Chandler Cox
|
6eee25e04a
|
Removed decals from effecting editor camera model.
|
2024-09-06 17:45:04 -05:00 |
|
Wojtek Figat
|
73a596cb2f
|
Add OrthographicSize to Camera for fixed ortho projection size
#1970
|
2024-08-21 22:35:43 +02:00 |
|
Wojtek Figat
|
2542adba92
|
Fix ConvertMouseToRay for orthographic projection
#2748
|
2024-08-20 16:10:03 +02:00 |
|
Wojtek Figat
|
db7138e0e3
|
Merge branch 'getscene-check-return' of https://github.com/Tryibion/FlaxEngine into Tryibion-getscene-check-return
|
2024-08-17 18:13:35 +02:00 |
|
Wojtek Figat
|
762419d4c4
|
Merge branch 'anim-slot-blend' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-blend
|
2024-08-15 15:06:39 +02:00 |
|
Chandler Cox
|
6f15bf7209
|
Expose additional Actor virtual methods to c#
|
2024-08-13 15:14:07 -05:00 |
|
Chandler Cox
|
9c4129a2a3
|
Add todo for immediate transition.
|
2024-08-11 13:24:57 -05:00 |
|
Chandler Cox
|
830db22dcc
|
Blend out of anim slots when stopped.
|
2024-08-09 09:05:53 -05:00 |
|
Chandler Cox
|
3674d149dc
|
Add check return for index in Level.GetScene
|
2024-08-05 13:25:35 -05:00 |
|
Wojtek Figat
|
ab7de52531
|
Fix compilation regression
|
2024-07-25 13:51:41 +02:00 |
|
Wojtek Figat
|
013dab4ba7
|
Fix codestyle and apply pr feedback
#2730
|
2024-07-25 10:52:54 +02:00 |
|
Wojtek Figat
|
cf501945a3
|
Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics
|
2024-07-25 10:47:31 +02:00 |
|
Chandler Cox
|
305f725394
|
Ensure to add all scene objects of injected actors.
|
2024-07-19 08:19:34 -05:00 |
|
Chandler Cox
|
8a297a6fd4
|
Clean up code more.
|
2024-07-19 07:59:57 -05:00 |
|
Chandler Cox
|
d717430256
|
Clean up code
|
2024-07-19 07:48:01 -05:00 |
|
Chandler Cox
|
8804738193
|
Allow for Initializing children injected via scene loading.
|
2024-07-19 07:42:57 -05:00 |
|
Mateusz Karbowiak
|
cb3e8e4112
|
Ambiguous name fix
|
2024-06-22 16:41:29 +02:00 |
|
Mateusz Karbowiak
|
5f4aee71b8
|
Actor naming without string copy fix
|
2024-06-22 15:14:02 +02:00 |
|
Wojtek Figat
|
b8c9130ae4
|
Simplify and cleanup code
#2368
|
2024-06-11 12:53:47 +02:00 |
|
|
|
dedb3d57fd
|
Fix Variant getters returning already freed managed handles
|
2024-06-01 20:22:16 +03:00 |
|
Wojtek Figat
|
e0791eacad
|
Fix game crashes due to scene objects C# instances removal on EndPlay before all game logic ends
|
2024-05-31 10:29:23 +02:00 |
|
Chandler Cox
|
e10ee3e55a
|
Force camera model to load in prefabs.
|
2024-05-16 16:49:56 -05:00 |
|
Wojtek Figat
|
ab5bb79754
|
Fix regression in collections editing after improving ReadOnly option
|
2024-05-16 10:34:57 +02:00 |
|
Wojtek Figat
|
44006dd533
|
Various code improvements
|
2024-05-09 18:59:09 +02:00 |
|
Wojtek Figat
|
f6aabf2d14
|
Optimize navmesh building and reduce scene lock time
|
2024-05-09 18:58:47 +02:00 |
|
Wojtek Figat
|
dc1f15f18d
|
Add OnStaticFlagsChanged to Actor
|
2024-05-09 16:55:05 +02:00 |
|
Wojtek Figat
|
2edb9cc4d8
|
Fix compilation warnings when using 64-bit coords
|
2024-05-08 23:24:23 +02:00 |
|
Wojtek Figat
|
7018666a8c
|
Add layer masking for PostFxVolume against Camera's RenderLayersMask
#2573
|
2024-05-08 22:42:35 +02:00 |
|
Wojtek Figat
|
5e5497ff18
|
Add Tags.Find utility
#2492
|
2024-04-26 19:06:39 +02:00 |
|
Wojtek Figat
|
16f1e8a3e1
|
Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix
|
2024-04-25 18:01:57 +02:00 |
|
Wojtek Figat
|
3641e156ee
|
Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
|
2024-04-25 17:18:54 +02:00 |
|
|
|
8c2e7bccaa
|
Delete Prefab default instance when scripting unloads
|
2024-04-23 22:14:06 +03:00 |
|
Wojtek Figat
|
568a69081d
|
Fix animated model skinning precision issues
#2460
|
2024-04-22 13:18:52 +02:00 |
|
|
|
4dcdd8b5f7
|
Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
|
2024-04-20 20:58:55 +03:00 |
|
Wojtek Figat
|
1072b90c5b
|
Fix blend shapes normals usage
#2459
|
2024-04-20 16:52:07 +02:00 |
|
Wojtek Figat
|
5e086809ae
|
Fix crash on prefab preview with lightmap in use
#2454
|
2024-04-20 15:51:20 +02:00 |
|
Wojtek Figat
|
e53ab10145
|
Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
|
2024-04-17 13:31:12 +02:00 |
|
Wojtek Figat
|
26c2b33fc0
|
Fix large world compile
|
2024-04-16 16:34:38 +02:00 |
|
Wojtek Figat
|
ce67c3a98d
|
Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
|
2024-04-16 12:00:05 +02:00 |
|
Wojtek Figat
|
37a02e3a7e
|
Minor tweaks
|
2024-04-15 14:35:35 +02:00 |
|
Wojtek Figat
|
a3c088bb05
|
Fix Bone Socket transform when Animated Model pose is not yet evaluated
#2341
|
2024-03-20 17:41:25 +01:00 |
|
Wojtek Figat
|
6b35c0a161
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-03-19 20:23:34 +01:00 |
|
Wojtek Figat
|
9e54827cb3
|
Cleanup code #2213
|
2024-03-19 20:13:41 +01:00 |
|
Wojtek Figat
|
e12919da98
|
Fix crash in StaticModel::GetMaterial when model is not loaded or has invalid entries count
|
2024-03-12 13:05:02 +01:00 |
|
Wojtek Figat
|
d719c381ea
|
Merge remote-tracking branch 'origin/master' into 1.8
|
2024-03-11 23:49:33 +01:00 |
|
Wojtek Figat
|
d390938fb6
|
Minor improvements to usability
|
2024-03-08 14:39:18 +01:00 |
|
Wojtek Figat
|
28da656ed1
|
Fix preserving actors hierarchy order when performing undo of actor removal
#1751
|
2024-03-05 16:30:50 +01:00 |
|
Wojtek Figat
|
470c108ed9
|
Fix bug with saving Missing Script into file
#1995
|
2024-02-26 21:58:31 +01:00 |
|
Wojtek Figat
|
2f87b87b45
|
Minor fixes
|
2024-02-26 20:23:18 +01:00 |
|
Wojtek Figat
|
14902dc29e
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-02-26 19:49:39 +01:00 |
|