Wojtek Figat
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8e043e533e
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Optimize SpriteRenderer to lazy-init
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2025-08-05 11:02:03 +02:00 |
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Wojtek Figat
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1a88fefd76
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Optimize CPU particles drawing to support async
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2025-08-05 09:03:47 +02:00 |
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Wojtek Figat
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abe496fe12
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Fix crash on particles sorting memory access
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2025-08-04 10:31:52 +02:00 |
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Wojtek Figat
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349547f66c
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Particles/Particles.cpp
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2025-07-14 18:35:53 +02:00 |
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Wojtek Figat
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3e82e550f3
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Add option for debug shapes drawing for particle emitters
#3267
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2025-07-11 23:00:41 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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937d369856
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Fix crash in particles system when assets gets loading/unloaded while async jobs are active
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2025-02-18 23:27:49 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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015c4ab475
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Fix memory leak in particle buffers recycling
#3152
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2025-02-17 23:25:40 +01:00 |
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Wojtek Figat
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b71f803554
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Fix regression in particles
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2025-01-11 22:45:04 +01:00 |
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Wojtek Figat
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edaed7bda1
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Add missing layout for ribbon vertex buffer
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2025-01-07 16:12:11 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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ef540bc498
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Fix crash when drawing particle effect where one of the emitter assets is not yet loaded
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2024-08-22 23:35:53 +02:00 |
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Wojtek Figat
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23f60da40d
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Fix various code issues found using PVS-Studio
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2024-08-22 20:24:52 +02:00 |
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Wojtek Figat
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74dfa30556
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Fix crash when drawing particle effect where one of the emitter assets is not yet loaded
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2024-07-12 17:14:51 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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Wojtek Figat
|
206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
|
2edb9cc4d8
|
Fix compilation warnings when using 64-bit coords
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2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
|
468c93949e
|
Fix crash when creating empty particle emitter
|
2023-10-28 14:01:44 +02:00 |
|
Chandler Cox
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78aae0da5a
|
Better handling stopping/resetting non-looping effect.
|
2023-10-21 17:22:02 -05:00 |
|
Chandler Cox
|
7d9991999d
|
Better fix.
|
2023-10-21 14:08:23 -05:00 |
|
Chandler Cox
|
ad15c5b2fc
|
Fix particles effect not being able to just call play if islooped is false.
|
2023-10-21 13:36:39 -05:00 |
|
|
|
36b1dc1452
|
Fix particle effects not working properly at high framerate
|
2023-10-03 17:38:21 +03:00 |
|
Wojtek Figat
|
8cd8ae93c3
|
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
|
2023-09-20 15:01:02 +02:00 |
|
Wojtek Figat
|
c878c613c7
|
Update consoles building
|
2023-02-05 23:48:11 +01:00 |
|
Wojtek Figat
|
aa8d6f7c79
|
Fix ribbon particles triangle indices ordering to prevent artifacts
|
2023-02-03 13:30:48 +01:00 |
|
Wojtek Figat
|
adfe3ad165
|
Add SortOrder to drawable object types for transparency sorting override
|
2023-01-26 18:37:40 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
3b4d91924f
|
Add draw call sorting keys generation during draw calls collection (async)
|
2022-11-16 09:20:56 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
3abbafa530
|
Fixes for Vulkan
|
2022-09-06 22:54:00 +02:00 |
|
Wojtek Figat
|
cb92e3c54c
|
Add Particles support for Large Worlds
|
2022-07-03 18:09:04 +02:00 |
|
Wojtek Figat
|
2bf6fac77d
|
Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
6738bc8dea
|
Fix minor things
|
2022-02-28 19:15:02 +01:00 |
|
Wojtek Figat
|
58de04ccd6
|
Fix crash on particles instance invalidated
|
2022-02-23 22:41:26 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
2e5491604b
|
Add more profiler events and naming for particles/animations jobs events
|
2021-08-30 20:24:38 +02:00 |
|
Wojtek Figat
|
6718b37ca1
|
Fixes and improvements
|
2021-07-24 23:38:05 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
fca4f4ba40
|
Optimize CPU particles sorting with Radix sort
|
2021-06-27 12:30:49 +02:00 |
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