Wojciech Figat
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f7e48d9b23
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Add shader getter to IMaterial interface
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2022-05-12 13:47:19 +02:00 |
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Wojciech Figat
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abcc319168
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Minor rename fixes
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2022-05-12 13:46:05 +02:00 |
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Wojciech Figat
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ab37cc72a9
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Minor renaming
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2022-05-02 12:52:38 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojtek Figat
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e32ad93020
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Add support for sampling Scene Color in transparent materials (forward pass)
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2022-04-12 21:48:52 +02:00 |
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Wojciech Figat
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0a27d277a0
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Adjustments
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2022-04-12 14:27:06 +02:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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3dac0d4786
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Fix error in Forward Shader Feature when rendering directional light shadowmap
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2022-03-18 13:25:09 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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2b05b80b54
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Fix running editor on older D3D10 backend
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2021-11-04 16:47:19 +01:00 |
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Wojtek Figat
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45e3da3f90
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Fix compilation issues
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2021-10-08 17:03:11 +02:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
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2021-10-07 15:06:43 +02:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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27345e62a7
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Fix drawing shadows for particles that use Depth Fade node
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2021-07-12 11:09:43 +02:00 |
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Wojtek Figat
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a165b4aa79
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Add safety checks to material constants binding code to prevent invalid memory access
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2021-07-06 15:41:16 +02:00 |
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Wojtek Figat
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1c012a202e
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Fix buffer overrun crash in ForwardShadingFeature
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2021-07-06 15:26:45 +02:00 |
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Wojtek Figat
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e0a2904dbf
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Fix terrain normal mapping issue
#562
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2021-06-30 14:13:37 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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94f50ce8cb
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Cleanup some headers in Graphics module
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2021-06-18 16:38:44 +02:00 |
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Wojtek Figat
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f5a6a18232
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Fix stability on exit or when doing heavy resources streaming stress tests
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2021-06-18 15:20:39 +02:00 |
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Wojtek Figat
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14bc9501c7
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Cleanup some code
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2021-06-10 16:59:59 +02:00 |
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Wojtek Figat
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9cba6bad6d
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Add support for rendering into 3d textures on Vulkan
#136
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2021-05-18 11:40:38 +02:00 |
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Wojtek Figat
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05f919c50f
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Optimization and tweaks
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2021-05-02 11:25:33 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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aa28f9ef52
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Optimize material shaders binding by caching time param once per draw pass
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2021-03-08 12:47:14 +01:00 |
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Wojtek Figat
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86f3007887
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Optimize particle attributes offsets binding to shader
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2021-03-05 13:58:17 +01:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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1ead4b1649
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Fix MaterialParams sync bug
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2021-02-21 20:20:32 +01:00 |
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Wojtek Figat
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6fd1580d67
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Fix building on linux after merge
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2021-02-16 19:01:00 +01:00 |
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Wojtek Figat
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d05204cb91
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Fix missing lightmap uvs calc in vertex shader
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2021-02-16 15:55:10 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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Wojtek Figat
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8e87c98644
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Cleanup material shaders code
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2021-02-08 15:45:22 +01:00 |
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Wojtek Figat
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da784e98e5
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Add Deformable material domain
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2021-02-08 15:44:38 +01:00 |
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Wojtek Figat
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d8304a2178
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 14:54:29 +01:00 |
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Wojtek Figat
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300f948515
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 13:57:00 +01:00 |
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Wojtek Figat
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089f0dab3a
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:55:02 +01:00 |
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Wojtek Figat
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01777a2c1b
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:22:47 +01:00 |
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Wojtek Figat
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b5847eb0d6
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 15:27:38 +01:00 |
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Wojtek Figat
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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Wojtek Figat
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a560b19cbc
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Refactor draw calls and instancing logic to be more modular
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2021-02-03 09:33:48 +01:00 |
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VNC
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6ab300025b
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Fixed a ton of typos
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2021-01-05 02:13:15 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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