Wojtek Figat
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58b9d76d24
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-28 20:42:54 +02:00 |
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efbc757369
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Cancel camera rotation toggle when entering playmode or hitting escape
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2023-09-23 15:23:08 +03:00 |
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2023aa8c94
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Add viewport camera movement speed adjustment input bindings
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2023-09-23 15:23:08 +03:00 |
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0122a9f699
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Implement viewport camera rotation toggle for trackpad users
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2023-09-23 15:23:08 +03:00 |
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964913013d
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Add shortcut key to gizmo buttons
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2023-09-23 15:23:07 +03:00 |
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17e1afb04a
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Add Editor input option for toggling gizmo transform space
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2023-09-23 15:23:07 +03:00 |
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Wojtek Figat
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8906453b15
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-08-28 09:11:29 +02:00 |
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Chandler Cox
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1286a29462
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Add not closing some cm buttons
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2023-08-19 14:30:08 -05:00 |
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Wojtek Figat
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f088f2b61d
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-08-18 10:33:51 +02:00 |
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Wojtek Figat
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95fdcf01be
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Codestyle fix
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2023-08-14 18:53:11 +02:00 |
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Ruan Lucas
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be33fc6018
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improv scroll locked focus
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2023-08-11 22:31:12 -04:00 |
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Ruan Lucas
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db806ad500
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fix for large worlds
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2023-08-11 08:28:28 -04:00 |
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Ruan Lucas
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645977f148
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add scroll to focus
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2023-08-10 22:41:48 -04:00 |
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Ruan Lucas
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aa3dd14bfc
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add locked focus
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2023-08-10 22:24:55 -04:00 |
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Wojtek Figat
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3141b4fb04
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
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2023-07-14 14:10:21 +02:00 |
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Wojtek Figat
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f5f948ea4c
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Fix culling artifacts in animated model preview in Editor
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2023-07-14 12:17:21 +02:00 |
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Wojtek Figat
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24c03c0e4b
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Add cloth painting tools to Editor
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2023-07-13 23:30:37 +02:00 |
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Wojtek Figat
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159beae8ae
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-12 12:24:24 +02:00 |
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Wojtek Figat
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8a07c486bc
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Refactor Editor gizmo modes ownership to support using them in prefab window
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2023-07-12 12:24:13 +02:00 |
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Chandler Cox
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a0bb3f2995
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Add light debug view flag to draw light shapes
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2023-07-07 17:32:46 -05:00 |
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Wojtek Figat
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96589557b3
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Fix access level 96a1f20bee
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2023-06-28 20:09:18 +02:00 |
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Wojtek Figat
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bb9711277a
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Cleanup code from #1213
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2023-06-28 16:27:42 +02:00 |
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PhyresiCompany
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fe8260fe14
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Window improvements with a new approach
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2023-06-27 19:58:37 -03:00 |
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6a1552505e
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Fix sluggish EditorViewport camera movement with high DPI
Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
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2023-06-18 21:23:02 +03:00 |
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Wojtek Figat
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80e6853f44
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
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2023-05-08 22:22:32 +02:00 |
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Wojtek Figat
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8edc154501
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Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
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2023-05-08 19:22:23 +02:00 |
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Wojtek Figat
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71a5d56105
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Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
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2023-05-04 15:43:44 +02:00 |
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Wojtek Figat
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896f75b789
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Add skeleton nodes names debug drawing in Editor preview when enabled
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2023-04-29 12:10:15 +02:00 |
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Wojtek Figat
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12f5157bfb
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Add debug drawing selected skeleton node in Skinned Model window viewport
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2023-04-26 17:28:58 +02:00 |
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Wojtek Figat
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390460907d
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
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2023-04-22 18:59:41 +02:00 |
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Wojtek Figat
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d719ef8d03
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Fix crash when reimporting audio clip while it's being played
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2023-04-20 10:56:57 +02:00 |
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Wojtek Figat
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6ec35e5175
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Add audio clip preview refresh on asset reimport in Editor
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2023-04-20 10:50:29 +02:00 |
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Wojtek Figat
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787414451e
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Add current playback position preview with seeking functionality to Audio Clip window in Editor
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2023-04-19 15:17:01 +02:00 |
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Wojtek Figat
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12f4dc74d2
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Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
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2023-04-01 23:34:05 +02:00 |
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Wojtek Figat
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74758f5380
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
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2023-03-14 11:52:41 +01:00 |
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Wojtek Figat
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086c2f155d
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Fix error when using nested Visject Surface context during State Machines editing in Anim Graph
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2023-03-13 15:39:36 +01:00 |
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Wojtek Figat
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0270772463
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-06 10:02:13 +01:00 |
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Wojtek Figat
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50faa49c0f
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Add spacebar for play/pause in animated model and particles previews
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2023-02-02 15:53:55 +01:00 |
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Wojtek Figat
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36ba1d9953
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Add play/pause widget and keybind for particles preview in asset Editor
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2023-02-02 13:05:54 +01:00 |
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Wojtek Figat
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a0c6add732
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Add ViewFlags::Sky for conditional sky/skybox rendering
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2023-01-31 15:58:02 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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af7b53814d
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Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
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2022-12-30 09:24:10 +01:00 |
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Wojtek Figat
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7184566b4b
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Merge branch 'master' into 1.5
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2022-12-29 23:04:18 +01:00 |
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Chandler Cox
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bdbf931046
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Added CM button in ParticleEmitterPreview
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2022-12-27 23:08:16 -06:00 |
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Chandler Cox
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fc0befd773
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Fixed some CM buttons that shouldnt close when clicked.
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2022-12-23 11:08:14 -06:00 |
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Wojciech Figat
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93f0b0e2e8
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Fix type usage
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2022-12-19 10:10:26 +01:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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e53623e854
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Fix crash with custom SelectionOutline postfx object in Editor viewport
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2022-11-08 19:52:47 +01:00 |
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