Wojtek Figat
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0ca60062d9
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Fix crash on leftover physic contact collision processing
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2025-10-28 16:17:48 +01:00 |
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Wojtek Figat
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d93c32db9c
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Merge remote-tracking branch 'origin/1.11'
# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
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2025-10-16 14:07:49 +02:00 |
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Wojtek Figat
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ed26a4c182
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Fix moving character controller when displacement is zero
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2025-10-16 11:34:43 +02:00 |
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Wojtek Figat
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09fa3ce4be
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Minor changes
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2025-10-14 15:07:40 +02:00 |
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Chandler Cox
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b62f331b08
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Fix crash when deleting collision data.
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2025-10-12 17:04:40 -05:00 |
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Wojtek Figat
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d426c5b0d9
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
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2025-10-11 00:16:10 +02:00 |
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Wojtek Figat
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ef2c551cee
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Fix build
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2025-10-08 23:24:15 +02:00 |
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Wojtek Figat
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65cf59642c
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Fix changing Rigid Body center of mass offset
#2325 #3247
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2025-10-08 22:16:46 +02:00 |
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Wojtek Figat
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e2fc8a6283
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Add drawing RigidBody center of mass and attached colliders
#2325 #3247
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2025-10-08 22:16:16 +02:00 |
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Wojtek Figat
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73976f3ed9
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Fix box collider to properly draw small bounds
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2025-10-08 22:08:34 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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276caf771c
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Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
# Conflicts:
# Source/Engine/Physics/Actors/WheeledVehicle.h
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2025-09-22 16:18:12 +02:00 |
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Chandler Cox
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d1fbc66cb9
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Fix not attaching updated collision data to rigid body.
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2025-09-19 15:58:22 -05:00 |
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Wojtek Figat
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24e088fc08
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Fix compilation warnings
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2025-09-09 10:23:07 +02:00 |
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Wojtek Figat
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c57e128ff1
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
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2025-09-02 22:23:45 +02:00 |
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Wojtek Figat
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9fafb47abb
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Fix debug drawing wheeled vehicle in prefab viewport
#3591
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2025-08-29 21:03:44 +02:00 |
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Wojtek Figat
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a18314c669
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Add various minor improvements
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2025-08-11 13:23:46 +02:00 |
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Wojtek Figat
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0bfd38e065
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Fix compilation on platforms without cloth sim
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2025-07-28 18:34:29 +02:00 |
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Wojtek Figat
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4ac870f701
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Optimize physics transformation updates propagation in async via Job System
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2025-06-19 13:57:50 +02:00 |
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Wojtek Figat
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6144f6c74e
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Optimize physics simulation with higher limit of 8 threads
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2025-06-19 09:50:07 +02:00 |
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Wojtek Figat
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edb6884942
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Optimize PhysX work dispatcher to be shared by all scenes
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2025-06-19 08:24:26 +02:00 |
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Wojtek Figat
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986693757c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-06-16 22:46:17 +02:00 |
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Wojtek Figat
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73c30d3d89
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Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
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2025-06-08 00:58:15 +02:00 |
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Wojtek Figat
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462f75abd0
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Optimize memory allocation when reading animated model pose by cloth
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2025-06-06 22:41:48 +02:00 |
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Wojtek Figat
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eee4e55cf0
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Fix debug shapes change
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2025-06-05 22:26:45 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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c2cbaeed30
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Add option to change Character Controller capsule origin to start at feet location
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2025-06-05 17:48:07 +02:00 |
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Wojtek Figat
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e982a23ed3
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Add CharacterController.Resize for quick crouching implementation for characters
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2025-06-05 15:07:51 +02:00 |
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Wojtek Figat
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f6feae5cf2
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Optimize collider cached scale
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2025-06-05 15:06:03 +02:00 |
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Wojtek Figat
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1eaf40f2f7
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Fix changing CharacterController center at runtime to maintain actor placement
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2025-06-05 12:40:47 +02:00 |
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Wojtek Figat
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fa97229830
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Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
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2025-06-03 17:26:12 +02:00 |
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Wojtek Figat
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619c5ac3b0
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Fix unit of gravity in doc comment
#3509
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2025-06-01 15:45:27 +02:00 |
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Wojtek Figat
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0f3044ae72
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Optimize debug drawing of terrain shape in Physics Colliders view mode
#3469
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2025-05-31 23:27:51 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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|
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f09fd7ad34
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Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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2025-05-02 14:19:55 +03:00 |
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8986290b12
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Use exact component value equality checks in equality comparisons
(cherry picked from commit 2cddf3de97943844512b2d84aa6be122c6f0d409)
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2025-05-02 14:19:54 +03:00 |
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Wojtek Figat
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59aed828f6
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Update attributes style to be consistent in engine
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2025-04-12 22:09:12 +02:00 |
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Chandler Cox
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40a641b731
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Fix scale not being applied to physics center.
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2025-04-07 17:23:03 -05:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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xxSeys1
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1dfd717093
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serialize display info and color
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2025-04-02 23:38:04 +02:00 |
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xxSeys1
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68ef6f08c6
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minor style fixes
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2025-04-02 19:40:27 +02:00 |
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xxSeys1
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a0b80c6096
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add getters for more commonly used vehicle fields
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2025-04-02 19:29:11 +02:00 |
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xxSeys1
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59ac8a3f60
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move anti roll bars into Vehicle display group
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2025-04-02 19:21:24 +02:00 |
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xxSeys1
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dd281bbca8
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add wheel information debug draw
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2025-04-02 19:12:36 +02:00 |
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xxSeys1
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2e48be97b6
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add getter for steering
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2025-04-02 17:24:13 +02:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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5d32bb962f
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Add warning when cloth paint is incorrect size
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2025-03-11 23:09:47 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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ca153e70ab
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Fix crash when loading cloth that has different paint data size than mesh
#3264
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2025-03-07 21:23:54 +01:00 |
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Wojtek Figat
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21047ac8ac
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Upgrade CollisionCooking to use new MeshAccessor
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2025-02-24 23:46:44 +01:00 |
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