Wojtek Figat
4805dfbdba
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
2025-11-10 15:02:33 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
Wojtek Figat
97ae13759e
Merge remote-tracking branch 'origin/master'
2025-11-09 23:22:37 +01:00
Wojtek Figat
108678d94f
Fix crash when texture streaming mip task gets deleted after texture object on GC
2025-11-09 22:16:44 +01:00
Wojtek Figat
66dbba5c16
Fix crash if base material gets GCed before it's referenced by instance during loading
2025-11-09 22:16:14 +01:00
Wojtek Figat
d84cef0c18
Fix crash due to async content data streaming
...
Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
Wojtek Figat
76247323eb
Merge branch 'BakeButtonGroups' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BakeButtonGroups
2025-11-07 21:32:32 +01:00
Wojtek Figat
c0b73375b1
Fix invoking asset load event if it's referenced directly
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#3782
2025-11-07 21:31:04 +01:00
Wojtek Figat
dd60cf0040
Merge branch 'woa_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_fixes
2025-11-07 15:25:29 +01:00
Wojtek Figat
5ec860015d
Add minor adjustments
2025-11-06 21:00:16 +01:00
Wojtek Figat
85b134b7be
Add improved Global SDF quality and precision of rasterization
2025-11-04 13:27:21 +01:00
3fc1895b56
Fix compiler error and wrong CPU architecture warnings on WoA
2025-10-31 02:12:14 +02:00
Wojtek Figat
1f592ba1a1
Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
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#3699
2025-10-30 23:36:51 +01:00
Wojtek Figat
296a2afa95
Merge branch 'NoEmptyScriptsEditorExpand' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoEmptyScriptsEditorExpand
2025-10-30 22:41:28 +01:00
Wojtek Figat
7c3c4f1a63
Add Network RPC messages splitting for large arguments payloads
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#3776
2025-10-30 22:40:23 +01:00
Saas
35d6e5fd21
fix still being able to open/ close script editor with no fields
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Introduces "CanOpenClose" to DropPanel.
If false, will ignore the user clicking on the header (or the arrow) to open or collapse the panel
2025-10-30 20:02:15 +01:00
Wojtek Figat
114828adcb
Refactor NetworkReplicator update into separate function for cleaner code
2025-10-30 17:12:49 +01:00
Wojtek Figat
053e52c91f
Fix compilation for bindings only without scripting internal host defined
2025-10-29 22:18:01 +01:00
2c8c9b1637
Fix .NET version preprocessor definitions
2025-10-29 08:26:39 +02:00
Wojtek Figat
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
Wojtek Figat
70c9dd6608
Fix eye adaptation in Manual mode
2025-10-28 21:36:28 +01:00
Wojtek Figat
802e2ac7c2
Fix compiling stb texture tool on Windows
2025-10-28 21:25:30 +01:00
Wojtek Figat
0ca60062d9
Fix crash on leftover physic contact collision processing
2025-10-28 16:17:48 +01:00
Wojtek Figat
22515c37b5
Fix crash regression in D3D12 UAV bindings code
2025-10-27 22:38:47 +01:00
Wojtek Figat
cd66d00219
Add checking hardware instruction set on Windows earlier on
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#3732
2025-10-27 16:48:24 +01:00
Wojtek Figat
c944bd9bed
Fix missing Vulkan feature activation for host query reset
2025-10-27 00:32:29 +01:00
32b4efc175
Add missing .NET installation architecture info to error messages
2025-10-24 23:27:17 +03:00
Wojtek Figat
6353514188
Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment
2025-10-20 22:03:32 +02:00
Wojtek Figat
8467315a1e
Fix motion vector stability on Large World origin changes
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#3745
2025-10-20 18:08:54 +02:00
6b9c727a6a
Fix compiler warning
2025-10-19 22:16:34 +03:00
91c0ba1986
Enforce pointer alignment for InlinedAllocation
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AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Saas
a9fc5f720d
break up EnvironmentProbe properties into groups
2025-10-16 20:35:53 +02:00
Wojtek Figat
d93c32db9c
Merge remote-tracking branch 'origin/1.11'
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# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
Wojtek Figat
ed26a4c182
Fix moving character controller when displacement is zero
2025-10-16 11:34:43 +02:00
Wojtek Figat
fdecad0d29
Fix Vulkan crash on missing handle owner during binding
2025-10-16 10:39:50 +02:00
Wojtek Figat
dab44f5ceb
Minor fixes
2025-10-16 10:20:51 +02:00
Wojtek Figat
09fa3ce4be
Minor changes
2025-10-14 15:07:40 +02:00
Chandler Cox
b62f331b08
Fix crash when deleting collision data.
2025-10-12 17:04:40 -05:00
Wojtek Figat
7dfc37f652
Adjustments for #3338
2025-10-12 23:24:34 +02:00
Wojtek Figat
12decc3320
Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
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# Conflicts:
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
Wojtek Figat
d426c5b0d9
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
Wojtek Figat
2bf62cc54f
Add GPUDevice.VideoOutputs with a list of attached monitors
2025-10-09 15:13:04 +02:00
Wojtek Figat
ef2c551cee
Fix build
2025-10-08 23:24:15 +02:00
Wojtek Figat
65cf59642c
Fix changing Rigid Body center of mass offset
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#2325 #3247
2025-10-08 22:16:46 +02:00
Wojtek Figat
e2fc8a6283
Add drawing RigidBody center of mass and attached colliders
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#2325 #3247
2025-10-08 22:16:16 +02:00
Wojtek Figat
73976f3ed9
Fix box collider to properly draw small bounds
2025-10-08 22:08:34 +02:00
Wojtek Figat
deb2ad7c8f
Fix font hit test on multi-line text past the line end character
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#3503
2025-10-08 16:36:34 +02:00
Wojtek Figat
8cb67f017a
Fix PlayStation build regression
2025-10-07 18:23:53 +02:00
Wojtek Figat
7b643e9685
Fix volumetric fog particles drawing regression
2025-10-07 18:23:39 +02:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00