Wojtek Figat
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71ff0c6362
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Fix root linkage for prefab instances copy pasted in Editor
#3945
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2026-03-30 10:13:25 +02:00 |
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Wojtek Figat
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b3aeab777f
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Fix invalid CanRenderer when canvas actor is gone
#3945
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2026-03-30 00:13:49 +02:00 |
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Wojtek Figat
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b8110e9db3
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Add = to text box separators
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2026-03-30 00:13:24 +02:00 |
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Wojtek Figat
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f500fcd6fd
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Optimize actors copy/paste data to use a single JSON for all objects
#3945
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2026-03-28 23:39:43 +01:00 |
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Wojtek Figat
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095f7277e2
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Minor fixes
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2026-03-28 15:13:52 +01:00 |
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Wojtek Figat
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c12948c6cc
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Fix crash when applying prefab changes using default instance (invalid)
#3754
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2026-03-28 00:04:03 +01:00 |
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Wojtek Figat
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258ba233d5
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Attempt to fix time precision issue in long game run
#3865
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2026-03-27 23:52:11 +01:00 |
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Wojtek Figat
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8f50d9faec
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Fix terrain collision geometry order to match heights buffer
#3844
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2026-03-27 11:06:11 +01:00 |
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Wojtek Figat
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58586ca4f0
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Add small improvement to terrain normals
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2026-03-26 17:17:13 +01:00 |
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Wojtek Figat
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09a0573932
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Fix MeshAccessor.Stream count for items not aligned to buffer start
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2026-03-26 17:14:14 +01:00 |
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Wojtek Figat
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b6789ee523
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Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
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2026-03-26 17:13:46 +01:00 |
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Wojtek Figat
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f1b6c13ba9
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Fix PixelFormatSampler.Write` in C# to actually work
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2026-03-26 15:33:55 +01:00 |
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Wojtek Figat
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ccc8d209da
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Fix MeshAccessor to validate buffer existence in C# API
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2026-03-26 15:33:14 +01:00 |
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Wojtek Figat
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e624e1ba69
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Fix missing Custom Global Code code generation in Defines stage
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2026-03-26 14:14:15 +01:00 |
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Wojtek Figat
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a48ce78733
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Fix crash when loading CollisionData before physics init
#3971
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2026-03-26 12:28:31 +01:00 |
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Wojtek Figat
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f92ec30e1b
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Fix crash when using convex mesh collider with negative scale
#3853
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2026-03-26 09:26:42 +01:00 |
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Wojtek Figat
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c12553812c
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Update Terrain scripting API
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2026-03-25 22:31:36 +01:00 |
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Wojtek Figat
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a84109df2c
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Add UnusedStorageLifetime for asset file TTL
#3931
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2026-03-25 21:30:07 +01:00 |
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Wojtek Figat
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2c742bee41
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Fix typo from #3914
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2026-03-25 17:22:38 +01:00 |
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Wojtek Figat
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0f332e331d
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Merge branch 'RadialMenuImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RadialMenuImprovements
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2026-03-25 17:21:20 +01:00 |
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Wojtek Figat
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5e6723aa22
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Fix missing init and serialization #2977
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2026-03-25 17:16:01 +01:00 |
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Wojtek Figat
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c7449c8f95
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Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
# Conflicts:
# Source/Engine/Tools/ModelTool/ModelTool.h
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2026-03-25 17:15:47 +01:00 |
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Wojtek Figat
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0fe297c390
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Minor fixes to #3669
Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
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2026-03-25 16:57:38 +01:00 |
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Wojtek Figat
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b10303cd8d
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Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned
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2026-03-25 16:22:05 +01:00 |
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Wojtek Figat
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d06be3d1d6
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Fix crash on invalid prefab data size
#3979
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2026-03-25 13:45:21 +01:00 |
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Wojtek Figat
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7c5b1942e6
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Fix MaterialBase::GetParameterValue when parameter is not overridden
#3965
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2026-03-25 12:44:42 +01:00 |
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Wojtek Figat
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9850761b5c
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Fix crash when cloth sim is still active
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2026-03-25 12:27:50 +01:00 |
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Wojtek Figat
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3a3b997e97
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Fix compilation regression
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2026-03-24 23:46:21 +01:00 |
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Wojtek Figat
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e8134803c4
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Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
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2026-03-24 23:13:50 +01:00 |
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Wojtek Figat
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7b3cfd989f
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Add memory profiler category for Cloth
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2026-03-24 23:01:09 +01:00 |
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Wojtek Figat
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13f5222ec7
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Fix MeshAccessor to properly reference model asset data during the usage
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2026-03-24 23:00:51 +01:00 |
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Wojtek Figat
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29abfbcdc9
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Fix Cloth with models that use compressed vertex buffer
#4017
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2026-03-24 22:59:21 +01:00 |
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Wojtek Figat
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d2ef0671e3
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Fix incorrect terrain debug buffers disposing
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2026-03-24 19:32:17 +01:00 |
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Wojtek Figat
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956a9b8fab
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Merge branch 'PhysicsSphereCullFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PhysicsSphereCullFix
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2026-03-24 18:34:30 +01:00 |
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Wojtek Figat
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601b40dd86
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Merge branch 'Fix-Dropdown' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Fix-Dropdown
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2026-03-24 18:33:56 +01:00 |
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Wojtek Figat
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7f1add4bdd
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Fix missing Length in Vector4
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2026-03-24 18:26:45 +01:00 |
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Wojtek Figat
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99d3da467e
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Fix deadlock when hot-reloading scripts in Editor while Animation asset gets auto-saved
#3942
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2026-03-24 17:45:06 +01:00 |
|
Saas
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1308465280
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fix sphere with negative radius getting culled to early in physics collider debug draw
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2026-03-17 22:02:36 +01:00 |
|
Phantom
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14d6273a2f
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fix #2 on Dropdown
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2026-03-14 15:29:31 +01:00 |
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Phantom
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f876068086
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Fix Text Color Highlighted
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2026-03-13 20:09:57 +01:00 |
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Wojtek Figat
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241d37130a
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Merge branch 'Improve-HighlightedPopUpColor' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Improve-HighlightedPopUpColor
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2026-03-12 22:54:34 +01:00 |
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Wojtek Figat
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afe917a7f3
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Improve e7016564b1 to reduce recompilation on commit changes
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2026-03-12 22:51:29 +01:00 |
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Wojtek Figat
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88587fb6a4
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Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
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2026-03-12 20:24:03 +01:00 |
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Phantom
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895758d27d
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Merge branch 'master' into Improve-HighlightedPopUpColor
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2026-03-12 17:34:46 +01:00 |
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Wojtek Figat
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d784fddf95
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Code style cleanup for #3944
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2026-03-12 17:22:43 +01:00 |
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Wojtek Figat
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fc7abbf541
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Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font
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2026-03-12 16:25:55 +01:00 |
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Wojtek Figat
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8b4f8de988
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Fix Control.LocalLocation to use parent control GetDesireClientArea rather than Bounds
#3889
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2026-03-12 15:27:31 +01:00 |
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Wojtek Figat
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549ed76e7c
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Add warning when importing texture that is non-power-of-two and cannot generate mip maps
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2026-03-12 14:32:11 +01:00 |
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Wojtek Figat
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e7016564b1
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Add Git repository branch name and commit hash injection into generated code module metadata
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2026-03-12 14:27:34 +01:00 |
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Wojtek Figat
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8318a9c1d0
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Fix crash when unloading scene during tick of that scene
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2026-03-12 13:39:01 +01:00 |
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