Commit Graph

44 Commits

Author SHA1 Message Date
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
359e7d68d4 Add simplified collider for in-built primitive meshes 2022-12-12 11:22:15 +01:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
6f9f2ccdc0 Dont sue xd 2021-12-16 18:56:18 +01:00
Wojciech Figat
822d8c947e Fix navmesh update when adding/removing navmesh bounds volume
#159
2021-12-09 17:03:53 +01:00
Wojtek Figat
d8775a3ae5 Add Ragdoll Editor utilities for easier ragdoll setup and editing 2021-11-04 16:23:04 +01:00
Wojtek Figat
d5f9e18107 Use automatic target anchor for new ragdolls to make it easier for setup 2021-11-04 12:17:52 +01:00
Wojtek Figat
0f997dbc75 Add automatic preserving of basic joint properties when converting between types in Editor 2021-11-03 19:35:49 +01:00
Wojtek Figat
4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu 2021-11-03 19:24:59 +01:00
Wojtek Figat
eab9a2c0ac Adjust scene node context menu 2021-08-19 13:06:15 +02:00
Wojtek Figat
7822266029 Add option to select scene asset from Scene tree window 2021-08-19 13:06:14 +02:00
Wojtek Figat
3115643397 Add option to Scene context menu to unload it 2021-08-10 16:32:00 +02:00
Wojtek Figat
d2ac0429d3 Fix order when pasting UI Controls
#487
2021-04-29 15:22:36 +02:00
Wojtek Figat
55155630ca Fix duplicating spline
#452
2021-04-12 21:06:34 +02:00
Wojtek Figat
77f9716932 Fix selecting spline points
#409
2021-03-30 22:27:24 +02:00
Wojtek Figat
97fd733c3e Fix issue when spline point is deleted externally while being selected
#393
2021-03-26 22:00:15 +01:00
Wojtek Figat
19c83e3b6e Add Sprite Render actor for sprites drawing 2021-02-23 13:23:22 +01:00
Wojtek Figat
6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
Wojtek Figat
9ee6104706 Add Add mesh collider option to Static Model context menu 2021-02-18 11:12:09 +01:00
Wojtek Figat
8661091337 Add Spline Rope Body actor for ropes, chains and cables physics 2021-02-12 15:16:04 +01:00
Wojtek Figat
34b6cfebc3 Fix navmesh update on some spline editing operations 2021-02-12 12:20:58 +01:00
Wojtek Figat
17d0f40e1c Add automatic navmesh update when editing spline with navmesh-relevant collider 2021-02-12 11:27:13 +01:00
Wojtek Figat
49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
Wojtek Figat
311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
Wojtek Figat
c3d9c52f1f Add support for spline point duplicate via Transform gizmo 2021-02-01 16:04:20 +01:00
Wojtek Figat
b22805f866 Add support for custom duplicate of SceneGraphNode 2021-02-01 16:03:33 +01:00
Wojtek Figat
69790f3576 Add support for deleting selected spline points (with undo) 2021-02-01 13:51:37 +01:00
Wojtek Figat
7c85ac61b8 Add new Spline actor initialization when spawning in editor 2021-01-27 15:39:38 +01:00
Wojtek Figat
9cdbbf590a Add spline points tangents gizmos and debug drawing 2021-01-27 15:29:33 +01:00
Wojtek Figat
bd93e46624 Tweaks for ActorChildNode 2021-01-27 15:29:14 +01:00
Wojtek Figat
3dc6afef62 Improve selecting spline gizmos and add highlight sphere 2021-01-27 12:38:03 +01:00
Wojtek Figat
590fcebaec Fix drawing spline when spline point gizmo is selected 2021-01-27 12:33:46 +01:00
Wojtek Figat
fd96957819 Add gizmo handles for spline points 2021-01-27 12:13:00 +01:00
Wojtek Figat
53601d8a85 Optimize and improve ActorChildNodes handling 2021-01-27 12:11:59 +01:00
Wojtek Figat
fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00
Wojtek Figat
01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00