Chandler Cox
0d5d11e184
Add selecting and starting rename on actors spawned in the prefab window.
2023-12-20 10:03:38 -06:00
Abra
3133c6fb1b
remove transform/
2023-12-20 19:02:52 +03:00
Abra
7eb0600549
fix transform identity
2023-12-20 18:50:07 +03:00
Abra
25b69449bc
fix _actor > actor
2023-12-20 18:40:33 +03:00
Abra
101e33868b
fix local transform prefab child
2023-12-20 18:27:16 +03:00
Abra
c41d1aaec5
Update ActorNode.cs
2023-12-20 18:25:59 +03:00
Abra
bd34540086
Fix for resetting local transform of new created prefab child
2023-12-20 18:03:48 +03:00
Wojtek Figat
b2f9b9e14d
Add texture quality option for iOS
2023-12-20 15:12:48 +01:00
Wojtek Figat
53a2ebbd17
Add more ASTC texture formats with larger block sizes
2023-12-20 15:12:12 +01:00
Wojtek Figat
e4c8639697
Merge remote-tracking branch 'origin/master' into 1.8
...
# Conflicts:
# Flax.flaxproj
# Source/Editor/Cooker/Steps/DeployDataStep.cpp
2023-12-20 00:39:15 +01:00
Wojtek Figat
4e34524a08
Add profile event
2023-12-19 13:02:48 +01:00
Wojtek Figat
dfd3bcdcb7
Minor improvements for play mode
2023-12-19 12:57:23 +01:00
Wojtek Figat
3f1d851f82
Fix regression from bc2e130281
2023-12-19 12:37:47 +01:00
Wojtek Figat
ceb564a5e2
Update build number
2023-12-19 11:16:59 +01:00
whocares77
4e2f0cd22c
Added "Create parent for selected actors" context menu button
2023-12-19 11:02:18 +03:00
ExMatics HydrogenC
4497b2ca7d
Add fallback settings for control
2023-12-19 12:36:12 +08:00
ExMatics HydrogenC
ac090d690e
Merge remote-tracking branch 'upstream/master'
2023-12-19 12:33:13 +08:00
Wojtek Figat
8a94e053a8
Fix crash when resizing navmesh capacity with crowd created for that navmesh
2023-12-18 21:45:27 +01:00
Wojtek Figat
bc2e130281
Fix calling script OnDestroy when removing actors or scripts from the scene
2023-12-18 21:43:13 +01:00
Wojtek Figat
e4df1fc756
Add support for storing custom platform tools data in Game Cooker cache
2023-12-18 11:07:11 +01:00
Wojtek Figat
c6c53baff2
Improvements for astc format
2023-12-18 09:59:29 +01:00
Wojtek Figat
5958b2f4ea
Remove unused 'PixelFormatExtensions::ComputeScanlineCount'
2023-12-18 09:55:17 +01:00
Wojtek Figat
4726552d8b
Merge remote-tracking branch 'origin/master'
2023-12-18 09:50:57 +01:00
Wojtek Figat
72f45afa45
Merge branch 'Menotdan-fix-spriterender-prefab'
2023-12-17 20:42:10 +01:00
Menotdan
51c36223e6
Rename 'text' to 'sprite' to avoid confusion in the future.
2023-12-17 12:03:44 -05:00
Menotdan
ea744ab4ac
Prevent performing default spawn behavior when spawning from a prefab.
2023-12-17 12:02:56 -05:00
Menotdan
9ea5ed79f8
Merge branch 'master' into fix-spriterender-prefab
2023-12-17 11:52:31 -05:00
Mr. Capybara
57dee19f75
Merge branch 'master' into arrow-debug-draw-improviment
2023-12-17 10:28:00 -04:00
Mr. Capybara
3c19262574
Add parameter to change arrow cap size
2023-12-17 10:15:41 -04:00
Wojtek Figat
59e2afd992
Merge branch 'Tryibion-saved-colors'
2023-12-17 13:06:08 +01:00
Wojtek Figat
aade14270e
Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors
2023-12-17 13:03:57 +01:00
Wojtek Figat
d5a6083a55
Fix project initialization with -new if it already exists
...
#2092
2023-12-17 12:47:46 +01:00
Wojtek Figat
e448692eb9
Fix crash in UI prefab changes apply when reparenting controls
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#2082
2023-12-17 12:41:51 +01:00
Wojtek Figat
7bcf78d0c0
Fix various crashes
2023-12-17 12:38:09 +01:00
Menotdan
9f460cd651
Fix sprite render actors spawning with overridden defaults when they are part of a prefab.
2023-12-17 04:30:54 -05:00
Chandler Cox
b85ec46545
Change selected color.
2023-12-16 22:05:04 -06:00
Chandler Cox
272a147c2e
Add saved colors to color picker.
2023-12-16 20:36:27 -06:00
Wojtek Figat
8418ca56e8
Missing comment part
2023-12-16 18:16:00 +01:00
Wojtek Figat
0dd7e86537
Add better Visual Script debugger tooltips display
2023-12-16 18:14:16 +01:00
Wojtek Figat
64e391df24
Refactor Visual Script debugger apis to use bindings generator
2023-12-16 17:58:18 +01:00
Wojtek Figat
c145042f52
Fix invalid BT node decorator linkage after removing it
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#2059
2023-12-16 17:08:54 +01:00
Wojtek Figat
d8856ddaa7
Merge branch 'GoaLitiuM-dotnet8_packaging_fix'
2023-12-16 16:43:43 +01:00
Wojtek Figat
4263f61e85
Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix
2023-12-16 16:43:36 +01:00
Wojtek Figat
fc8c29b982
Merge branch 'GoaLitiuM-vs_csharp_build_fixes'
2023-12-16 16:43:31 +01:00
Wojtek Figat
4e0daab310
Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes
2023-12-16 16:43:21 +01:00
Wojtek Figat
6d5d615894
Fix crash when drawing terrain without cached neighbor chunks
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#2087
2023-12-16 16:38:16 +01:00
Wojtek Figat
2bef880e21
Fix render target pool over-allocation when changing render resolution frequently
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#2077
2023-12-16 16:15:52 +01:00
f38245b834
Fix .NET runtime packaging with installed .NET 8 SDK
2023-12-16 16:16:01 +02:00
639803480e
Improve .NET related errors during cooking process
2023-12-16 16:11:56 +02:00
84249b3b57
Skip building main C#-project in VS solution when C++-project is present
...
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00