Wojtek Figat
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836e1d4f39
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Merge branch 'fix-kin-call' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-kin-call
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2026-03-03 23:41:41 +01:00 |
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Wojtek Figat
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66be7ebc50
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Merge branch 'CaretBlinkSpeedTweak' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CaretBlinkSpeedTweak
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2026-03-03 23:32:10 +01:00 |
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Wojtek Figat
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10bcf9c9a3
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Fix Vulkan timeout to be larger (5s)
#3967
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2026-03-03 23:29:10 +01:00 |
|
Chandler Cox
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f7e2f3a4d5
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Only set kinematic target if rigid body has kinematic flag.
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2026-03-02 19:20:15 -06:00 |
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Saas
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db46050b16
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tweak caret blink speed
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2026-03-01 11:01:55 +01:00 |
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Wojtek Figat
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ff81d339ef
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Fix missing doppler factor in cooked game with OpenAL backend
#3959
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2026-02-23 17:24:59 +01:00 |
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Wojtek Figat
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7858225565
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Update docs for #3948
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2026-02-23 17:19:14 +01:00 |
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Wojtek Figat
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83bd1deafd
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Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
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2026-02-23 16:53:17 +01:00 |
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Wojtek Figat
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ef551c36ae
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Fix Forward shading to match Deferred in fog and reflections rendering
#3717
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2026-02-11 00:06:44 +01:00 |
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Wojtek Figat
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6d02f5d9da
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Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1
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2026-02-10 15:50:01 +01:00 |
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Wojtek Figat
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1f9f281c31
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Fix regression from 7b7a92758f for Visual Scripts
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2026-02-10 15:02:05 +01:00 |
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Wojtek Figat
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55f73b6cf7
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Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
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2026-02-09 23:03:25 +01:00 |
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Wojtek Figat
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0f6c1aea62
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Fix various material nodes to work on D3D12
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2026-02-09 18:40:39 +01:00 |
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Wojtek Figat
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d2ee61ef8d
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Fix GetNodesPose issue when 2 threads call it at once
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2026-02-09 18:06:57 +01:00 |
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Wojtek Figat
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a1399c5157
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Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
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2026-02-09 18:02:58 +01:00 |
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Wojtek Figat
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7b7a92758f
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Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.
#
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2026-02-09 18:01:47 +01:00 |
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Wojtek Figat
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bd300651ec
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Fix Job System regression bug with incorrect initialization of job context
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2026-02-09 15:04:19 +01:00 |
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Wojtek Figat
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a2b0d0714e
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Add more docs about new ConcurrentDictionary
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2026-02-09 15:03:54 +01:00 |
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Wojtek Figat
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3d66316716
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Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
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2026-02-09 15:03:42 +01:00 |
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Wojtek Figat
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9c32f978fb
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Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
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2026-02-08 00:22:37 +01:00 |
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Wojtek Figat
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ed5ad91a32
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Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
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2026-02-07 00:46:32 +01:00 |
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Wojtek Figat
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ecddb8aae5
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Optimize GPUVertexLayout caches with ConcurrentDictionary
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2026-02-07 00:45:14 +01:00 |
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Wojtek Figat
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a855b17cc0
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Add new collection type ConcurrentDictionary
#3917 #3827
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2026-02-07 00:44:51 +01:00 |
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Wojtek Figat
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27dd1bda25
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Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
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2026-02-06 21:57:16 +01:00 |
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Wojtek Figat
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4afd9fd8df
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Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
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2026-02-06 13:27:53 +01:00 |
|
Wojtek Figat
|
73c19b278f
|
Optimize updating Animated Model bones buffer when it's not dirty
#3827
|
2026-02-06 12:47:34 +01:00 |
|
Wojtek Figat
|
b4cb1028ed
|
Fix typos
|
2026-02-06 12:47:07 +01:00 |
|
Wojtek Figat
|
4a7f1a5fde
|
Fix various issues
|
2026-02-06 10:37:52 +01:00 |
|
Wojtek Figat
|
70b324cdec
|
Optimize included header usage
|
2026-02-06 09:11:55 +01:00 |
|
Wojtek Figat
|
20516bb8bc
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Fix foliage dithered LOD transitions when using shadows
|
2026-02-06 09:11:45 +01:00 |
|
Wojtek Figat
|
c18b9163ca
|
Refactor Job System to reduce mutex usage with more atomic operations
#3917
|
2026-02-06 09:11:12 +01:00 |
|
Menotdan
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db5b65beac
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Merge branch 'FlaxEngine:master' into network-replication-fix-1
|
2026-02-05 19:19:45 -05:00 |
|
Menotdan
|
78e5baf6a5
|
Fix replicating changes from one client to another
|
2026-02-05 19:12:21 -05:00 |
|
Wojtek Figat
|
4833c19366
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Fix build regression
|
2026-02-05 15:45:02 +01:00 |
|
Wojtek Figat
|
65fd22f5b6
|
Add Triangles to MeshAccessor for easy index buffer access
#3918
|
2026-02-05 13:00:49 +01:00 |
|
Phantom
|
f57df83d26
|
Add Slerp methods on Vectors
#3682
|
2026-02-05 12:43:29 +01:00 |
|
Wojtek Figat
|
66894b71fa
|
Add utility to get loaded assets
|
2026-02-05 12:37:03 +01:00 |
|
Wojtek Figat
|
7e9ee0610a
|
Fix missing audio on OpenAL when changing active device
#3621
|
2026-02-04 23:43:06 +01:00 |
|
Wojtek Figat
|
f733611213
|
Fix various issues with audio and video playback
#3716
|
2026-02-04 21:48:02 +01:00 |
|
Wojtek Figat
|
780e78f056
|
Another compilation fix attempt
|
2026-02-03 23:33:24 +01:00 |
|
Wojtek Figat
|
4d447b7544
|
Fix very rare race condition when waiting for an asset to load
|
2026-02-03 23:33:09 +01:00 |
|
Wojtek Figat
|
9a44902949
|
Optimize e84b5410ec to use faster code path on common math types
#3499
|
2026-02-03 23:00:36 +01:00 |
|
Wojtek Figat
|
e84b5410ec
|
Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
|
2026-02-03 22:59:35 +01:00 |
|
Wojtek Figat
|
9ac19cbd2f
|
Fix build regression on Clang
|
2026-02-03 22:58:09 +01:00 |
|
Wojtek Figat
|
39a2bc2535
|
Fix build regression on Clang
|
2026-02-03 22:11:15 +01:00 |
|
Wojtek Figat
|
15771355cb
|
Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
|
2026-02-03 22:09:41 +01:00 |
|
Wojtek Figat
|
36ab08e60d
|
Fix build regression on Clang
|
2026-02-03 18:28:25 +01:00 |
|
Phantom
|
834c4553b2
|
Add Missing functions on Vector4
#3715
|
2026-02-03 17:57:31 +01:00 |
|
Wojtek Figat
|
f26fae2daf
|
Merge branch 'ui-raycast-cull' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-raycast-cull
|
2026-02-03 17:49:04 +01:00 |
|
Wojtek Figat
|
217701ae05
|
Adjust error in case we support more listeners
#3686
|
2026-02-03 17:48:30 +01:00 |
|