Commit Graph

2189 Commits

Author SHA1 Message Date
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
7f3a32a69b Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
2022-07-17 00:09:59 +02:00
Wojtek Figat
1f1c3adaf1 Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor 2022-07-16 09:03:47 +02:00
Wojtek Figat
528a009b6b Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage 2022-07-15 20:36:56 +02:00
Wojtek Figat
74f4f8e4da Merge branch 'fix_richtextbox_dblclick' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_richtextbox_dblclick 2022-07-15 20:35:23 +02:00
Wojtek Figat
5f6d2b175d Minor adjustments to smoothstep and step nodes #729 2022-07-15 20:33:52 +02:00
Wojtek Figat
12558567ec Merge branch 'MaterialNodes' of https://github.com/whocares77/FlaxEngine into whocares77-MaterialNodes 2022-07-15 20:25:05 +02:00
Wojciech Figat
a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
Wojciech Figat
a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
2022-07-14 15:37:54 +02:00
Wojciech Figat
e210e58644 Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master 2022-07-14 14:49:04 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
4cc7bb96f5 Fix missing Transparent Lighting mode init 2022-07-14 12:48:00 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
dda8912332 Use custom version of android_native_app_glue 2022-07-13 23:41:00 +02:00
Wojtek Figat
57279b14eb Revert "Attempt to fix Android build"
This reverts commit b80f2118bd.
2022-07-13 23:31:55 +02:00
Wojtek Figat
b80f2118bd Attempt to fix Android build 2022-07-13 23:08:00 +02:00
Wojciech Figat
92eb19291d Fix crash when using ogg audio bit depth higher than 16 2022-07-13 10:04:55 +02:00
Wojciech Figat
0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization 2022-07-08 16:43:25 +02:00
Wojciech Figat
df48d71045 Skip SDF generation for transparent materials inside models 2022-07-08 15:28:22 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojciech Figat
4560b98336 Merge remote-tracking branch 'origin/master' 2022-07-05 09:01:22 +02:00
Wojciech Figat
ec7aece135 Improve Job System changes to prevent dynamic memory allocation and ref counting (#721) 2022-07-05 08:52:53 +02:00
Wojtek Figat
511682db87 Change Text Render text to allow multi line editing 2022-07-04 21:36:46 +02:00
Wojtek Figat
2e947ab85a Fixes for large worlds 2022-07-04 20:35:29 +02:00
Wojtek Figat
8da4e546da Fix env probes far from origin 2022-07-04 20:22:26 +02:00
Wojtek Figat
3070493729 Add support for Physics Scene origin shifting 2022-07-04 20:04:11 +02:00
Wojciech Figat
64b2b23201 Merge branch 'jobsystem_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-jobsystem_changes 2022-07-04 15:45:49 +02:00
Wojtek Figat
e34e4caf08 Improve precision for BoundingBox.Transform with Transform 2022-07-03 18:12:13 +02:00
Wojtek Figat
cb92e3c54c Add Particles support for Large Worlds 2022-07-03 18:09:04 +02:00
Wojtek Figat
039bf8253a Add UI Canvas support for Large Worlds 2022-07-03 17:12:35 +02:00
Wojtek Figat
a8a34b391b Fix compilation 2022-07-03 16:18:43 +02:00
Wojtek Figat
d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
Wojtek Figat
62ff305fad Fixes for Terrain with Large Worlds usage 2022-07-03 15:38:39 +02:00
Wojtek Figat
98d8543334 Fix compilation 2022-07-03 15:33:15 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
85fe22d7a7 Fix typos 2022-07-01 17:05:17 +02:00
Wojciech Figat
de2d041e47 Fix warning 2022-07-01 14:10:54 +02:00
Wojciech Figat
07c6c5a841 Fix issues with Vulkan backend when using DDGI 2022-07-01 14:10:01 +02:00
Wojciech Figat
427c3a9099 Fix crash when using more than 2 constant buffers with D3D12 2022-07-01 14:10:00 +02:00
Wojtek Figat
b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00
Wojciech Figat
4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
Wojciech Figat
27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00
Wojciech Figat
db284c58a3 Fix crash when opening old project with Global Custom Code node in material 2022-06-30 09:16:19 +02:00
Wojtek Figat
7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
Wojciech Figat
2cd244fbd3 Reduce DDGI irradiance blending artifacts due to texture format precision issues 2022-06-29 15:19:54 +02:00
Wojciech Figat
9fa2a5ff93 Fix compilation 2022-06-29 09:14:16 +02:00
Wojtek Figat
090225bef2 Fix strange crash 2022-06-28 20:26:10 +02:00
Wojtek Figat
27d266546e Various fixes and improvements for large worlds rendering 2022-06-28 20:26:01 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojciech Figat
fe6226b276 Minor tweaks 2022-06-28 16:07:34 +02:00