Wojtek Figat
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b7e32e13ab
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Add CaptureOffset to Environment Probe
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2026-01-13 14:53:48 +01:00 |
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Wojtek Figat
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610c76578b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Flax.flaxproj
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2026-01-13 14:29:44 +01:00 |
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Wojtek Figat
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e721fbd89f
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Add editor status message about amount of selected actors
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2026-01-13 14:21:32 +01:00 |
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Wojtek Figat
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ff2c5290b5
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Fix Volumetric Fog rasterization on Vulkan
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2026-01-13 13:21:32 +01:00 |
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Wojtek Figat
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2b4dc97a97
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Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
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2026-01-13 13:12:33 +01:00 |
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Wojtek Figat
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14842183f2
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Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
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2026-01-13 13:12:19 +01:00 |
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Wojtek Figat
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b4b13d8dd4
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Fix crash when showing cube or volume texture in GPUTextureBrush
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2026-01-13 10:36:26 +01:00 |
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Wojtek Figat
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e3d1e8a5ea
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Add View button to edit Environment Probe texture asset
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2026-01-13 10:36:07 +01:00 |
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Wojtek Figat
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d9f90f726b
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Optimize reflection probes rendering by using depth test to reject occluded pixels early
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2026-01-13 10:35:29 +01:00 |
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Wojtek Figat
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e0062a6ff1
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Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
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2026-01-13 09:07:22 +01:00 |
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Wojtek Figat
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e494c9ec76
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Add small scale for color grading LUT
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2026-01-12 23:56:31 +01:00 |
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Wojtek Figat
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2501095500
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Add screen vignette to Eye Adaptation histogram for more accurate exposure
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2026-01-12 23:47:15 +01:00 |
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Wojtek Figat
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840835fad2
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Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize
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2026-01-12 21:34:52 +01:00 |
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Wojtek Figat
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32cae3aacd
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Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes
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2026-01-12 21:33:03 +01:00 |
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Wojtek Figat
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a18ca9a4ad
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Merge branch 'DirtyEditorSettingsStar' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirtyEditorSettingsStar
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2026-01-12 21:30:00 +01:00 |
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Wojtek Figat
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05e7e6630c
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Fix missing material graph references
#3839
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2026-01-12 21:28:45 +01:00 |
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Wojtek Figat
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788d8660b8
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Fix transparent materials flickering without DDGI
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2026-01-12 20:47:03 +01:00 |
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Wojtek Figat
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ab806b2a9b
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Add checkerboard pattern to part of the alpha slider background in color picker
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2026-01-12 18:53:56 +01:00 |
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Wojtek Figat
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610ba00915
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Add support for picking colors in linear color space (with toggle for special cases like UI)
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2026-01-12 18:50:44 +01:00 |
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Wojtek Figat
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e60bd165f4
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Disable Linear color space until it's ready for production
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2026-01-12 18:50:19 +01:00 |
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Wojtek Figat
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223d4f64eb
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Add GammaColorSpace to Graphics for simplicity
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2026-01-12 18:49:10 +01:00 |
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Wojtek Figat
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827ad85651
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Fix sRGB between Linear conversion to remain Alpha unchanged
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2026-01-12 16:08:50 +01:00 |
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Wojtek Figat
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69c5d65318
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Add Linear to sRGB and sRGB to Linear nodes to materials
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2026-01-12 15:54:52 +01:00 |
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Wojtek Figat
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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Wojtek Figat
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fc2f56aca6
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Fix missing console platforms
#3746
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2026-01-12 00:31:59 +01:00 |
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Wojtek Figat
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0364fd629b
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Merge branch 'build_deps_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_deps_fixes
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2026-01-11 23:31:09 +01:00 |
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Wojtek Figat
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5dbaf3f94e
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Fix to not crash after unhandled exception
#3570
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2026-01-11 23:23:04 +01:00 |
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Wojtek Figat
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7b856fdc95
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Merge branch 'ArrowKeyValueBoxIncrement' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrowKeyValueBoxIncrement
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2026-01-11 22:36:09 +01:00 |
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Wojtek Figat
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890df65970
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Add input GamepadButtonDown and GamepadButtonUp events
#3626
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2026-01-11 22:34:57 +01:00 |
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Wojtek Figat
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ab6dfca36e
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Fix broken DrawWireTriangles
#3650
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2026-01-11 22:23:49 +01:00 |
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Wojtek Figat
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72bb2dd932
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Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
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2026-01-11 22:17:50 +01:00 |
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Wojtek Figat
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e21cb9154a
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Adjust #3677 to evaluate product local path in lazy
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2026-01-11 22:11:16 +01:00 |
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Wojtek Figat
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af124ce163
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Merge branch 'QuickOpenProductLocalFolder' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-QuickOpenProductLocalFolder
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2026-01-11 22:09:43 +01:00 |
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Wojtek Figat
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973ff0efa0
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Merge branch 'UnderscoreNumberSeparator' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnderscoreNumberSeparator
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2026-01-11 22:07:51 +01:00 |
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Wojtek Figat
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27896b6410
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Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
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Wojtek Figat
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890538c667
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Merge branch 'update-mesh-optimizer' of https://github.com/Tryibion/FlaxEngine into Tryibion-update-mesh-optimizer
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2026-01-11 21:54:43 +01:00 |
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Wojtek Figat
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4b9fa0dcf5
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Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen
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2026-01-09 10:24:38 +01:00 |
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Wojtek Figat
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14d1b7dd24
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Fix name collision on new Focused event in control
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2026-01-07 23:22:45 +01:00 |
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Wojtek Figat
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6788844270
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Merge remote-tracking branch 'origin/1.12' into 1.12
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2026-01-07 23:21:22 +01:00 |
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Wojtek Figat
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b2f2537338
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Update version and year
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2026-01-07 23:17:40 +01:00 |
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Wojtek Figat
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450b998a29
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Merge branch 'master' into 1.12
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2026-01-07 23:15:13 +01:00 |
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Wojtek Figat
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688d9c77cb
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Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued
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2026-01-07 18:24:48 +01:00 |
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Wojtek Figat
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d71ea5a72b
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DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
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2026-01-07 17:57:03 +01:00 |
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Wojtek Figat
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01e3ece2af
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Remove leftover debug
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2026-01-06 23:31:32 +01:00 |
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Wojtek Figat
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d60484b917
|
Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
|
Wojtek Figat
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76b869146d
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Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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Wojtek Figat
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32e725392b
|
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
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2026-01-06 00:01:17 +01:00 |
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Wojtek Figat
|
0975ac2a25
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Fix odd typo in DDGI inactive probes flood fill
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2026-01-05 18:02:05 +01:00 |
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Wojtek Figat
|
cf3bcc4549
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Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
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2026-01-05 17:19:16 +01:00 |
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Wojtek Figat
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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