Wojtek Figat
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5bf645252f
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Fix crash due to typo in Character Controller
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2023-03-20 18:55:41 +01:00 |
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Wojtek Figat
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34629d46f3
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Add **Physics Statistics and profiler**
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2023-03-13 12:31:51 +01:00 |
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Wojtek Figat
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60f21d1a92
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Update old copyright headers
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2023-03-03 17:14:35 +01:00 |
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Wojtek Figat
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a26d0d03eb
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Upgrade to PhysX 5.1.3
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2023-03-03 17:13:46 +01:00 |
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Wojtek Figat
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fb06fa2c8b
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Add optional build without PhysX
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2023-02-27 23:01:10 +01:00 |
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Wojtek Figat
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aad2ff51fc
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Fix default value for BoxCollider
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2023-02-13 22:35:32 +01:00 |
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Wojtek Figat
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e02c4b6f98
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Fix using Center property on Character Controller
#904
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2023-02-06 20:22:52 +01:00 |
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Wojtek Figat
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b71665ae0d
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Fix Up Direction default value for Character Controller
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2023-02-06 17:47:48 +01:00 |
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Wojtek Figat
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29815e0dd6
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Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
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2023-01-24 19:20:23 +01:00 |
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Chandler Cox
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e21c8e5fe9
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Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
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2023-01-22 18:52:28 -06:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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c976d190a5
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Add Tag to PhysicalMaterial for physical surfaces tagging
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2023-01-01 16:38:50 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojciech Figat
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cfffc76aa6
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Fix potential crash
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2022-12-02 10:04:46 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Wojtek Figat
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b581bf7bac
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Merge branch 'Better-Actor-Toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-Better-Actor-Toolbox
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2022-11-23 19:02:26 +01:00 |
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Wojtek Figat
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af244718be
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Merge branch 'organized-content-new-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-organized-content-new-cm
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2022-11-21 16:15:04 +01:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Chandler Cox
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a1e4400994
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changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM
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2022-11-02 17:57:40 -05:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojciech Figat
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a4cdca80fc
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Increase level of assertions in SimulationEventCallbackPhysX
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2022-08-08 11:18:32 +02:00 |
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Wojtek Figat
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fe1cab6a7f
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Add Default auto-generated member to scripting structures and improve deserialization
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2022-08-01 18:49:54 +02:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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c25305e695
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Fix physics trigger layer mask matching trigger events (filter body types)
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2022-07-24 13:12:18 +02:00 |
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Wojtek Figat
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928d318f24
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Reorganize Physics Settings
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2022-07-24 13:10:21 +02:00 |
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Wojciech Figat
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d33cf5f6d9
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Fix crash when cooking mesh collision with a custom subset of material slots
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2022-07-22 11:22:58 +02:00 |
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Wojciech Figat
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00f2548f1a
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Fix default value for RigidBody center of mass
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2022-07-22 10:09:20 +02:00 |
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Wojtek Figat
|
3070493729
|
Add support for Physics Scene origin shifting
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2022-07-04 20:04:11 +02:00 |
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Wojtek Figat
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33513834df
|
Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
|
02cb0f938b
|
Add old API with Vector3 for CollisionData
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2022-06-16 10:57:15 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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2bf6fac77d
|
Format more engine code
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2022-06-14 20:26:33 +02:00 |
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Wojtek Figat
|
b815ba51a5
|
Fix build issues
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2022-06-13 23:37:11 +02:00 |
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Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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|
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3523b1a85f
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Add PhysX actors to the scene immediately
|
2022-05-07 18:04:23 +03:00 |
|
Wojciech Figat
|
0ca6e70b66
|
Fix invalid Rigidbody bounds if it has no shapes attached
|
2022-03-28 19:28:25 +02:00 |
|
Wojtek Figat
|
6b84773190
|
Fix crash on CharacterController in prefab
|
2022-02-23 22:41:06 +01:00 |
|
Wojciech Figat
|
01cb08a924
|
Expose PhysicsBackend to the user
|
2022-02-01 17:40:28 +01:00 |
|
Wojtek Figat
|
05b80d17c5
|
Add tire wheel tire friction scale parameter for Wheeled Vehicle
|
2022-01-26 20:54:57 +01:00 |
|
Wojtek Figat
|
b998655e1a
|
Fix
|
2022-01-20 23:52:45 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
498040765b
|
Fixing conflicts
|
2022-01-05 14:33:25 +01:00 |
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