Commit Graph

10454 Commits

Author SHA1 Message Date
4ce1f31f12 Enable optimizations for Editor module in Development builds 2023-08-13 21:30:40 +03:00
3df044d07b Add build option to change code optimization level in C# modules 2023-08-13 21:29:38 +03:00
Wojtek Figat
bb8f098714 Add reroute node usage to Visject only if surface type allows it 2023-08-13 19:14:57 +02:00
Wojtek Figat
ae4bce7a68 Add Visject surface boxes and connections drawing customization via style 2023-08-13 19:14:23 +02:00
Wiktor Kocielski
f44156eb80 Remove another unnecessary exposed CommonValue.h 2023-08-13 09:02:43 +03:00
Wiktor Kocielski
1413da189e NetworkReplicator::ResolveForeignObject 2023-08-13 06:39:35 +03:00
Mr. Capybara
79eddd07aa Merge branch 'FlaxEngine:master' into add_spline_edit_options 2023-08-12 11:03:22 -04:00
Ruan Lucas
be33fc6018 improv scroll locked focus 2023-08-11 22:31:12 -04:00
Wiktor Kocielski
b35065ab3f Fix annoying error that happens due to an oversight 2023-08-12 03:58:28 +03:00
Ruan Lucas
db806ad500 fix for large worlds 2023-08-11 08:28:28 -04:00
Ruan Lucas
645977f148 add scroll to focus 2023-08-10 22:41:48 -04:00
Ruan Lucas
f2072028d4 change default key 2023-08-10 22:31:03 -04:00
Ruan Lucas
aa3dd14bfc add locked focus 2023-08-10 22:24:55 -04:00
Wojtek Figat
e27f1a8a41 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-10 18:34:27 +02:00
Wojtek Figat
7e75b9ad78 Merge branch 'skip_postprocess_pass' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-skip_postprocess_pass 2023-08-10 12:04:52 +02:00
Wojtek Figat
6da1a61726 Merge branch 'load_library_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-load_library_fix 2023-08-10 11:59:17 +02:00
Wojtek Figat
85eb3541eb Merge branch 'alc_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-alc_reload_fix 2023-08-10 11:56:17 +02:00
Wojtek Figat
71c273d8f6 Merge branch 'particleeffectfix' of https://github.com/Withaust/FlaxEngine into Withaust-particleeffectfix 2023-08-10 11:53:20 +02:00
Wojtek Figat
9853181600 Merge branch 'vspreview_build_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vspreview_build_fix 2023-08-10 11:48:51 +02:00
Menotdan
a1a274df37 Merge branch 'FlaxEngine:master' into material_import 2023-08-09 15:31:44 -04:00
Menotdan
52e546b3ba fix unneeded include. 2023-08-09 15:29:14 -04:00
Menotdan
af3d9d0eb3 Re-implement functionality for importing materials as instances. 2023-08-09 15:28:47 -04:00
Menotdan
9156e7727b Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
Repair merge
2023-08-09 15:28:15 -04:00
9d8105e3f3 Separate managed assembly unloading and scripting ALC reinitialization
Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
Wiktor Kocielski
47c6e54406 Fix exposed public CommonValue inclusion 2023-08-08 08:45:14 +03:00
envision3d
b9ffb950f3 Refactor and more appropriately organize logic
- move play logic to simulation module
- update play hotkey to call play game/scene delegate function
- link hotkey tooltip text to inputOptions
2023-08-06 13:11:45 -05:00
Ruan Lucas
dc3e71a262 fix for large worlds 2023-08-05 21:26:27 -04:00
Ruan Lucas
6b1cc5bf2f adjust again... 2023-08-05 12:07:40 -04:00
Ruan Lucas
144f0a1717 Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into add_spline_edit_options 2023-08-05 12:00:50 -04:00
Mr. Capybara
78cf55904e Merge branch 'FlaxEngine:master' into add_spline_edit_options 2023-08-05 11:11:11 -04:00
Ruan Lucas
38492ffe70 small adjust 2023-08-05 11:01:15 -04:00
Wojtek Figat
1958adb126 Add AI module to engine 2023-08-04 13:19:03 +02:00
Wojtek Figat
73bbe63c1e Missing change for 05d477d6c8 2023-08-04 13:10:36 +02:00
Wojtek Figat
05d477d6c8 Add SelectionChanged public event for VisjectSurface and properly invoke it only when selection actually changes 2023-08-04 12:52:54 +02:00
Wojtek Figat
b5fa5fa68e Add SerializableScriptingObject for easier serialization of scripting objects in gameplay or content 2023-08-04 10:11:58 +02:00
Wojtek Figat
cab1d8cac4 Fix missing Visject CM groups auto-expanding if enabled 2023-08-03 16:29:07 +02:00
Wojtek Figat
c0d32a99b0 Refactor Visject surface nodes cache to reuse between graphs 2023-08-03 15:44:02 +02:00
Wojtek Figat
bb96f2cd6d Add GroupArchetype to Visject nodes spawn query check 2023-08-03 14:53:02 +02:00
Wiktor Kocielski
ec3b921a4f Fix navigation rebuilding 2023-08-02 05:17:49 +03:00
fe87eb96e6 Skip post processing when tonemapping and camera artifacts are disabled 2023-08-01 20:20:34 +03:00
db56284ca4 Fix WindowsPlatform::LoadLibrary to not modify the string parameter 2023-08-01 20:19:10 +03:00
Wojtek Figat
8dc98174cf Minor tweaks 2023-08-01 14:14:27 +02:00
Wojtek Figat
869649e5ed Merge remote-tracking branch 'origin/master' into 1.7 2023-08-01 14:05:49 +02:00
Wojtek Figat
94386d24ab Minor tweaks 2023-08-01 10:27:31 +02:00
Wojtek Figat
f29cd1b7b8 Simplify code #1275 2023-08-01 10:03:47 +02:00
Wojtek Figat
ef1c812349 Merge branch 'gridscale' of https://github.com/Withaust/FlaxEngine into Withaust-gridscale 2023-08-01 10:01:32 +02:00
Wojtek Figat
911cdb3f2d Softlock fix 2023-08-01 10:01:00 +02:00
Wojtek Figat
714b35b520 Merge branch 'mordorfix' of https://github.com/Withaust/FlaxEngine into Withaust-mordorfix 2023-08-01 09:59:36 +02:00
Wojtek Figat
cfab58ccc6 Fix some actor assets into soft checks 2023-08-01 09:57:38 +02:00
Ruan Lucas
f511259a33 draw spline point size by distance from camera 2023-07-31 22:43:33 -04:00