Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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0b3835f593
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Fix turbulence module in GPU particles far away from world origin
#1944
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2024-08-27 15:12:58 +02:00 |
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Wojtek Figat
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591f0ee6a9
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Fix regressions after rendering changes
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2024-08-23 00:26:42 +02:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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ef540bc498
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Fix crash when drawing particle effect where one of the emitter assets is not yet loaded
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2024-08-22 23:35:53 +02:00 |
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Wojtek Figat
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23f60da40d
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Fix various code issues found using PVS-Studio
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2024-08-22 20:24:52 +02:00 |
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Wojtek Figat
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20456d95e8
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-22 17:33:20 +02:00 |
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Wojtek Figat
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5a7080c9c0
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Fix crash in particle emitter load
#2840
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2024-08-17 18:10:16 +02:00 |
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Wojtek Figat
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ffb760d8f3
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Fix GPU particles issues with Global SDF far away from scene geometry
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2024-08-05 22:43:00 +02:00 |
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Wojtek Figat
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6e60a988a0
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Fix node archetype
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2024-07-19 00:54:05 +02:00 |
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Wojtek Figat
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53ca33f301
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Add option to sample Global SDF from higher cascade
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2024-07-19 00:30:06 +02:00 |
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Wojtek Figat
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74dfa30556
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Fix crash when drawing particle effect where one of the emitter assets is not yet loaded
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2024-07-12 17:14:51 +02:00 |
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Wojtek Figat
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d521409033
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Missing change for particles from 6b06f1dbcf
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2024-07-10 13:58:01 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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Wojtek Figat
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5b71591998
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Add option to disable particles preview in scene view and play only looping effects
#1767
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2024-06-11 11:37:49 +02:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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dedb3d57fd
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Fix Variant getters returning already freed managed handles
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2024-06-01 20:22:16 +03:00 |
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Wojtek Figat
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0cee4ac973
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Add SpawnParticles utility to Particle Effect
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2024-05-25 09:52:09 +02:00 |
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Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
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12cf7f0f92
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
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2024-05-22 16:15:14 +02:00 |
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Wojtek Figat
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9b01229e58
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Fix regression in GPU Particle collisions in editor
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2024-05-20 18:12:35 +02:00 |
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Wojtek Figat
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97be8ee8cc
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# Source/Engine/Renderer/GBufferPass.cpp
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2024-05-15 23:49:05 +02:00 |
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Wojtek Figat
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2edb9cc4d8
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Fix compilation warnings when using 64-bit coords
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2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
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66b828ae92
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Refactor Asset::GetReferences to support file path references
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2024-05-08 15:54:37 +02:00 |
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Wojtek Figat
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cdeb9a3b15
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
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2024-04-23 10:30:01 +02:00 |
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Wojtek Figat
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71fe280464
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Refactor Visject Graph nodes data for unlimited size
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2024-04-19 12:22:04 +02:00 |
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Wojtek Figat
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e53ab10145
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Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
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2024-04-17 13:31:12 +02:00 |
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Wojtek Figat
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708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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0e00f1e0eb
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Refactor lights data in renderer storage
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2024-03-25 17:13:40 +01:00 |
|
Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
|
082768d08c
|
Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
|
2024-02-07 23:39:02 +01:00 |
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Wojtek Figat
|
468c93949e
|
Fix crash when creating empty particle emitter
|
2023-10-28 14:01:44 +02:00 |
|
Chandler Cox
|
78aae0da5a
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Better handling stopping/resetting non-looping effect.
|
2023-10-21 17:22:02 -05:00 |
|
Chandler Cox
|
7d9991999d
|
Better fix.
|
2023-10-21 14:08:23 -05:00 |
|
Chandler Cox
|
ad15c5b2fc
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Fix particles effect not being able to just call play if islooped is false.
|
2023-10-21 13:36:39 -05:00 |
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Wojtek Figat
|
4e9a739a52
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Update GPU particle emitter graph version after recent changes
|
2023-10-20 00:28:13 +02:00 |
|
Wojtek Figat
|
d92c7af2cf
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Fix debug file access race-conditions when importing many materials at once
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2023-10-17 09:53:06 +02:00 |
|
Wojtek Figat
|
84d615935e
|
Fix crash when updating GPU particle system without view buffers allocated
#1683
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2023-10-12 23:39:39 +02:00 |
|
Wojtek Figat
|
2414abf183
|
Fix particle attributes usage in GPU emitter function
#1640
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2023-10-12 20:01:30 +02:00 |
|
Wojtek Figat
|
d52412c5c3
|
Fix particle emitter function cache clearing for GPU shader generation
#1640
|
2023-10-12 19:55:50 +02:00 |
|
Wojtek Figat
|
5b5f43714e
|
Fix invalid particle attributes access inside emitter function
#1640
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2023-10-12 17:55:49 +02:00 |
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Wojtek Figat
|
8af2f458d7
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Fix missing particle layout attributes when using Particle Emitter Function
#1640
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2023-10-12 17:39:42 +02:00 |
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|
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36b1dc1452
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Fix particle effects not working properly at high framerate
|
2023-10-03 17:38:21 +03:00 |
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Wojtek Figat
|
b00156f519
|
Add some improvements to particles editing
#1395
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2023-09-27 13:04:44 +02:00 |
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Wojtek Figat
|
8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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