Wojtek Figat
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4414398f09
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Fix crash when accessing physics objects state in OnLateFixedUpdate
#2494
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2024-04-26 19:08:25 +02:00 |
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Wojtek Figat
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5e5497ff18
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Add Tags.Find utility
#2492
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2024-04-26 19:06:39 +02:00 |
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Wojtek Figat
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b134a5567d
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Format comments
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2024-04-25 19:30:12 +02:00 |
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Wojtek Figat
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75e25bf1f7
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Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476
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2024-04-25 19:27:11 +02:00 |
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Wojtek Figat
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723423a3fa
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Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475
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2024-04-25 18:02:46 +02:00 |
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Wojtek Figat
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16f1e8a3e1
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Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix
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2024-04-25 18:01:57 +02:00 |
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Wojtek Figat
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3641e156ee
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Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
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2024-04-25 17:18:54 +02:00 |
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8c2e7bccaa
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Delete Prefab default instance when scripting unloads
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2024-04-23 22:14:06 +03:00 |
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Duarte Roso
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b6e36c0014
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Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
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2024-04-23 16:09:10 +02:00 |
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Duarte Roso
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d4774a2bfe
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Change screen orientation enum
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2024-04-23 15:13:04 +02:00 |
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Wojtek Figat
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705856da24
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Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
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2024-04-23 10:08:16 +02:00 |
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Wojtek Figat
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ab9cc16529
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Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
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2024-04-23 00:03:21 +02:00 |
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Wojtek Figat
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203f03a597
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Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api
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2024-04-22 23:25:19 +02:00 |
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Wojtek Figat
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4fbe210730
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Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
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2024-04-22 23:20:44 +02:00 |
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Wojtek Figat
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890569ea3b
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Add logging and cleaning up leaked scene objects after play mode in Editor
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2024-04-22 22:59:38 +02:00 |
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Wojtek Figat
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b92fbcb3bc
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Add more const correctness
#2467
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2024-04-22 22:53:27 +02:00 |
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Wojtek Figat
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515ee96a31
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Fix compilation regression
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2024-04-22 19:10:06 +02:00 |
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Wojtek Figat
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96f628429c
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Improve const correctness in Mesh and SkinnedMesh api
#2467i
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2024-04-22 18:56:54 +02:00 |
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Wojtek Figat
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a01495cde1
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Merge similar source chunks
#2468
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2024-04-22 18:36:25 +02:00 |
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Wojtek Figat
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32b15f90ab
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Minor improvements
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2024-04-22 18:10:58 +02:00 |
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Wojtek Figat
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e795a8b037
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Fix compile warning
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2024-04-22 15:29:25 +02:00 |
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Wojtek Figat
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5f02b4173a
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Fix nested animations sampling
#2472
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2024-04-22 13:29:29 +02:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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4dcdd8b5f7
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Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
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2024-04-20 20:58:55 +03:00 |
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Wojtek Figat
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1072b90c5b
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Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
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Wojtek Figat
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6aacea99ab
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Fix blend shapes transformation applying
#2459
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2024-04-20 16:16:01 +02:00 |
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Wojtek Figat
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5e086809ae
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Fix crash on prefab preview with lightmap in use
#2454
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2024-04-20 15:51:20 +02:00 |
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Wojtek Figat
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41ffc16b66
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Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
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2024-04-20 15:01:27 +02:00 |
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Wojtek Figat
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93e26afa05
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Optimize Anim Graph node size and remove limit of max 64 state transitions
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2024-04-19 16:31:11 +02:00 |
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Wojtek Figat
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7653fba381
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Refactor Multi Blend nodes to support up to 255 blend points
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2024-04-19 16:30:34 +02:00 |
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Wojtek Figat
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71fe280464
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Refactor Visject Graph nodes data for unlimited size
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2024-04-19 12:22:04 +02:00 |
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Wojtek Figat
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0845866c4d
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Add live debugging of blend position in Multi Blend
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2024-04-18 18:42:31 +02:00 |
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Wojtek Figat
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83b9e6e32a
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Add Ctrl to snap points to grid in Multi Blend editor
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2024-04-18 17:04:23 +02:00 |
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Wojtek Figat
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261faad93e
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Fix incorrect View Size for 2d character font material
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2024-04-17 16:41:19 +02:00 |
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Wojtek Figat
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9f983cff49
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Refactor engine loop to have better sync between game update, physics and drawing
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2024-04-17 13:38:06 +02:00 |
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Wojtek Figat
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e53ab10145
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Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
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2024-04-17 13:31:12 +02:00 |
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Wojtek Figat
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692a61c948
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Add Time.Synchronize to stabilize engine loop
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2024-04-17 13:01:58 +02:00 |
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Wojtek Figat
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c83b74c85d
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Fix blending nested animations to properly handle it per-node
#2416
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2024-04-16 23:25:37 +02:00 |
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Wojtek Figat
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03b498546d
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Refactor UpdateGraph to run after engine services and game scripts
#2413
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2024-04-16 20:27:31 +02:00 |
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Wojtek Figat
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794b007170
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Optimize draw calls sorting in opaque passes
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2024-04-16 17:18:18 +02:00 |
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Wojtek Figat
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26c2b33fc0
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Fix large world compile
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2024-04-16 16:34:38 +02:00 |
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Wojtek Figat
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1a87e5a2ca
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Add support for importing .exr textures
#2375
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2024-04-16 15:19:33 +02:00 |
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Wojtek Figat
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daf3671233
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Fix model tool importing to use temp file only for Assimp
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2024-04-16 14:38:12 +02:00 |
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Wojtek Figat
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5fd808af19
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Update DirectXTex to mar2024
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2024-04-16 13:40:42 +02:00 |
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Wojtek Figat
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ce67c3a98d
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Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
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2024-04-16 12:00:05 +02:00 |
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Wojtek Figat
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9ad4997691
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Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
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2024-04-15 19:27:28 +02:00 |
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Wojtek Figat
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37a02e3a7e
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Minor tweaks
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2024-04-15 14:35:35 +02:00 |
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Wojtek Figat
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00492a33a3
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Fix crash when reimporting animation with translation set
#2445
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2024-04-15 13:03:11 +02:00 |
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Wojtek Figat
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56d3b4f012
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Fix deadlock when parsing invalid HTML text in RichTextBox
#2402
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2024-04-15 12:44:42 +02:00 |
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Wojtek Figat
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d729eb2b24
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Fix crash when playing uninitialized audio source
#2441
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2024-04-15 00:01:59 +02:00 |
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