Wojtek Figat
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59aed828f6
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Update attributes style to be consistent in engine
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2025-04-12 22:09:12 +02:00 |
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xxSeys1
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2777436e83
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change "Lighting & Effects" to "Lighting & PostFX"
old name clashed with "Particle Effect" a bit
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2025-04-08 17:07:21 +02:00 |
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xxSeys1
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344fb908ed
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clean up Visuals Actor add subcontext menu
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2025-04-07 22:02:59 +02:00 |
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xxSeys1
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1229a6f398
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match box brush context menu name with toolbox name
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2025-04-07 21:46:30 +02:00 |
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xxSeys1
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ec93b2ff06
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move animation related actors to context submenu
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2025-04-07 21:45:21 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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62273db725
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Fix bone socket update on load while in game
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2025-03-28 10:49:40 +01:00 |
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Wojtek Figat
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f94543aac8
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Flax.flaxproj
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2025-03-26 19:48:47 +01:00 |
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xxSeys1
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bde4aec113
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make script compilation failed warning a bit nicer
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2025-03-24 19:12:16 +01:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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5d32bb962f
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Add warning when cloth paint is incorrect size
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2025-03-11 23:09:47 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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e82bb639ed
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Fix objects creation to ensure managed object ctor is always executed
#3245
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2025-03-03 19:12:29 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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809fd2653a
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Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
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2025-02-26 20:55:57 +01:00 |
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Wojtek Figat
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2d956ebb36
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Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
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2025-02-26 17:46:22 +01:00 |
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Wojtek Figat
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e101048c71
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Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level
# Conflicts:
# Source/Engine/Level/Level.cpp
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2025-02-25 22:33:12 +01:00 |
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Wojtek Figat
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ca6544204b
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Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
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2025-02-25 15:32:20 +01:00 |
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Wojtek Figat
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1c3d1b623d
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Optimize and cleanup some actor code
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2025-02-25 15:31:46 +01:00 |
|
Wojtek Figat
|
2ab9adab24
|
Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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7225737984
|
Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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366b47ad80
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Fix crash when applying prefab with missing scripts in use
#3239
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2025-02-20 23:50:36 +01:00 |
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Wojtek Figat
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ce335a0fe4
|
Use new api for span from stream
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2025-02-18 09:52:49 +01:00 |
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Wojtek Figat
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a6fb651ff4
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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3ad369501a
|
Add support for searching actors and scripts by interface
#3199
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2025-02-11 14:22:44 +01:00 |
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Wojtek Figat
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aa8add7b38
|
Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
|
Chandler Cox
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2521ed4ad5
|
Change DrawTube to DrawCapsule. Depricate old Tube code.
|
2025-02-08 21:15:49 -06:00 |
|
Wojtek Figat
|
e551ecbe5f
|
Fix build warning with Large Worlds enabled
|
2025-02-04 23:44:12 +01:00 |
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Wojtek Figat
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24f3dfe264
|
Fix selected spline points to be drawn relative to the view for greater readability
#2595
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2025-01-31 21:01:26 +01:00 |
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Wojtek Figat
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42fc62eb68
|
Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
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2025-01-31 10:21:05 +01:00 |
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Wojtek Figat
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e2fd3891d1
|
Fix regression in curve keyframes editing
#3179
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2025-01-27 20:19:35 +01:00 |
|
Wojtek Figat
|
7d0804af91
|
Add content deprecation upgrades support to prefabs and scenes when loading levels
|
2025-01-20 23:53:13 +01:00 |
|
Wojtek Figat
|
18fd68db25
|
Add SpawnOptions container for more robust prefabs spawning
|
2025-01-20 23:50:47 +01:00 |
|
Wojtek Figat
|
8a7ceef288
|
Add content deprecation system that auto-saves assets in Editor that use old data format
|
2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
|
1497acef58
|
SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
|
2025-01-16 17:42:01 +01:00 |
|
Wojtek Figat
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addc6d5216
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
|
2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
|
7fcf8c2d4c
|
Improve #3138 to pass over setting value to null and via proper cast so value type stays the same
|
2025-01-13 16:08:43 +01:00 |
|
Wojtek Figat
|
3d76a99c9b
|
Merge branch 'anim-param-warn-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-param-warn-type
|
2025-01-12 22:00:30 +01:00 |
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Wojtek Figat
|
d751c6a6c6
|
Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
|
2025-01-12 21:22:35 +01:00 |
|
Chandler Cox
|
e87bb2325b
|
Standardize spacing for import path ui in assets. add import path ui to model prefab.
|
2025-01-07 20:43:57 -06:00 |
|
Chandler Cox
|
13863344d2
|
Warn if value is the wrong type for the animation graph parameter trying to be set.
|
2025-01-07 20:26:25 -06:00 |
|
Wojtek Figat
|
db4d7d2a05
|
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
|
2025-01-06 22:47:19 +01:00 |
|
MrCapy0
|
5aa5c97e4c
|
Add "root" parameter to Level.GetScripts()
|
2025-01-04 09:43:33 -04:00 |
|
Wojtek Figat
|
668f3fa68d
|
Update read and write streaming api to use the newest format
|
2024-12-29 23:00:40 +01:00 |
|
Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
Wojtek Figat
|
35e9e048f2
|
Merge remote-tracking branch 'origin/master' into 1.10
|
2024-12-10 11:07:31 +01:00 |
|
Wojtek Figat
|
3e344e789a
|
Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
|
2024-12-09 18:26:53 +01:00 |
|
Wojtek Figat
|
12d9d94138
|
Add support for curves in C++ scripting api
#2546
|
2024-12-04 13:30:56 +01:00 |
|
Wojtek Figat
|
57628c3d5f
|
Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
|
2024-12-02 19:10:28 +01:00 |
|
Wojtek Figat
|
ab78314a01
|
Revert part of 9870d162e4 to support prefab variants creation
|
2024-11-25 22:39:02 +01:00 |
|