Commit Graph

11812 Commits

Author SHA1 Message Date
Zode
1fa83639c2 Fix update order inconsistencies between machines by exposing an action for when defered layout happens. 2025-06-08 00:38:59 +03:00
Zode
568719b615 Fix scroll issue caused by tree's defered layout update 2025-06-07 23:21:41 +03:00
Zode
74000fa766 Expand tree if necessary, so the selected node will be shown 2025-06-07 22:53:07 +03:00
Zode
1d63067614 Add ability to do additive and subtractive selections in visject surfaces using ctrl and shift during selection. 2025-06-07 21:04:59 +03:00
xxSeys1
85fd1389db clear content panel search when selecting asset picker asset 2025-06-07 18:17:40 +02:00
xxSeys1
cce042045e wrap scrolling items with arrow keys and simplify scrolling logic 2025-06-07 17:34:01 +02:00
Zode
53e3cee196 Scroll selected to view when emptying out search box 2025-06-07 17:15:54 +03:00
Zode
6ee3b23261 Add highlighting to layers matrix editor to improve UX 2025-06-07 16:57:28 +03:00
Zode
1a77ba4552 Add node alignment formatting options to visject 2025-06-07 13:15:39 +03:00
Wojtek Figat
bffb175a9b Code fixes 2025-06-07 01:25:22 +02:00
Wojtek Figat
125a973ff2 Rename Prefetch to MemoryPrefetch 2025-06-06 22:55:14 +02:00
Wojtek Figat
462f75abd0 Optimize memory allocation when reading animated model pose by cloth 2025-06-06 22:41:48 +02:00
Wojtek Figat
d95cd2f0be Optimize memory alloc on Animated Model init 2025-06-06 22:41:29 +02:00
Wojtek Figat
091f76bbf2 Add more improvements to usability of memory profiler 2025-06-06 22:40:43 +02:00
Wojtek Figat
e8b60060ab Fix memory profiler thread-local storage to avoid dynamic mem alloc due to recursive call 2025-06-06 14:52:27 +02:00
Wojtek Figat
cd637e8a7a Add more memory profiling coverage 2025-06-06 14:38:22 +02:00
Wojtek Figat
9d8e75caa3 Fix various code to improve quality 2025-06-06 11:19:32 +02:00
Wojtek Figat
eee4e55cf0 Fix debug shapes change 2025-06-05 22:26:45 +02:00
Wojtek Figat
0670c0bbd3 Fix compilation warnings 2025-06-05 18:32:36 +02:00
Wojtek Figat
f462a2187f Merge branch 'master' into 1.11 2025-06-05 18:03:17 +02:00
Wojtek Figat
c2cbaeed30 Add option to change Character Controller capsule origin to start at feet location 2025-06-05 17:48:07 +02:00
Wojtek Figat
e982a23ed3 Add CharacterController.Resize for quick crouching implementation for characters 2025-06-05 15:07:51 +02:00
Wojtek Figat
f6feae5cf2 Optimize collider cached scale 2025-06-05 15:06:03 +02:00
Wojtek Figat
ba75fd5882 Fix crash regression when textbox watermak is null 2025-06-05 12:47:45 +02:00
Wojtek Figat
1eaf40f2f7 Fix changing CharacterController center at runtime to maintain actor placement 2025-06-05 12:40:47 +02:00
Wojtek Figat
fe98a23cb4 Merge branch 'GoaLitiuM-update_tracy' 2025-06-05 00:01:04 +02:00
Wojtek Figat
77bf03128e Merge branch 'update_tracy' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_tracy 2025-06-04 23:53:32 +02:00
Wojtek Figat
8f49a492d8 Fix duplicating json assets to properly remap object IDs
#3441
2025-06-04 23:49:19 +02:00
Chandler Cox
dd4bb2f7f1 Dont scroll to node when play is starting or ending. 2025-06-04 11:16:01 -05:00
Wojtek Figat
496856d12e Add shader header proxy for easy .hlsl files creation within Editor 2025-06-04 00:12:43 +02:00
Wojtek Figat
e97d683545 Fix regression from #3389 2025-06-03 23:37:37 +02:00
Wojtek Figat
ae44d47043 Merge branch 'GoaLitiuM-float_equality' 2025-06-03 18:08:12 +02:00
Wojtek Figat
8b88def9d0 Revert some changes from #3389 that are not relevant for world units 2025-06-03 17:43:01 +02:00
Wojtek Figat
fa97229830 Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality 2025-06-03 17:26:12 +02:00
Wojtek Figat
1946caac6e Fix compilation with Large Worlds 2025-06-03 17:26:04 +02:00
Wojtek Figat
6f5308126b Fix focus issue after closing context menu 2025-06-03 14:52:45 +02:00
Wojtek Figat
6a0c734cec Fix Visject surface select with Control to toggle selection of the node 2025-06-03 14:51:31 +02:00
Wojtek Figat
13b8863f0c Fix some material nodes height 2025-06-03 14:51:04 +02:00
Wojtek Figat
f2aaad0048 Add viewport icons scale relative to the distance and editor control over it
#2944 #2644
2025-06-03 14:50:47 +02:00
Wojtek Figat
55b441e9fa Fix transparency-related material options when using material with deferred shading 2025-06-03 12:55:54 +02:00
Wojtek Figat
6fece4ca38 Fix automatic collision importing from mode to remove unused material slots
#3475
2025-06-03 12:48:31 +02:00
Wojtek Figat
2fd9b4a62a Fix loading models with no meshes 2025-06-03 12:28:17 +02:00
Wojtek Figat
077f7a3cd1 Add PositionFormat and TexCoordFormat to model import option for mesh data encoding 2025-06-03 11:18:03 +02:00
Wojtek Figat
7da69f18d4 Add button to quickly jump into Localized String Table that contains it
#3301
2025-06-02 22:01:06 +02:00
6c63c2f650 Update tracy to 0.12.0 2025-06-02 20:00:06 +03:00
Wojtek Figat
fd8a8b5a4d Fix missing default value of localized string in editor 2025-06-02 18:02:34 +02:00
Wojtek Figat
fa89e710d8 Fix Terrain shader error when using Position Offset
#3479
2025-06-02 15:05:20 +02:00
Wojtek Figat
b51ba58063 Fix crash on invalid particle data to be a soft check instead 2025-06-02 14:56:51 +02:00
Wojtek Figat
057489e5b9 Fix Output Log scroll when using search
#3442 #3456
2025-06-02 14:42:18 +02:00
Wojtek Figat
5bae695ae9 Merge branch 'Tryibion-fix-unpause-no-game-win' 2025-06-02 14:05:23 +02:00