Wojtek Figat
dab44f5ceb
Minor fixes
2025-10-16 10:20:51 +02:00
Saas
79351f0c4d
Hide array editor "Size" text when array title overlaps it
2025-10-15 21:09:24 +02:00
Wojtek Figat
09fa3ce4be
Minor changes
2025-10-14 15:07:40 +02:00
Chandler Cox
25744986a3
Special query for closest point on height field.
2025-10-13 20:40:16 -05:00
Saas
48100cf9fc
fix group element text clipping
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fixes group element header text clipping outside of the header and into the settings icon (if there is one).
Also some extra code to handle script editor, as that displays some extra icons in the header.
2025-10-13 11:16:07 +02:00
Chandler Cox
b62f331b08
Fix crash when deleting collision data.
2025-10-12 17:04:40 -05:00
Wojtek Figat
7dfc37f652
Adjustments for #3338
2025-10-12 23:24:34 +02:00
Wojtek Figat
12decc3320
Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
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# Conflicts:
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
Wojtek Figat
d426c5b0d9
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
Wojtek Figat
2bf62cc54f
Add GPUDevice.VideoOutputs with a list of attached monitors
2025-10-09 15:13:04 +02:00
Wojtek Figat
ef2c551cee
Fix build
2025-10-08 23:24:15 +02:00
Wojtek Figat
65cf59642c
Fix changing Rigid Body center of mass offset
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#2325 #3247
2025-10-08 22:16:46 +02:00
Wojtek Figat
e2fc8a6283
Add drawing RigidBody center of mass and attached colliders
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#2325 #3247
2025-10-08 22:16:16 +02:00
Wojtek Figat
73976f3ed9
Fix box collider to properly draw small bounds
2025-10-08 22:08:34 +02:00
Wojtek Figat
deb2ad7c8f
Fix font hit test on multi-line text past the line end character
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#3503
2025-10-08 16:36:34 +02:00
Wojtek Figat
8cb67f017a
Fix PlayStation build regression
2025-10-07 18:23:53 +02:00
Wojtek Figat
7b643e9685
Fix volumetric fog particles drawing regression
2025-10-07 18:23:39 +02:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062
Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
2025-10-07 18:10:14 +02:00
Wojtek Figat
f8dbf363b6
Fix crash on Android when loading mesh with SDF data
2025-10-07 18:09:18 +02:00
Wojtek Figat
fc1451254d
Fix missing terrain debug shapes drawing when only in a view
2025-10-07 18:08:51 +02:00
Wojtek Figat
d3c54e590a
Fix quad overdraw debug drawing regression
2025-10-07 18:08:32 +02:00
Wojtek Figat
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
ZaPx64
3682159da6
Fix Save() failing on virtual texture asset
2025-10-05 09:20:54 +02:00
Wojtek Figat
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
8f3b80492e
Fix terrain physics error on end play when it's disabled
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#3590 #3603
2025-10-03 22:30:44 +02:00
Wojtek Figat
6ae370f8fc
Fix camera cut flag in rendering to not trigger on origin change for smother visuals
2025-10-03 22:20:58 +02:00
Wojtek Figat
4f45b3c1d0
Fix missing root motion copy when using input skeleton pose (eg. IK node)
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#3445
2025-10-03 11:33:01 +02:00
Wojtek Figat
4c640b915f
Fix CheckBox to display check state when created in game without editor icon atlas
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#3705
2025-10-03 11:25:25 +02:00
Wojtek Figat
1f3f1ea67e
Fix Blend Poses nodes to smoothly blend back when transition goes back
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#3595
2025-10-03 10:52:01 +02:00
Wojtek Figat
adcfc50218
Fix stack overflow exception in shader graph recursion to be detected
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#3706
2025-10-02 20:49:50 +02:00
Wojtek Figat
9b812ec34a
Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment)
2025-10-02 18:48:32 +02:00
Wojtek Figat
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
32f2ef3f06
Fix Android compilation
2025-09-30 18:26:10 +02:00
Wojtek Figat
086a49f45d
Fix deadlock when updating Text Render layout during scene rendering
2025-09-30 15:46:06 +02:00
Wojtek Figat
c46e1164d6
Add hot-reload support for material feature template sources on material generation
2025-09-30 15:45:45 +02:00
Wojtek Figat
2a5898c1de
Fix regression from #3342 to use existing time as unscaled to match previous content
2025-09-30 15:45:24 +02:00
Wojtek Figat
f09d6aa0eb
Fix fog rendering bug on d3d11/d3d10
2025-09-30 15:44:34 +02:00
Wojtek Figat
0848f1fa83
Refactor specular lighting to properly map specular as reflectance in BRDF
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Reference: https://google.github.io/filament/Filament.md.html
#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
02c5ad3fa4
Fix particles to support any amount of contexts drawings
2025-09-25 18:38:46 +02:00
Wojtek Figat
41e851298d
Add new PreIntegratedGF with 80% smaller but more accurate data
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Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
2025-09-25 17:35:10 +02:00
Wojtek Figat
d57eec3403
Bump up materials after merge
2025-09-24 18:26:33 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
284aeca51a
Merge branch 'audio-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-audio-events
2025-09-23 17:07:18 +02:00
Wojtek Figat
d8f7199c11
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
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#3418
2025-09-23 15:42:49 +02:00
Wojtek Figat
70ba750a5e
Fix code #3511
2025-09-22 22:31:23 +02:00
Chandler Cox
4ae3d57adc
Resolve code suggestions
2025-09-22 11:32:24 -05:00
Wojtek Figat
a86661a855
Merge branch 'commandSuggestionImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-commandSuggestionImprovements
2025-09-22 18:06:55 +02:00
Wojtek Figat
276caf771c
Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
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# Conflicts:
# Source/Engine/Physics/Actors/WheeledVehicle.h
2025-09-22 16:18:12 +02:00
Wojtek Figat
5f1e905e8f
Fix crash when importing model as prefab and handle duplicated object names
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#3558
2025-09-21 22:52:57 +02:00