Richard
6ef65734cd
Optimisied Blend Normal Node
...
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180
Tweak Rotator node
2021-01-24 19:01:25 +01:00
Wojtek Figat
f6065c4463
Merge branch 'W2Wizard-RotationMaterialNode'
2021-01-24 18:57:53 +01:00
Wojtek Figat
1824715626
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
...
# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
b59008182f
Merge branch 'stefnotch-document-index-order'
2021-01-24 18:52:13 +01:00
Wojtek Figat
e99c4abe5e
Merge branch 'document-index-order' of git://github.com/stefnotch/FlaxEngine into stefnotch-document-index-order
2021-01-24 18:52:10 +01:00
Wojtek Figat
f9ba789af3
Add missing node type comment
2021-01-24 18:51:26 +01:00
stefnotch
6f0a556af8
Document the clockwise order of the indices
2021-01-24 16:42:13 +01:00
W2.Wizard
bcb38dc2ca
Added rotator node
2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84
Fix code style
2021-01-24 14:14:30 +01:00
Wojtek Figat
cb0518d75a
Merge branch 'Evildea-master'
2021-01-24 14:11:58 +01:00
Wojtek Figat
31ae464d93
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-01-24 14:11:55 +01:00
Wojtek Figat
8ff12d079c
Merge branch 'W2Wizard-patch-1'
2021-01-24 14:06:17 +01:00
Wojtek Figat
1969854ed0
Merge branch 'patch-1' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-patch-1
2021-01-24 14:06:13 +01:00
Wojtek Figat
4c05f8a222
Merge branch 'TalkingWallnut-patch-1'
2021-01-24 14:04:59 +01:00
Wojtek Figat
6313c8520c
Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
2021-01-24 14:04:54 +01:00
Wojtek Figat
f1819ee35c
Fix code style
2021-01-24 14:01:42 +01:00
Wojtek Figat
2563409e6f
Merge branch 'intolerantape-CollisionsHelper-Enhancement'
2021-01-24 13:57:51 +01:00
Wojtek Figat
f64eead2d7
Merge branch 'CollisionsHelper-Enhancement' of git://github.com/intolerantape/FlaxEngine into intolerantape-CollisionsHelper-Enhancement
2021-01-24 13:57:47 +01:00
Wojtek Figat
67b0e0410c
Merge branch 'stefnotch-fix-fade-distance'
2021-01-24 13:55:51 +01:00
Wojtek Figat
6a6e7195f5
Merge branch 'fix-fade-distance' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-fade-distance
2021-01-24 13:55:48 +01:00
Wojtek Figat
b04e1381dc
Fix Unsigned Integer value field to prevent negative values
2021-01-24 13:30:48 +01:00
Wojtek Figat
47bff456e0
Fix foot offset in Character Controller
2021-01-24 13:09:40 +01:00
Richard
7de56304c8
Remove change as it only works for the editor
2021-01-24 22:40:03 +11:00
Richard
843a04604d
Added Material Node to Blend Normals
2021-01-24 22:31:45 +11:00
W2.Wizard
bf147ba13a
Sentence restructuring
2021-01-23 17:15:46 +01:00
TalkingWallnut
9674f276d3
Fixed the issue when slope limit was set to 90 degrees flax crashed.
...
I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
2021-01-23 15:56:18 +01:00
Richard
71110c9f29
Fixed issue High DPI Issue
2021-01-23 23:39:24 +11:00
intolerantape
54e544a0f2
In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
...
Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
2021-01-23 03:47:01 -08:00
intolerantape
f3f25836e2
Added 3D version of CollisionsHelper::ClosestPointPointLine().
2021-01-23 03:46:34 -08:00
stefnotch
b208b7066b
Fix fade distance (use input box as well)
2021-01-23 11:35:50 +01:00
W2.Wizard
83ceb31967
Added contribution guidelines
...
Since there were no set out guidelines for contributing, I decided to add them.
The guidelines overall are very straightforward.
2021-01-23 01:37:46 +01:00
Wojtek Figat
049450e31b
Fix node widths for anim nodes
2021-01-22 23:45:19 +01:00
Wojtek Figat
e4fced44a9
Merge branch 'W2Wizard-AnimationArchetypeFix'
2021-01-22 23:42:11 +01:00
Wojtek Figat
19c65bec33
Merge branch 'AnimationArchetypeFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AnimationArchetypeFix
2021-01-22 23:42:08 +01:00
Wojtek Figat
0db0fb24c9
Merge branch 'stefnotch-visject-improvements-5'
2021-01-22 23:35:13 +01:00
Wojtek Figat
704d42869d
Merge branch 'visject-improvements-5' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-5
2021-01-22 23:35:09 +01:00
W2.Wizard
236a5a2f6f
Update Animation.cs
2021-01-22 14:13:45 +01:00
Wojtek Figat
8680aba897
Fix missing public empty constructor for UICanvas
2021-01-20 13:45:49 +01:00
Wojtek Figat
8dce3c0fb7
Fix missing animated model parameter error
2021-01-20 13:38:42 +01:00
Wojtek Figat
f236338311
Merge branch 'stefnotch-patch-1'
2021-01-20 13:19:55 +01:00
Wojtek Figat
0b1ac3d0fe
Merge branch 'patch-1' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-1
2021-01-20 13:19:52 +01:00
Wojtek Figat
ec4ccaeba5
Merge branch 'intolerantape-bugfixes'
2021-01-20 13:18:49 +01:00
Wojtek Figat
214ae3c440
Merge branch 'bugfixes' of git://github.com/intolerantape/FlaxEngine into intolerantape-bugfixes
2021-01-20 13:18:46 +01:00
Wojtek Figat
ef5e98efaa
Fix assertion during engine shutdown after crash during rendering
2021-01-20 13:12:11 +01:00
Wojtek Figat
ea489fbf2a
Fix crash in motion blur tile size calculation
2021-01-20 13:11:45 +01:00
intolerantape
75d197cb84
Spelling fixes.
2021-01-19 23:02:33 -08:00
Wojtek Figat
6b5ce8c6e2
Merge branch 'stefnotch-patch-2'
2021-01-19 21:53:10 +01:00
Wojtek Figat
db6a02e20f
Merge branch 'patch-2' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-2
2021-01-19 21:53:07 +01:00
Wojtek Figat
0a0c856a64
Add more splash screen quotes
2021-01-19 21:10:45 +01:00