Wojtek Figat
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90ba7f4a92
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Mark CommonValue as deprecated to generate warnings in old code
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2025-01-13 18:25:26 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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ae3d437539
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Merge branch 'use-version' of https://github.com/Tryibion/FlaxEngine into Tryibion-use-version
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2025-01-13 17:31:53 +01:00 |
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Wojtek Figat
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4add5dcf49
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Add missing default value and fix doc comment
#3150
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2025-01-13 17:31:34 +01:00 |
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Wojtek Figat
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a204ada6d3
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Merge branch 'aab-building' of https://github.com/Tryibion/FlaxEngine into Tryibion-aab-building
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2025-01-13 17:18:35 +01:00 |
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Wojtek Figat
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07ef2f03d5
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Merge branch 're-enable-scale-center' of https://github.com/Tryibion/FlaxEngine into Tryibion-re-enable-scale-center
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2025-01-13 17:12:20 +01:00 |
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Wojtek Figat
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890c3e75c3
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Merge branch 'fix-actor-drop-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-actor-drop-focus
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2025-01-13 16:08:56 +01:00 |
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Wojtek Figat
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7fcf8c2d4c
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Improve #3138 to pass over setting value to null and via proper cast so value type stays the same
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2025-01-13 16:08:43 +01:00 |
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Wojtek Figat
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3796b0ccae
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Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation
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2025-01-13 16:07:47 +01:00 |
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Wojtek Figat
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90316dfa52
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Minor code changes to PR
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2025-01-13 15:46:35 +01:00 |
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Chandler Cox
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55fa372197
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re-add returns to aab
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2025-01-13 07:30:01 -06:00 |
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Chandler Cox
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563f0b9ab4
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Move Build .aab to Android platform settings and make it side-by-side
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2025-01-13 07:24:50 -06:00 |
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Chandler Cox
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30ea3bc9c2
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Add check for empty array and use IsInRange for version check.
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2025-01-13 07:16:31 -06:00 |
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Wojtek Figat
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07b9e5bfdd
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Merge branch 'invert-channels' of https://github.com/Tryibion/FlaxEngine into Tryibion-invert-channels
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2025-01-13 09:20:22 +01:00 |
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Chandler Cox
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f274639e94
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Fix path bug.
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2025-01-12 17:17:59 -06:00 |
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Wojtek Figat
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7ac2376231
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Simplify code
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2025-01-12 23:57:52 +01:00 |
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Chandler Cox
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01d1dbba6c
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Add aditional check for if custom define of BuildAAB already exists.
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2025-01-12 16:57:19 -06:00 |
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Chandler Cox
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ca995093b6
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Add .aab bundling for Android.
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2025-01-12 16:50:16 -06:00 |
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Wojtek Figat
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06a04167c7
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Merge branch 'handle-multi-linked' of https://github.com/Tryibion/FlaxEngine into Tryibion-handle-multi-linked
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2025-01-12 22:13:07 +01:00 |
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Chandler Cox
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e2df7a1e85
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Handle linked values in Float3Editor
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2025-01-12 15:07:43 -06:00 |
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Wojtek Figat
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f10404a948
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Merge branch 'fix-run-cooked-game' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-run-cooked-game
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2025-01-12 22:01:29 +01:00 |
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Wojtek Figat
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3d76a99c9b
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Merge branch 'anim-param-warn-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-param-warn-type
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2025-01-12 22:00:30 +01:00 |
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Wojtek Figat
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b546e4a332
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Merge branch 'import-ui-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-import-ui-spacing
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2025-01-12 21:59:28 +01:00 |
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Wojtek Figat
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8451439abb
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Merge branch 'EditPrefabNoContentPanelChange' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-EditPrefabNoContentPanelChange
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2025-01-12 21:58:19 +01:00 |
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Wojtek Figat
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2699755581
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Merge branch 'no-params-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-no-params-ui
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2025-01-12 21:57:12 +01:00 |
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Wojtek Figat
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f153c67c0e
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Merge branch 'fix-multiblend-exception' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-multiblend-exception
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2025-01-12 21:56:28 +01:00 |
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Wojtek Figat
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ea96418764
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Update old Float1010102 to FloatR10G10B10A2
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2025-01-12 21:22:53 +01:00 |
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Wojtek Figat
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d751c6a6c6
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Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
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2025-01-12 21:22:35 +01:00 |
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Wojtek Figat
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e75d7ad257
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Fix compilation warnings
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2025-01-12 20:30:43 +01:00 |
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Wojtek Figat
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54869f1da0
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Adjust label height
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2025-01-12 17:59:08 +01:00 |
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Wojtek Figat
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d60f3bdfb1
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Add mesh vertex layout and GPU memory size display in model window
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2025-01-12 01:30:58 +01:00 |
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Wojtek Figat
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506efb7538
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Merge model and skinned model windows code into shared base class
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2025-01-12 01:04:56 +01:00 |
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Wojtek Figat
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1b97e49ed9
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Fix shadow maps rendering regression bug
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2025-01-11 22:45:18 +01:00 |
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Wojtek Figat
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b71f803554
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Fix regression in particles
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2025-01-11 22:45:04 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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237ea121be
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Add vertex colors to skinned meshes
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2025-01-11 22:43:15 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
|
Chandler Cox
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2260236fa6
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Fix CPU profiler crash on conversion to ulong.
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2025-01-09 20:55:30 -06:00 |
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Chandler Cox
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cb7fc6141d
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Fix crash in multiblend 2d node when first created.
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2025-01-09 19:40:36 -06:00 |
|
Chandler Cox
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77c48c037e
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Add No parameters UI to particle effect and animated model
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2025-01-09 19:19:30 -06:00 |
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Wojtek Figat
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756ba0a533
|
Fix crash on shadows when using D3D10
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2025-01-09 21:46:41 +01:00 |
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Wojtek Figat
|
99788e4743
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More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
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2025-01-09 21:46:22 +01:00 |
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Chandler Cox
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ccbcab9793
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Fix android build on .net9 and use DotNet version that is found by build tool path.
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2025-01-08 22:11:21 -06:00 |
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Wojtek Figat
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3505b8971b
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Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
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Wojtek Figat
|
1f294605a3
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Add more Vulkan memory layout safety stages
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2025-01-08 18:11:47 +01:00 |
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Wojtek Figat
|
9264db8317
|
Simplify vertex colors debug draw mode
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2025-01-08 18:10:48 +01:00 |
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Wojtek Figat
|
2b2ace0d00
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Fixes for Vulkan backend after recent changes
|
2025-01-08 18:09:45 +01:00 |
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Wojtek Figat
|
7e165d6127
|
Allow vertex colors on skinned meshes
#3044
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2025-01-08 09:39:19 +01:00 |
|
Chandler Cox
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e87bb2325b
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Standardize spacing for import path ui in assets. add import path ui to model prefab.
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2025-01-07 20:43:57 -06:00 |
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Chandler Cox
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13863344d2
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Warn if value is the wrong type for the animation graph parameter trying to be set.
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2025-01-07 20:26:25 -06:00 |
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