Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
0e5bd425b2
Merge branch 'master' of https://github.com/abrasivetroop/FlaxEngine into abrasivetroop-master
2024-02-20 10:58:18 +01:00
Wojtek Figat
45aa0e1b65
Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
2024-02-18 16:11:31 +01:00
Wojtek Figat
87c66b0168
Fix root motion preview in animation window
2024-02-09 15:38:11 +01:00
Wojtek Figat
cfb8350c65
Fix anim graph debugging to handle nested graph connections highlights properly
2024-02-07 19:22:07 +01:00
Wojtek Figat
d33ff4306f
Fix sprite atlas limit on 4096
...
#2218
2024-02-06 14:49:44 +01:00
Wojtek Figat
b2d0afd4ef
Simplify code in #2202 for script type searching
2024-02-06 11:09:08 +01:00
Chandler Cox
b85f471fcb
Add drag cleanup on destroy.
2024-01-23 08:59:27 -06:00
Chandler Cox
f306d34a6e
Add drag drop for actor script items into scenes and prefabs.
2024-01-23 08:34:15 -06:00
Wojtek Figat
af0439f3ce
Add displaying playback position of animation in Anim Graph window
2024-01-05 22:06:44 +01:00
Chandler Cox
0d5d11e184
Add selecting and starting rename on actors spawned in the prefab window.
2023-12-20 10:03:38 -06:00
Abra
3133c6fb1b
remove transform/
2023-12-20 19:02:52 +03:00
Abra
7eb0600549
fix transform identity
2023-12-20 18:50:07 +03:00
Abra
25b69449bc
fix _actor > actor
2023-12-20 18:40:33 +03:00
Abra
101e33868b
fix local transform prefab child
2023-12-20 18:27:16 +03:00
ExMatics HydrogenC
ac090d690e
Merge remote-tracking branch 'upstream/master'
2023-12-19 12:33:13 +08:00
Wojtek Figat
64e391df24
Refactor Visual Script debugger apis to use bindings generator
2023-12-16 17:58:18 +01:00
Wojtek Figat
d26b9818d8
Fix spawned prefab name after drag&drop into prefab window
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#1865
2023-12-12 19:13:47 +01:00
Wojtek Figat
5575917c4b
Fix prefab window performance with large hierarchies
2023-12-05 23:44:45 +01:00
ExMatics HydrogenC
23b71e7d3e
Make font fallbacking the default option
2023-12-03 15:11:47 +08:00
ExMatics HydrogenC
3d139a241a
Fix C# editor
2023-12-01 09:28:29 +08:00
ExMatics HydrogenC
cdbe59a3fb
Add fallback settings to CSharp
2023-11-30 23:12:56 +08:00
ExMatics HydrogenC
41bbce56f6
Add multifont rendering to editor
2023-11-30 13:41:45 +08:00
ExMatics HydrogenC
5b7a3f9700
Show skeleton when entering skeleton tab
2023-11-22 21:52:07 +08:00
Wojtek Figat
fd4a5595c0
Merge branch 'editor-list-dragging' of https://github.com/MineBill/FlaxEngine into MineBill-editor-list-dragging
2023-11-07 10:21:57 +01:00
Wojtek Figat
8500667817
Merge branch 'MaterialEditor-RemovedUnsupportedParameterTypes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-MaterialEditor-RemovedUnsupportedParameterTypes
2023-11-06 13:54:41 +01:00
Wojtek Figat
f9a9912895
Merge branch 'editor_binding_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_binding_fixes
2023-11-05 21:39:24 +01:00
MineBill
df5dc0c284
Extract validation/item handling of AssetPicker in a separate class.
2023-10-31 16:32:57 +02:00
Chandler Cox
8c6ced4bb9
Limit the scene tree and prefab tree rename popup to only go to panel right edge.
2023-10-25 11:38:14 -05:00
081648ef06
Fix common tooltips with hardcoded keybindings
2023-10-24 21:47:18 +03:00
Nils Hausfeld
c371a5b78c
- Removed Quaternion and Transform from material parameter types since they are not supported
2023-10-20 12:55:54 +02:00
MineBill
2f3685c161
Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
2023-10-19 18:43:13 +03:00
Wojtek Figat
8d9f4d72f5
Various stability improvements for Editor
2023-10-17 22:42:47 +02:00
Wojtek Figat
2671e3881f
Add Spacebar to toggle play/pause in Audio Clip window
2023-10-12 14:03:13 +02:00
Wojtek Figat
3ac7c4e0ee
Codestyle fix
2023-10-09 23:21:02 +02:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
64d4076615
Minor tweaks
2023-10-09 12:06:55 +02:00
Wojtek Figat
f1557554ab
Merge branch 'pos-camera' of https://github.com/Tryibion/FlaxEngine into Tryibion-pos-camera
2023-10-06 17:02:51 +02:00
Wojtek Figat
e041a2d006
Merge branch 'scene-scroll-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-scroll-fix
2023-10-06 16:07:45 +02:00
Wojtek Figat
92e28f66af
Fix various issues with audio clip data buffers to reduce artifacts (especially when using 24-bit data)
2023-10-06 14:19:22 +02:00
Wojtek Figat
e29d3d02a2
Refactor audio clip import settings to use auto-generated bindings via AudioTool
2023-10-06 14:08:48 +02:00
Wojtek Figat
9870d162e4
Fix creating prefabs directly from prefab objects
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#1432
2023-10-06 10:07:57 +02:00
Chandler Cox
233eb8a39d
Fix prefab window tree
2023-10-05 12:13:41 -05:00
Wojtek Figat
e6c45fccb3
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Wojtek Figat
46353365da
Fix missing debug shapes drawing when skeleton node gets selected
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#1220
2023-10-04 10:24:36 +02:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
2db55a3711
Merge branch 'Remove-Background_From-CollisionDataWindow' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Remove-Background_From-CollisionDataWindow
2023-10-01 12:35:22 +02:00
Ruan Lucas
bb54229760
Simplify code
2023-09-28 20:13:57 -04:00
Chandler Cox
137951201d
Refactor to use Camera Node.
2023-09-28 14:09:08 -05:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00