Wojtek Figat
|
3239150a61
|
Refactor scene objects initialization to call OnAwake before all OnStart
#520
|
2022-07-17 17:05:59 +02:00 |
|
Wojtek Figat
|
7f3a32a69b
|
Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
|
2022-07-17 00:09:59 +02:00 |
|
Wojtek Figat
|
1f1c3adaf1
|
Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor
|
2022-07-16 09:03:47 +02:00 |
|
Wojtek Figat
|
528a009b6b
|
Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage
|
2022-07-15 20:36:56 +02:00 |
|
Wojtek Figat
|
74f4f8e4da
|
Merge branch 'fix_richtextbox_dblclick' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_richtextbox_dblclick
|
2022-07-15 20:35:23 +02:00 |
|
Wojtek Figat
|
5f6d2b175d
|
Minor adjustments to smoothstep and step nodes #729
|
2022-07-15 20:33:52 +02:00 |
|
Wojtek Figat
|
12558567ec
|
Merge branch 'MaterialNodes' of https://github.com/whocares77/FlaxEngine into whocares77-MaterialNodes
|
2022-07-15 20:25:05 +02:00 |
|
Wojciech Figat
|
a2677a25a9
|
Improve env probes rendering if DDGI is enabled
|
2022-07-15 16:13:36 +02:00 |
|
Wojciech Figat
|
a8579cadcc
|
Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
|
2022-07-14 15:37:54 +02:00 |
|
Wojciech Figat
|
e210e58644
|
Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master
|
2022-07-14 14:49:04 +02:00 |
|
Wojciech Figat
|
0d8ebd332e
|
Add Global Illumination sampling option to transparent materials (eg. particles)
|
2022-07-14 14:28:42 +02:00 |
|
Wojciech Figat
|
4cc7bb96f5
|
Fix missing Transparent Lighting mode init
|
2022-07-14 12:48:00 +02:00 |
|
Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
|
Wojtek Figat
|
dda8912332
|
Use custom version of android_native_app_glue
|
2022-07-13 23:41:00 +02:00 |
|
Wojtek Figat
|
57279b14eb
|
Revert "Attempt to fix Android build"
This reverts commit b80f2118bd.
|
2022-07-13 23:31:55 +02:00 |
|
Wojtek Figat
|
b80f2118bd
|
Attempt to fix Android build
|
2022-07-13 23:08:00 +02:00 |
|
Wojciech Figat
|
92eb19291d
|
Fix crash when using ogg audio bit depth higher than 16
|
2022-07-13 10:04:55 +02:00 |
|
Wojciech Figat
|
0ba1c124f7
|
Add Global Surface Atlas missing surface data debug visualization
|
2022-07-08 16:43:25 +02:00 |
|
Wojciech Figat
|
df48d71045
|
Skip SDF generation for transparent materials inside models
|
2022-07-08 15:28:22 +02:00 |
|
Wojciech Figat
|
f221bc6361
|
Minor improvements
|
2022-07-07 15:34:15 +02:00 |
|
Wojciech Figat
|
4560b98336
|
Merge remote-tracking branch 'origin/master'
|
2022-07-05 09:01:22 +02:00 |
|
Wojciech Figat
|
ec7aece135
|
Improve Job System changes to prevent dynamic memory allocation and ref counting (#721)
|
2022-07-05 08:52:53 +02:00 |
|
Wojtek Figat
|
511682db87
|
Change Text Render text to allow multi line editing
|
2022-07-04 21:36:46 +02:00 |
|
Wojtek Figat
|
2e947ab85a
|
Fixes for large worlds
|
2022-07-04 20:35:29 +02:00 |
|
Wojtek Figat
|
8da4e546da
|
Fix env probes far from origin
|
2022-07-04 20:22:26 +02:00 |
|
Wojtek Figat
|
3070493729
|
Add support for Physics Scene origin shifting
|
2022-07-04 20:04:11 +02:00 |
|
Wojciech Figat
|
64b2b23201
|
Merge branch 'jobsystem_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-jobsystem_changes
|
2022-07-04 15:45:49 +02:00 |
|
Wojtek Figat
|
e34e4caf08
|
Improve precision for BoundingBox.Transform with Transform
|
2022-07-03 18:12:13 +02:00 |
|
Wojtek Figat
|
cb92e3c54c
|
Add Particles support for Large Worlds
|
2022-07-03 18:09:04 +02:00 |
|
Wojtek Figat
|
039bf8253a
|
Add UI Canvas support for Large Worlds
|
2022-07-03 17:12:35 +02:00 |
|
Wojtek Figat
|
a8a34b391b
|
Fix compilation
|
2022-07-03 16:18:43 +02:00 |
|
Wojtek Figat
|
d9dc23afc1
|
Fixes for Foliage with Large Worlds usage
|
2022-07-03 16:08:22 +02:00 |
|
Wojtek Figat
|
62ff305fad
|
Fixes for Terrain with Large Worlds usage
|
2022-07-03 15:38:39 +02:00 |
|
Wojtek Figat
|
98d8543334
|
Fix compilation
|
2022-07-03 15:33:15 +02:00 |
|
Wojtek Figat
|
33513834df
|
Add support for Large Worlds in more engine systems
|
2022-07-02 20:07:04 +02:00 |
|
Wojtek Figat
|
85fe22d7a7
|
Fix typos
|
2022-07-01 17:05:17 +02:00 |
|
Wojciech Figat
|
de2d041e47
|
Fix warning
|
2022-07-01 14:10:54 +02:00 |
|
Wojciech Figat
|
07c6c5a841
|
Fix issues with Vulkan backend when using DDGI
|
2022-07-01 14:10:01 +02:00 |
|
Wojciech Figat
|
427c3a9099
|
Fix crash when using more than 2 constant buffers with D3D12
|
2022-07-01 14:10:00 +02:00 |
|
Wojtek Figat
|
b40a890d31
|
More work for large worlds
|
2022-06-30 22:07:11 +02:00 |
|
Wojciech Figat
|
4007c5e29c
|
Add BounceIntensity to Global Illumination settings
|
2022-06-30 15:27:31 +02:00 |
|
Wojciech Figat
|
27515585db
|
Improve Global Surface Atlas objects surfaces sampling
|
2022-06-30 15:14:43 +02:00 |
|
Wojciech Figat
|
db284c58a3
|
Fix crash when opening old project with Global Custom Code node in material
|
2022-06-30 09:16:19 +02:00 |
|
Wojtek Figat
|
7ebdce5e42
|
More work for large worlds
|
2022-06-29 23:28:03 +02:00 |
|
Wojciech Figat
|
2cd244fbd3
|
Reduce DDGI irradiance blending artifacts due to texture format precision issues
|
2022-06-29 15:19:54 +02:00 |
|
Wojciech Figat
|
9fa2a5ff93
|
Fix compilation
|
2022-06-29 09:14:16 +02:00 |
|
Wojtek Figat
|
090225bef2
|
Fix strange crash
|
2022-06-28 20:26:10 +02:00 |
|
Wojtek Figat
|
27d266546e
|
Various fixes and improvements for large worlds rendering
|
2022-06-28 20:26:01 +02:00 |
|
Wojtek Figat
|
b1640515c4
|
Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
|
2022-06-28 18:16:28 +02:00 |
|
Wojciech Figat
|
fe6226b276
|
Minor tweaks
|
2022-06-28 16:07:34 +02:00 |
|