Wojtek Figat
610c76578b
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Flax.flaxproj
2026-01-13 14:29:44 +01:00
Wojtek Figat
e721fbd89f
Add editor status message about amount of selected actors
2026-01-13 14:21:32 +01:00
Wojtek Figat
ff2c5290b5
Fix Volumetric Fog rasterization on Vulkan
2026-01-13 13:21:32 +01:00
Wojtek Figat
2b4dc97a97
Fix yellowish artifacts due to quantization error in TAA and composite image output
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#3318 #3254
2026-01-13 13:12:33 +01:00
Wojtek Figat
14842183f2
Fix sky, skylight and reflections banding artifacts with a random noise
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#3254 #3318
2026-01-13 13:12:19 +01:00
Wojtek Figat
b4b13d8dd4
Fix crash when showing cube or volume texture in GPUTextureBrush
2026-01-13 10:36:26 +01:00
Wojtek Figat
e3d1e8a5ea
Add View button to edit Environment Probe texture asset
2026-01-13 10:36:07 +01:00
Wojtek Figat
d9f90f726b
Optimize reflection probes rendering by using depth test to reject occluded pixels early
2026-01-13 10:35:29 +01:00
Wojtek Figat
e0062a6ff1
Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
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#3618
2026-01-13 09:07:22 +01:00
Wojtek Figat
e494c9ec76
Add small scale for color grading LUT
2026-01-12 23:56:31 +01:00
Wojtek Figat
2501095500
Add screen vignette to Eye Adaptation histogram for more accurate exposure
2026-01-12 23:47:15 +01:00
Wojtek Figat
840835fad2
Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize
2026-01-12 21:34:52 +01:00
Wojtek Figat
32cae3aacd
Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes
2026-01-12 21:33:03 +01:00
Wojtek Figat
a18ca9a4ad
Merge branch 'DirtyEditorSettingsStar' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirtyEditorSettingsStar
2026-01-12 21:30:00 +01:00
Wojtek Figat
05e7e6630c
Fix missing material graph references
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#3839
2026-01-12 21:28:45 +01:00
Wojtek Figat
788d8660b8
Fix transparent materials flickering without DDGI
2026-01-12 20:47:03 +01:00
Wojtek Figat
ab806b2a9b
Add checkerboard pattern to part of the alpha slider background in color picker
2026-01-12 18:53:56 +01:00
Wojtek Figat
610ba00915
Add support for picking colors in linear color space (with toggle for special cases like UI)
2026-01-12 18:50:44 +01:00
Wojtek Figat
e60bd165f4
Disable Linear color space until it's ready for production
2026-01-12 18:50:19 +01:00
Wojtek Figat
223d4f64eb
Add GammaColorSpace to Graphics for simplicity
2026-01-12 18:49:10 +01:00
Wojtek Figat
827ad85651
Fix sRGB between Linear conversion to remain Alpha unchanged
2026-01-12 16:08:50 +01:00
Wojtek Figat
69c5d65318
Add Linear to sRGB and sRGB to Linear nodes to materials
2026-01-12 15:54:52 +01:00
Wojtek Figat
b834dddb11
**Refactor sRGB import option on textures** to actually handle image contents with gamma
2026-01-12 15:50:24 +01:00
Wojtek Figat
fc2f56aca6
Fix missing console platforms
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#3746
2026-01-12 00:31:59 +01:00
Wojtek Figat
0364fd629b
Merge branch 'build_deps_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_deps_fixes
2026-01-11 23:31:09 +01:00
Wojtek Figat
5dbaf3f94e
Fix to not crash after unhandled exception
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#3570
2026-01-11 23:23:04 +01:00
Wojtek Figat
7b856fdc95
Merge branch 'ArrowKeyValueBoxIncrement' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrowKeyValueBoxIncrement
2026-01-11 22:36:09 +01:00
Wojtek Figat
890df65970
Add input GamepadButtonDown and GamepadButtonUp events
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#3626
2026-01-11 22:34:57 +01:00
Wojtek Figat
ab6dfca36e
Fix broken DrawWireTriangles
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#3650
2026-01-11 22:23:49 +01:00
Wojtek Figat
72bb2dd932
Fix Resize to Fit to properly dirty state of level editor
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#3670 #3735
2026-01-11 22:17:50 +01:00
Wojtek Figat
e21cb9154a
Adjust #3677 to evaluate product local path in lazy
2026-01-11 22:11:16 +01:00
Wojtek Figat
af124ce163
Merge branch 'QuickOpenProductLocalFolder' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-QuickOpenProductLocalFolder
2026-01-11 22:09:43 +01:00
Wojtek Figat
973ff0efa0
Merge branch 'UnderscoreNumberSeparator' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnderscoreNumberSeparator
2026-01-11 22:07:51 +01:00
Wojtek Figat
27896b6410
Add view flag to hide particles drawing
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#3840
2026-01-11 22:06:30 +01:00
Wojtek Figat
890538c667
Merge branch 'update-mesh-optimizer' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-mesh-optimizer
2026-01-11 21:54:43 +01:00
Wojtek Figat
4b9fa0dcf5
Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen
2026-01-09 10:24:38 +01:00
Wojtek Figat
14d1b7dd24
Fix name collision on new Focused event in control
2026-01-07 23:22:45 +01:00
Wojtek Figat
6788844270
Merge remote-tracking branch 'origin/1.12' into 1.12
2026-01-07 23:21:22 +01:00
Wojtek Figat
b2f2537338
Update version and year
2026-01-07 23:17:40 +01:00
Wojtek Figat
450b998a29
Merge branch 'master' into 1.12
2026-01-07 23:15:13 +01:00
Wojtek Figat
688d9c77cb
Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued
2026-01-07 18:24:48 +01:00
Wojtek Figat
d71ea5a72b
DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
2026-01-07 17:57:03 +01:00
Wojtek Figat
01e3ece2af
Remove leftover debug
2026-01-06 23:31:32 +01:00
Wojtek Figat
d60484b917
Merge remote-tracking branch 'origin/master'
2026-01-06 14:35:58 +01:00
Wojtek Figat
76b869146d
Fix missing scripting api tag on MeshAccessor::Stream
2026-01-06 00:03:35 +01:00
Wojtek Figat
32e725392b
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
2026-01-06 00:01:17 +01:00
Wojtek Figat
0975ac2a25
Fix odd typo in DDGI inactive probes flood fill
2026-01-05 18:02:05 +01:00
Wojtek Figat
cf3bcc4549
Fix DDGI flickering on floors aligned to world axes
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Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
Wojtek Figat
11ea889fa9
Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
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This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
c5a28a5734
Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
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Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00