Commit Graph

75 Commits

Author SHA1 Message Date
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
a061afd840 Cleanup for #1827 2024-02-19 10:54:29 +01:00
Wojtek Figat
636b2c91cc Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins 2024-02-18 11:22:35 +01:00
NoriteSC
8841a603f6 Virtual proxy 2023-12-29 23:15:03 +01:00
Wojtek Figat
efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
Wojtek Figat
c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
Wojtek Figat
63ddf53ad3 Fix model asset thumbnail if mesh is not centered around origin 2023-12-05 23:43:54 +01:00
nothingTVatYT
475453aa60 add load scene add. to context menus 2023-11-28 00:06:28 +01:00
Wojtek Figat
8d9f4d72f5 Various stability improvements for Editor 2023-10-17 22:42:47 +02:00
Wojtek Figat
fa57440a2f Fix typo 2023-10-09 14:48:19 +02:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
38664e9d43 More improvements to 13853d5fb5 2023-10-08 16:34:41 +02:00
Wojtek Figat
13853d5fb5 Fix model asset previews to wait for materials to be loaded 2023-10-08 16:01:34 +02:00
Wojtek Figat
18b47257fd Add **Behavior Tree** asset type and editing 2023-08-16 13:26:33 +02:00
Wojtek Figat
843abca8ca Fix error when opening shader asset if it's not visible in Content window 2023-07-14 10:59:04 +02:00
Wojtek Figat
81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
Chandler Cox
c9d48d00e7 Change default script name to MyScript and make the name invalid if it is called Script. 2023-05-27 11:15:54 -05:00
Wojtek Figat
22239bc2d1 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-05 11:41:32 +02:00
Wojtek Figat
65a68131cc Improve name construction in #1038 2023-05-05 11:38:28 +02:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Ruan Lucas
309302c212 improv: set new material instance name to parent material name 2023-04-23 13:27:32 -04:00
Wojtek Figat
67b373c6df Merge remote-tracking branch 'origin/master' into 1.6 2023-04-17 13:18:08 +02:00
Wojtek Figat
2eea7abc27 Add Create collision data action to be performed for each model selected in the Content Window 2023-04-17 12:20:02 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Chandler Cox
4265ba12d7 Fixed the Generic Json Proxy not showing up in the content cm. 2023-03-05 12:04:45 -06:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
Wojciech Figat
0fa58531e8 Merge branch 'fix-missing-scene-animation' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-scene-animation 2023-01-13 12:03:41 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
59568fb5c8 Minor editor tweaks 2023-01-01 23:17:23 +01:00
Chandler Cox
6a46efcf45 Fixed missing the scene animation proxy from the content context menu. 2022-12-30 18:40:11 -06:00
Chandler Cox
2dca30305f added shader source and removed unused variables/includes 2022-11-03 08:12:40 -05:00
Chandler Cox
a1e4400994 changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM 2022-11-02 17:57:40 -05:00
Chandler Cox
050635b2cd changed way that the the new menu is generated. Added category name to proxies 2022-10-30 14:30:32 -05:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojciech Figat
e4079f011d Improve initial name for static model collision data asset 2022-07-22 10:20:13 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojciech Figat
4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
Wojciech Figat
52bb5803b3 Cleanup asset previews setup for Editors thumbnails rendering 2022-04-04 17:09:13 +02:00
Wojtek Figat
9cfc638ce0 Fix for editor 2022-02-06 14:11:31 +01:00
Wojtek Figat
748d69a3cb Add CollisionMeshesPrefix option to import collision data from model asset 2022-02-06 14:11:13 +01:00
Wojciech Figat
1e83518c71 Add support for custom settings asset creation 2022-01-29 17:56:02 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
Wojtek Figat
e92c22585a Add support for using interfaces in Visual Scripting 2021-10-04 12:26:35 +02:00
Wojtek Figat
8816e4403d Remove UI Controls from Json Asset picker dialog 2021-06-15 16:38:21 +02:00
Wojtek Figat
2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
Wojtek Figat
5745e4e522 Refactor settings assets proxies 2021-05-14 18:48:35 +02:00