Wojtek Figat
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8a9e22c987
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Fix compilation regression
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2025-04-08 16:47:11 +02:00 |
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Wojtek Figat
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46f842a555
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Add option to quickly create box, sphere, convex or triangle mesh collider for the selected static model
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2025-04-08 12:47:27 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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23c251ea80
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Fix new colider transform when using 'Add collider' option
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2025-03-16 12:34:05 +01:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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a54299a560
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Optimize ViewportRubberBandSelector
#3151
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2025-03-11 13:05:15 +01:00 |
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Chandler Cox
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5ea6e7b49d
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Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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2025-03-08 09:38:01 -06:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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7578e1dbe3
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Fix errors on using spline editor in Prefab window
#2383
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2024-04-05 16:37:11 +02:00 |
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Chandler Cox
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981fe9482c
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Fix multi collider to work in prefab window.
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2024-03-24 15:51:33 -05:00 |
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Chandler Cox
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fd756f7bae
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Allow multiple collision actors to be created from context menu.
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2024-03-22 10:35:53 -05:00 |
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Wojtek Figat
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e4583907e2
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Fix build regression from #2299
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2024-03-04 21:30:04 +01:00 |
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Wojtek Figat
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32501101b1
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Cleanup comments and implement todo to use LOD0 only
#2299
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2024-03-04 20:27:11 +01:00 |
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Norite SC
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33bd6a56ce
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vertex snapping refactor corrections
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2024-03-04 19:15:15 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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1dfc8b0a47
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Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
#2045
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2024-02-24 18:38:23 +01:00 |
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Chandler Cox
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137951201d
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Refactor to use Camera Node.
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2023-09-28 14:09:08 -05:00 |
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Wojtek Figat
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3a3e8e2ad5
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Fix actors spawning in prefab editor
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2023-05-05 14:18:32 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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359e7d68d4
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Add simplified collider for in-built primitive meshes
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2022-12-12 11:22:15 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
|
9ee6104706
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Add Add mesh collider option to Static Model context menu
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2021-02-18 11:12:09 +01:00 |
|
Jean-Baptiste Perrier
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03eb39afe6
|
Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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