Commit Graph

12763 Commits

Author SHA1 Message Date
Wojtek Figat
bd39e449d7 Merge branch 'Tryibion-fix-kin-call' 2026-03-03 23:41:45 +01:00
Wojtek Figat
836e1d4f39 Merge branch 'fix-kin-call' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-kin-call 2026-03-03 23:41:41 +01:00
Wojtek Figat
792393345d Merge branch 'xxSeys1-CaretBlinkSpeedTweak' 2026-03-03 23:32:13 +01:00
Wojtek Figat
66be7ebc50 Merge branch 'CaretBlinkSpeedTweak' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CaretBlinkSpeedTweak 2026-03-03 23:32:10 +01:00
Wojtek Figat
f8b161c04e Merge branch 'GoaLitiuM-string_ref_temp' 2026-03-03 23:30:33 +01:00
Wojtek Figat
bac361baf6 Merge branch 'string_ref_temp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-string_ref_temp 2026-03-03 23:30:20 +01:00
Wojtek Figat
10bcf9c9a3 Fix Vulkan timeout to be larger (5s)
#3967
2026-03-03 23:29:10 +01:00
Chandler Cox
f7e2f3a4d5 Only set kinematic target if rigid body has kinematic flag. 2026-03-02 19:20:15 -06:00
5f9e8dedec Pass String reference values via temporary values 2026-03-02 23:40:41 +02:00
Saas
db46050b16 tweak caret blink speed 2026-03-01 11:01:55 +01:00
Wojtek Figat
ff81d339ef Fix missing doppler factor in cooked game with OpenAL backend
#3959
2026-02-23 17:24:59 +01:00
Wojtek Figat
7858225565 Update docs for #3948 2026-02-23 17:19:14 +01:00
Wojtek Figat
83bd1deafd Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects 2026-02-23 16:53:17 +01:00
Wojtek Figat
c51a023e61 Merge branch 'GoaLitiuM-dotnet10_fixes' 2026-02-11 00:08:48 +01:00
Wojtek Figat
645df4fb06 Merge branch 'dotnet10_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet10_fixes 2026-02-11 00:08:37 +01:00
Wojtek Figat
b53028782f Update engine assets 2026-02-11 00:07:44 +01:00
Wojtek Figat
ef551c36ae Fix Forward shading to match Deferred in fog and reflections rendering
#3717
2026-02-11 00:06:44 +01:00
Wojtek Figat
e851efa0a8 Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
2026-02-10 22:50:32 +01:00
Wojtek Figat
9c8023d64f Merge branch 'Menotdan-network-replication-fix-1' 2026-02-10 15:50:05 +01:00
Wojtek Figat
6d02f5d9da Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1 2026-02-10 15:50:01 +01:00
Wojtek Figat
1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
Wojtek Figat
846b64048f Update build number 2026-02-10 11:42:17 +01:00
Wojtek Figat
55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00
Wojtek Figat
0f6c1aea62 Fix various material nodes to work on D3D12 2026-02-09 18:40:39 +01:00
Wojtek Figat
d2ee61ef8d Fix GetNodesPose issue when 2 threads call it at once 2026-02-09 18:06:57 +01:00
Wojtek Figat
a1399c5157 Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
2026-02-09 18:02:58 +01:00
Wojtek Figat
7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
Wojtek Figat
bd300651ec Fix Job System regression bug with incorrect initialization of job context 2026-02-09 15:04:19 +01:00
Wojtek Figat
a2b0d0714e Add more docs about new ConcurrentDictionary 2026-02-09 15:03:54 +01:00
Wojtek Figat
3d66316716 Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.

#3827
2026-02-09 15:03:42 +01:00
Wojtek Figat
9c32f978fb Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor 2026-02-08 00:22:37 +01:00
Wojtek Figat
ed5ad91a32 Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
2026-02-07 00:46:32 +01:00
Wojtek Figat
ecddb8aae5 Optimize GPUVertexLayout caches with ConcurrentDictionary 2026-02-07 00:45:14 +01:00
Wojtek Figat
a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
Wojtek Figat
27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
Wojtek Figat
4afd9fd8df Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
2026-02-06 13:27:53 +01:00
Wojtek Figat
73c19b278f Optimize updating Animated Model bones buffer when it's not dirty
#3827
2026-02-06 12:47:34 +01:00
Wojtek Figat
b4cb1028ed Fix typos 2026-02-06 12:47:07 +01:00
Wojtek Figat
4a7f1a5fde Fix various issues 2026-02-06 10:37:52 +01:00
Wojtek Figat
5d0fdc8313 Add info about skinned model skeleton size 2026-02-06 09:28:06 +01:00
Wojtek Figat
70b324cdec Optimize included header usage 2026-02-06 09:11:55 +01:00
Wojtek Figat
20516bb8bc Fix foliage dithered LOD transitions when using shadows 2026-02-06 09:11:45 +01:00
Wojtek Figat
c18b9163ca Refactor Job System to reduce mutex usage with more atomic operations
#3917
2026-02-06 09:11:12 +01:00
Menotdan
db5b65beac Merge branch 'FlaxEngine:master' into network-replication-fix-1 2026-02-05 19:19:45 -05:00
Menotdan
78e5baf6a5 Fix replicating changes from one client to another 2026-02-05 19:12:21 -05:00
Wojtek Figat
4833c19366 Fix build regression 2026-02-05 15:45:02 +01:00
Wojtek Figat
65fd22f5b6 Add Triangles to MeshAccessor for easy index buffer access
#3918
2026-02-05 13:00:49 +01:00
Phantom
f57df83d26 Add Slerp methods on Vectors
#3682
2026-02-05 12:43:29 +01:00
Wojtek Figat
66894b71fa Add utility to get loaded assets 2026-02-05 12:37:03 +01:00
Wojtek Figat
7e9ee0610a Fix missing audio on OpenAL when changing active device
#3621
2026-02-04 23:43:06 +01:00