Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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ab7de52531
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Fix compilation regression
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2024-07-25 13:51:41 +02:00 |
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Wojtek Figat
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013dab4ba7
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Fix codestyle and apply pr feedback
#2730
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2024-07-25 10:52:54 +02:00 |
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Wojtek Figat
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cf501945a3
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Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics
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2024-07-25 10:47:31 +02:00 |
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Wojtek Figat
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5ddf24381b
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Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
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2024-07-24 16:41:49 +02:00 |
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Chandler Cox
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305f725394
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Ensure to add all scene objects of injected actors.
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2024-07-19 08:19:34 -05:00 |
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Chandler Cox
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8a297a6fd4
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Clean up code more.
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2024-07-19 07:59:57 -05:00 |
|
Chandler Cox
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d717430256
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Clean up code
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2024-07-19 07:48:01 -05:00 |
|
Chandler Cox
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8804738193
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Allow for Initializing children injected via scene loading.
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2024-07-19 07:42:57 -05:00 |
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Wojtek Figat
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ef129a3135
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Add frustum culling for editor preview camera mesh
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2024-07-02 00:53:03 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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516ed3e9a0
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Cleanup some rendering code
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2024-06-28 21:21:17 +02:00 |
|
Mateusz Karbowiak
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cb3e8e4112
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Ambiguous name fix
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2024-06-22 16:41:29 +02:00 |
|
Mateusz Karbowiak
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5f4aee71b8
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Actor naming without string copy fix
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2024-06-22 15:14:02 +02:00 |
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e08b57e814
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Support custom deprecation messages in bindings generator
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2024-06-17 20:43:14 +03:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
|
Wojtek Figat
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b8c9130ae4
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Simplify and cleanup code
#2368
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2024-06-11 12:53:47 +02:00 |
|
Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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dedb3d57fd
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Fix Variant getters returning already freed managed handles
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2024-06-01 20:22:16 +03:00 |
|
Wojtek Figat
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19ad91d5d8
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-05-31 22:12:03 +02:00 |
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Wojtek Figat
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e0791eacad
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Fix game crashes due to scene objects C# instances removal on EndPlay before all game logic ends
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2024-05-31 10:29:23 +02:00 |
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Wojtek Figat
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1481d1a1e9
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Add ShadowsResolution for manually specified shadowmap resolution for lights
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2024-05-23 14:47:16 +02:00 |
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Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
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12cf7f0f92
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
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2024-05-22 16:15:14 +02:00 |
|
Chandler Cox
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e10ee3e55a
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Force camera model to load in prefabs.
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2024-05-16 16:49:56 -05:00 |
|
Wojtek Figat
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ab5bb79754
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Fix regression in collections editing after improving ReadOnly option
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2024-05-16 10:34:57 +02:00 |
|
Wojtek Figat
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97be8ee8cc
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# Source/Engine/Renderer/GBufferPass.cpp
|
2024-05-15 23:49:05 +02:00 |
|
Wojtek Figat
|
44006dd533
|
Various code improvements
|
2024-05-09 18:59:09 +02:00 |
|
Wojtek Figat
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f6aabf2d14
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Optimize navmesh building and reduce scene lock time
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2024-05-09 18:58:47 +02:00 |
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Wojtek Figat
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dc1f15f18d
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Add OnStaticFlagsChanged to Actor
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2024-05-09 16:55:05 +02:00 |
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Wojtek Figat
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2edb9cc4d8
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Fix compilation warnings when using 64-bit coords
|
2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
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7018666a8c
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Add layer masking for PostFxVolume against Camera's RenderLayersMask
#2573
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2024-05-08 22:42:35 +02:00 |
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Wojtek Figat
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e7508538e0
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
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2024-05-08 19:27:56 +02:00 |
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Wojtek Figat
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66b828ae92
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Refactor Asset::GetReferences to support file path references
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2024-05-08 15:54:37 +02:00 |
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Wojtek Figat
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5e5497ff18
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Add Tags.Find utility
#2492
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2024-04-26 19:06:39 +02:00 |
|
Wojtek Figat
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16f1e8a3e1
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Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix
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2024-04-25 18:01:57 +02:00 |
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Wojtek Figat
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3641e156ee
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Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
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2024-04-25 17:18:54 +02:00 |
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8c2e7bccaa
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Delete Prefab default instance when scripting unloads
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2024-04-23 22:14:06 +03:00 |
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Wojtek Figat
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cdeb9a3b15
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
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2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
568a69081d
|
Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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4dcdd8b5f7
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Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
|
2024-04-20 20:58:55 +03:00 |
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Wojtek Figat
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1072b90c5b
|
Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
|
Wojtek Figat
|
5e086809ae
|
Fix crash on prefab preview with lightmap in use
#2454
|
2024-04-20 15:51:20 +02:00 |
|
Wojtek Figat
|
e53ab10145
|
Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
|
2024-04-17 13:31:12 +02:00 |
|
Wojtek Figat
|
60e8d73079
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
|
2024-04-17 09:58:59 +02:00 |
|
Wojtek Figat
|
26c2b33fc0
|
Fix large world compile
|
2024-04-16 16:34:38 +02:00 |
|
Wojtek Figat
|
ce67c3a98d
|
Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
|
2024-04-16 12:00:05 +02:00 |
|
Wojtek Figat
|
37a02e3a7e
|
Minor tweaks
|
2024-04-15 14:35:35 +02:00 |
|
Wojtek Figat
|
a532ea7b42
|
Add InvalidateShadow for manual shadow cache refresh
|
2024-04-11 16:34:42 +02:00 |
|
Wojtek Figat
|
803249f126
|
Minor tweaks
|
2024-04-11 16:19:35 +02:00 |
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