Commit Graph

189 Commits

Author SHA1 Message Date
Wojtek Figat
46353365da Fix missing debug shapes drawing when skeleton node gets selected
#1220
2023-10-04 10:24:36 +02:00
Wojtek Figat
2db55a3711 Merge branch 'Remove-Background_From-CollisionDataWindow' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Remove-Background_From-CollisionDataWindow 2023-10-01 12:35:22 +02:00
Ruan Lucas
bb54229760 Simplify code 2023-09-28 20:13:57 -04:00
58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
ea201b6173 Fix null check in SceneAnimationWindow
The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Ruan Lucas
1e3debf1ec Remake #1413 2023-09-24 11:37:14 -04:00
Wojtek Figat
716e643f2a Fix applying prefab changes to nesting prefab instances
#1256
2023-09-10 21:07:41 +02:00
Wojtek Figat
3b163b6c4b Minor cleanup 2023-08-27 16:36:37 +02:00
Chandler Cox
c5ff2c8c2f Add tooltip text. 2023-08-26 16:17:21 -05:00
Chandler Cox
514bc00310 Show Json Asset Type on ToolStrip of Json Asset Window. 2023-08-26 16:10:59 -05:00
Chandler Cox
d6bfcbcc3d Add for prefab 2023-07-27 10:49:29 -05:00
Wojtek Figat
bb9711277a Cleanup code from #1213 2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14 Window improvements with a new approach 2023-06-27 19:58:37 -03:00
Wojtek Figat
979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
Wojtek Figat
5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
37e8fa7b76 Fix creating localization table on blank project
#1060
2023-05-05 14:54:42 +02:00
Wojtek Figat
3a3e8e2ad5 Fix actors spawning in prefab editor 2023-05-05 14:18:32 +02:00
Wojtek Figat
22239bc2d1 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-05 11:41:32 +02:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Wojtek Figat
273b6c0228 Various minor improvements 2023-05-04 11:55:22 +02:00
Wojtek Figat
05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
Ruan Lucas
299ca398fa small change in particle window 2023-04-29 18:44:54 -04:00
Wojtek Figat
915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model 2023-04-26 20:03:27 +02:00
Wojtek Figat
12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
Wojtek Figat
968e1328dc Add skeleton node or bone copy context menu in Editor 2023-04-26 16:20:30 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
8c638e7947 Improve audio clip window usability in Editor 2023-04-20 11:13:20 +02:00
Wojtek Figat
6ec35e5175 Add audio clip preview refresh on asset reimport in Editor 2023-04-20 10:50:29 +02:00
Wojtek Figat
787414451e Add current playback position preview with seeking functionality to Audio Clip window in Editor 2023-04-19 15:17:01 +02:00
Wojtek Figat
12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Wojtek Figat
74758f5380 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Tools/Flax.Build/Build/Builder.Projects.cs
#	Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
Wojtek Figat
086c2f155d Fix error when using nested Visject Surface context during State Machines editing in Anim Graph 2023-03-13 15:39:36 +01:00
Wojtek Figat
30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
8184d513e3 Fix performance when using scene search field 2023-02-13 20:04:35 +01:00
Wojtek Figat
ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
Wojtek Figat
82823d6945 Various improvements and fixes 2023-02-09 20:05:46 +01:00
Wojtek Figat
e779c3ca17 Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7 2023-01-25 20:13:34 +01:00
Wojtek Figat
29815e0dd6 Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org 2023-01-24 19:20:23 +01:00
Wojciech Figat
38fcfee9a4 Merge branch '1.5' into dotnet7 2023-01-23 14:47:12 +01:00
Chandler Cox
ff3277edc7 Change CM attributes to not check inhereted class. 2023-01-22 21:33:08 -06:00
Wojciech Figat
31e27e84a9 Minor fix 2023-01-20 11:48:53 +01:00
Chandler Cox
f110926288 Moved into function in Asset Window. 2023-01-19 16:10:17 -06:00
Wojciech Figat
7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojciech Figat
5babe8df3f Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
#885
2023-01-16 12:11:04 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
c48a81a068 Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00