Commit Graph

6642 Commits

Author SHA1 Message Date
Wojtek Figat
71ff0c6362 Fix root linkage for prefab instances copy pasted in Editor
#3945
2026-03-30 10:13:25 +02:00
Wojtek Figat
b3aeab777f Fix invalid CanRenderer when canvas actor is gone
#3945
2026-03-30 00:13:49 +02:00
Wojtek Figat
b8110e9db3 Add = to text box separators 2026-03-30 00:13:24 +02:00
Wojtek Figat
f500fcd6fd Optimize actors copy/paste data to use a single JSON for all objects
#3945
2026-03-28 23:39:43 +01:00
Wojtek Figat
095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
Wojtek Figat
c12948c6cc Fix crash when applying prefab changes using default instance (invalid)
#3754
2026-03-28 00:04:03 +01:00
Wojtek Figat
258ba233d5 Attempt to fix time precision issue in long game run
#3865
2026-03-27 23:52:11 +01:00
Wojtek Figat
8f50d9faec Fix terrain collision geometry order to match heights buffer
#3844
2026-03-27 11:06:11 +01:00
Wojtek Figat
58586ca4f0 Add small improvement to terrain normals 2026-03-26 17:17:13 +01:00
Wojtek Figat
09a0573932 Fix MeshAccessor.Stream count for items not aligned to buffer start 2026-03-26 17:14:14 +01:00
Wojtek Figat
b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
Wojtek Figat
f1b6c13ba9 Fix PixelFormatSampler.Write` in C# to actually work 2026-03-26 15:33:55 +01:00
Wojtek Figat
ccc8d209da Fix MeshAccessor to validate buffer existence in C# API 2026-03-26 15:33:14 +01:00
Wojtek Figat
e624e1ba69 Fix missing Custom Global Code code generation in Defines stage 2026-03-26 14:14:15 +01:00
Wojtek Figat
a48ce78733 Fix crash when loading CollisionData before physics init
#3971
2026-03-26 12:28:31 +01:00
Wojtek Figat
f92ec30e1b Fix crash when using convex mesh collider with negative scale
#3853
2026-03-26 09:26:42 +01:00
Wojtek Figat
c12553812c Update Terrain scripting API 2026-03-25 22:31:36 +01:00
Wojtek Figat
a84109df2c Add UnusedStorageLifetime for asset file TTL
#3931
2026-03-25 21:30:07 +01:00
Wojtek Figat
2c742bee41 Fix typo from #3914 2026-03-25 17:22:38 +01:00
Wojtek Figat
0f332e331d Merge branch 'RadialMenuImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RadialMenuImprovements 2026-03-25 17:21:20 +01:00
Wojtek Figat
5e6723aa22 Fix missing init and serialization #2977 2026-03-25 17:16:01 +01:00
Wojtek Figat
c7449c8f95 Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
# Conflicts:
#	Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
Wojtek Figat
0fe297c390 Minor fixes to #3669
Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
Wojtek Figat
b10303cd8d Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned 2026-03-25 16:22:05 +01:00
Wojtek Figat
d06be3d1d6 Fix crash on invalid prefab data size
#3979
2026-03-25 13:45:21 +01:00
Wojtek Figat
7c5b1942e6 Fix MaterialBase::GetParameterValue when parameter is not overridden
#3965
2026-03-25 12:44:42 +01:00
Wojtek Figat
9850761b5c Fix crash when cloth sim is still active 2026-03-25 12:27:50 +01:00
Wojtek Figat
3a3b997e97 Fix compilation regression 2026-03-24 23:46:21 +01:00
Wojtek Figat
e8134803c4 Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
2026-03-24 23:13:50 +01:00
Wojtek Figat
7b3cfd989f Add memory profiler category for Cloth 2026-03-24 23:01:09 +01:00
Wojtek Figat
13f5222ec7 Fix MeshAccessor to properly reference model asset data during the usage 2026-03-24 23:00:51 +01:00
Wojtek Figat
29abfbcdc9 Fix Cloth with models that use compressed vertex buffer
#4017
2026-03-24 22:59:21 +01:00
Wojtek Figat
d2ef0671e3 Fix incorrect terrain debug buffers disposing 2026-03-24 19:32:17 +01:00
Wojtek Figat
956a9b8fab Merge branch 'PhysicsSphereCullFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PhysicsSphereCullFix 2026-03-24 18:34:30 +01:00
Wojtek Figat
601b40dd86 Merge branch 'Fix-Dropdown' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Fix-Dropdown 2026-03-24 18:33:56 +01:00
Wojtek Figat
7f1add4bdd Fix missing Length in Vector4 2026-03-24 18:26:45 +01:00
Wojtek Figat
99d3da467e Fix deadlock when hot-reloading scripts in Editor while Animation asset gets auto-saved
#3942
2026-03-24 17:45:06 +01:00
Saas
1308465280 fix sphere with negative radius getting culled to early in physics collider debug draw 2026-03-17 22:02:36 +01:00
Phantom
14d6273a2f fix #2 on Dropdown 2026-03-14 15:29:31 +01:00
Phantom
f876068086 Fix Text Color Highlighted 2026-03-13 20:09:57 +01:00
Wojtek Figat
241d37130a Merge branch 'Improve-HighlightedPopUpColor' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Improve-HighlightedPopUpColor 2026-03-12 22:54:34 +01:00
Wojtek Figat
afe917a7f3 Improve e7016564b1 to reduce recompilation on commit changes 2026-03-12 22:51:29 +01:00
Wojtek Figat
88587fb6a4 Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
2026-03-12 20:24:03 +01:00
Phantom
895758d27d Merge branch 'master' into Improve-HighlightedPopUpColor 2026-03-12 17:34:46 +01:00
Wojtek Figat
d784fddf95 Code style cleanup for #3944 2026-03-12 17:22:43 +01:00
Wojtek Figat
fc7abbf541 Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font 2026-03-12 16:25:55 +01:00
Wojtek Figat
8b4f8de988 Fix Control.LocalLocation to use parent control GetDesireClientArea rather than Bounds
#3889
2026-03-12 15:27:31 +01:00
Wojtek Figat
549ed76e7c Add warning when importing texture that is non-power-of-two and cannot generate mip maps 2026-03-12 14:32:11 +01:00
Wojtek Figat
e7016564b1 Add Git repository branch name and commit hash injection into generated code module metadata 2026-03-12 14:27:34 +01:00
Wojtek Figat
8318a9c1d0 Fix crash when unloading scene during tick of that scene 2026-03-12 13:39:01 +01:00