Commit Graph

54 Commits

Author SHA1 Message Date
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
Wojtek Figat
30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
835127ac21 Add **Animation Instance Data node to Anim Graph** for caching value per-model 2023-02-14 12:39:58 +01:00
Wojciech Figat
f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
Wojciech Figat
7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
63d3c9b1e0 Fix build on Linux 2023-01-04 19:00:06 +01:00
Wojciech Figat
94c5211ee6 Rename gchandle to MGCHandle 2022-12-22 13:02:00 +01:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
Wojciech Figat
ff34c7cc9b Refactor raw data ReadSttream and WriteStream to have easier to use API with more features 2022-10-12 11:22:20 +02:00
Wojtek Figat
8694bd6af9 Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:43 +02:00
Wojtek Figat
c62efdc44a Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:08 +02:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojtek Figat
3a39dad30f Fix invoking anim events for multi blend animations 2022-07-29 20:25:13 +02:00
Wojtek Figat
47b255ed3e Remove warning on missing initial entry state for Anim Graph state machine 2022-07-23 16:49:40 +02:00
Wojtek Figat
3925c6221c Fix Multi Blend 2D node if all blend points are on the same line
#719
2022-06-14 20:46:55 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
991abb1cf8 Add loopCount to PlaySlotAnimation for looping slot animation 2022-04-14 23:18:37 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
82a43dea28 Add **Animation Events** 2022-01-08 15:06:25 +01:00
Wojtek Figat
bbfe0446f0 Tweaks and fixes 2022-01-08 15:06:21 +01:00
Wojtek Figat
3c3f2ae075 Add **Animation Slot** node for playing animations from code in Anim Graph 2021-12-16 18:57:33 +01:00
Wojciech Figat
c23ec9935f Fix Multi Blend 1D/2D root motion extraction with blending
#678
2021-12-10 12:48:37 +01:00
Wojciech Figat
2b1e5e4958 Fix various issues with Multi Blend 2D node 2021-12-09 17:09:31 +01:00
Wojciech Figat
af2c5b3429 Add batching the same function inputs in Anim Graph for better usability 2021-12-03 15:38:21 +01:00
Wojciech Figat
583b39fe6b Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection 2021-12-03 15:37:33 +01:00
Wojciech Figat
136b1fc421 Fix anim graph crash regression 2021-11-23 17:25:40 +01:00
Wojciech Figat
cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
Wojtek Figat
f6e8596e91 Add support for overriding Anim Graph output for Animated Model 2021-11-03 12:25:31 +01:00
Wojtek Figat
254ebd1e7f Tweaks 2021-11-03 10:45:00 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
2e5491604b Add more profiler events and naming for particles/animations jobs events 2021-08-30 20:24:38 +02:00
Wojtek Figat
446458d20c Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting 2021-07-08 00:34:48 +02:00
Wojtek Figat
9e3d7cbbc9 Fix Blend Space 2D to use corrected additive blending
#561
2021-07-01 12:39:26 +02:00
Wojtek Figat
d895789296 Add async particles updating via Task Graph 2021-06-15 23:49:45 +02:00
Wojtek Figat
d2d8a83461 Add support for multi-threaded CPU particles simulation 2021-06-15 23:49:43 +02:00
Wojtek Figat
41ad835d86 Refactor AnimGraph to support asynchronous execution 2021-06-12 23:20:08 +02:00
Wojtek Figat
b8ad4bdd2a Refactor AnimGraph debug flows to use scripting API event 2021-06-12 23:20:07 +02:00
Wojtek Figat
389eee22e3 Add support for using animated model with anim graph using different skinned model 2021-05-13 11:59:47 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
0b4408bc78 Fix Transform Node/Bone in replace mode when transform is identity 2021-04-01 14:16:16 +02:00
Wojtek Figat
922201d1c0 Fix bug with Vector Parameters in Animation Graph
#272
2021-03-18 14:18:40 +01:00
intolerantape
75d197cb84 Spelling fixes. 2021-01-19 23:02:33 -08:00
Wojtek Figat
786f057971 Fix crash on scripting reload when using Anim Graph with custom nodes 2021-01-03 23:18:53 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00