Wojtek Figat
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
5eea5a72c9
Fix particle material compilation error when using position offset
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#3661
2025-09-22 11:44:11 +02:00
Wojtek Figat
a0f764a774
Add skybox rotation feature
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#3592
2025-09-21 21:58:03 +02:00
Wojtek Figat
9cc44825c6
Update engine materials 92f4327fc2
2025-09-20 00:14:51 +02:00
Wojtek Figat
ada6b9140f
Minor adjustments for #3411
2025-09-14 22:00:57 +02:00
Wojtek Figat
47caa6af28
Add BrokenLink32/BrokenLink64 icons
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#3218
2025-08-24 21:11:32 +02:00
Wojtek Figat
fc2112ec93
Fix SSAO artifacts with "flat normals" look
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#3617
2025-08-15 14:34:02 +02:00
Wojtek Figat
774b6bd72c
Update engine materials
2025-08-15 13:09:05 +02:00
Wojtek Figat
bf9ca14deb
Fix sampling textures in decals to use custom mip-level
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#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
8a73d79936
Update engine materials
2025-08-14 12:24:12 +02:00
Wojtek Figat
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
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#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
Wojtek Figat
056fea9a8c
Fix forward shading compilation when using fog inside unlit material
2025-07-03 14:48:38 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
ea854a0f7b
Fix potential Grid shader accuracy issues
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#3229
2025-06-16 14:41:43 +02:00
Wojtek Figat
fa89e710d8
Fix Terrain shader error when using Position Offset
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#3479
2025-06-02 15:05:20 +02:00
Wojtek Figat
30c78350eb
Fix incorrect motion vectors for material that uses position offset
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#3367
2025-04-15 22:24:12 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
9c0c809e7e
Update assets
2025-04-03 19:17:49 +02:00
Wojtek Figat
98834131f1
Add smooth shadows blending between directional light cascades
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It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
1b3ad99554
Fix indentation and shader compilation for blue console
2025-03-24 15:40:51 +01:00
Wojtek Figat
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
5e8f9e357a
Reorganize code
2025-03-08 20:25:03 +01:00
Wojtek Figat
7808c65dd3
Update engine asset
2025-03-08 19:47:04 +01:00
Wojtek Figat
baf28382a8
Disable contact shadows on low shadows quality mode and fix step count for high setting
2025-03-08 19:46:35 +01:00
Wojtek Figat
e760e5cc97
Fix particle sim shader compilation warning on Vulkan
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#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
Wojtek Figat
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
Wojtek Figat
cbe96252f6
Update assets
2025-03-02 11:38:25 +01:00
Wojtek Figat
72c3d2b94c
Update engine materials
2025-02-28 15:19:47 +01:00
Wojtek Figat
7ccae0140b
Fix regression from #3214 on Deformable shader
2025-02-28 15:18:29 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Wojtek Figat
5bdf5da142
Resave engine materials
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#3231
2025-02-20 10:09:37 +01:00
Wojtek Figat
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
3c091dc214
Fix editor grid gizmo when using Large Worlds
2025-02-11 00:32:04 +01:00
Wojtek Figat
fe8f862b16
Update engine assets
2025-01-21 00:04:03 +01:00
Wojtek Figat
39419787fa
Another compilation fix
2025-01-15 08:48:03 +01:00
Wojtek Figat
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
344d342610
Update assets
2025-01-12 20:31:00 +01:00
Wojtek Figat
02df6bafac
Update engine assets
2025-01-12 01:33:18 +01:00
Wojtek Figat
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7f0d852f49
Fix minor shader compilation warnings
2025-01-07 21:55:31 +01:00
Wojtek Figat
3f201c3863
Resave terrain material
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#3115
2025-01-06 23:53:27 +01:00
Wojtek Figat
bc73d38d34
Reseve engine materials and models
2025-01-06 22:47:44 +01:00
Wojtek Figat
6f04231b31
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Chandler Cox
36d4417905
Add game plugin template.
2024-12-20 09:29:36 -06:00
Wojtek Figat
622de6ebcb
Minor improvements to new gizmo changes and add new assets
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#3088
2024-12-16 23:41:55 +01:00
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
Chandler Cox
0335086df8
Add more scripting templates.
2024-11-22 17:07:10 -06:00
Wojtek Figat
2532a57b0b
Fix default Terrain material domain to Lit
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#3050
2024-11-18 12:06:54 +01:00
Wojtek Figat
c597c38705
Fix volumetric fog particles after objects instancing refactor
2024-10-01 15:07:32 +02:00