Chandler Cox
8c6ced4bb9
Limit the scene tree and prefab tree rename popup to only go to panel right edge.
2023-10-25 11:38:14 -05:00
Wojtek Figat
daf31cfa4d
Format code #1611
2023-10-25 14:57:44 +02:00
Nils Hausfeld
1f8da14780
- Alternative titles for comparisons
2023-10-25 11:53:43 +02:00
Nils Hausfeld
cfe717969b
Merge branch 'master' into Visject-MoreAlternativeTitles
2023-10-25 11:46:09 +02:00
NoriteSC
210c5a5bb2
Merge branch 'FlaxEngine:master' into Nodes
2023-10-25 07:03:46 +02:00
NoriteSC
137c82a387
Update Material.cs
2023-10-25 06:21:19 +02:00
Mr. Capybara
b2db1330c0
copy old control data to new control when set UIControl type
2023-10-24 21:45:00 -04:00
06f37794c2
Add input bindings for game window mouse unlock and toggle fullscreen
2023-10-24 22:27:12 +03:00
081648ef06
Fix common tooltips with hardcoded keybindings
2023-10-24 21:47:18 +03:00
Wojtek Figat
7c84ca5b84
Merge branch 'feat/improved-camera-settings' of https://github.com/solnem/FlaxEngine into solnem-feat/improved-camera-settings
2023-10-24 14:50:52 +02:00
Menotdan
8982961254
Add custom material option to Material Preview.
2023-10-23 22:10:17 -04:00
Wojtek Figat
9c4382dffb
Fix using dock window panels on macOS in Editor
2023-10-23 15:59:09 +02:00
Wojtek Figat
6ff3e0f488
Various improvements to macOS platform
2023-10-22 20:06:54 +02:00
Wojtek Figat
c88e184df3
Fix crash when window gets removed during windows update loop
2023-10-22 15:56:25 +02:00
Nils Hausfeld
ea00a448ef
- Minor cleanup
2023-10-22 12:54:14 +02:00
Nils Hausfeld
7b2058d1b2
- Added alternative titles to some nodes
2023-10-22 12:37:51 +02:00
Nils Hausfeld
ec7840f36b
- New comments now get spawned on top of other comments
...
- Commenting other comments now puts the spawned comment below the child comments
- Added Order Value to comments to serialize order
- Added backwards compatiblity to older editor versions
- Cleanup
- XML Comments
2023-10-21 16:06:28 +02:00
Nils Hausfeld
fa8b92a456
Adding the ability to order comments in visject
2023-10-21 14:18:30 +02:00
Nils Hausfeld
432f6d5402
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-21 13:11:51 +02:00
Nils Hausfeld
571f8febf4
- Moved convertible node file out of archetypes folder into surface folder to be more in line of the project structure (other special nodes like surfacecomment are also just in the surface folder)
...
- Cleanup
2023-10-21 13:11:42 +02:00
Nils Hausfeld
c371a5b78c
- Removed Quaternion and Transform from material parameter types since they are not supported
2023-10-20 12:55:54 +02:00
Wojtek Figat
5cafe1c328
Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded
2023-10-20 12:33:08 +02:00
MineBill
7906e26fe0
Limit what characters module names can contain.
2023-10-20 00:19:32 +03:00
Wojtek Figat
9f98a5304f
Merge remote-tracking branch 'origin/master'
2023-10-19 19:13:18 +02:00
Wojtek Figat
a8f961c438
Add cook&run support for macOS and Linux
2023-10-19 19:09:32 +02:00
Mr. Capybara
70ccc79d54
change button order
2023-10-19 12:33:23 -04:00
MineBill
c773c3e8fc
Collapse/Expand all node in the tree if the user is pressing the Alt key.
2023-10-19 18:55:58 +03:00
MineBill
2f3685c161
Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
2023-10-19 18:43:13 +03:00
Nils Hausfeld
7cb4d27979
- Minor cleanup and comments
2023-10-19 17:23:34 +02:00
Nils Hausfeld
fdda42e504
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 17:09:49 +02:00
Nils Hausfeld
4efbed91a4
- Fixed a bug where the wrong boxes got connected
...
- Cleanup
2023-10-19 14:34:10 +02:00
Wojtek Figat
c0fa858dd0
Fix warning on missing windows layout file when loading default layout
2023-10-19 14:25:37 +02:00
Nils Hausfeld
ad6affc863
- More cleanup
2023-10-19 14:17:28 +02:00
Nils Hausfeld
aafdc64b68
- Cleanup
...
- Typo
2023-10-19 14:14:51 +02:00
Nils Hausfeld
41a7aff6d7
- Converting to parameter now also works in Particle and Visual Scripting editor
2023-10-19 14:10:10 +02:00
Nils Hausfeld
9bd002ea33
Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter
2023-10-19 14:03:10 +02:00
Nils Hausfeld
3afb6cc88e
- Renamed ConstantNode to ConvertableNode
...
- Moved ConvertableNode into it's own class
- Added support for custom conversion code (currently only used by rotation)
- Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation
2023-10-19 14:02:46 +02:00
Mr. Capybara
b2ba40b082
Add button to reload scenes
2023-10-18 20:34:39 -04:00
Wojtek Figat
f373c867a7
Improve Game Cooker label text when platform data is missing
2023-10-18 21:57:35 +02:00
Nils Hausfeld
2537855aa3
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-18 18:33:08 +02:00
Wojtek Figat
8b096a9286
Fixes
2023-10-18 10:52:36 +02:00
Wojtek Figat
1cbf867fc7
Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
...
#1731
2023-10-17 22:43:43 +02:00
Wojtek Figat
8d9f4d72f5
Various stability improvements for Editor
2023-10-17 22:42:47 +02:00
Nils Hausfeld
447030f53a
- Spawned get parameter node now reconnects to all boxes from the converted node
2023-10-16 20:19:18 +02:00
Nils Hausfeld
a96445d8bb
Merge branch 'master' into Visject-ConvertConstantToParameter
2023-10-16 19:34:22 +02:00
Wojtek Figat
036ad570cd
Fix warning when dotnet cache file is missing
2023-10-16 11:20:49 +02:00
Wojtek Figat
0c6e2935d1
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
2023-10-16 10:03:16 +02:00
nothingTVatYT
48a5fe54e8
keep auto-close for non-Linux platforms
2023-10-16 01:13:06 +02:00
nothingTVatYT
c42a264944
removed a left over debug statement
2023-10-16 01:08:47 +02:00
nothingTVatYT
d1b2b64cd1
fix color picker (signal handler + alpha channel)
2023-10-15 21:43:15 +02:00